how in the blue hell is it possible to be competitive in an emperor or deity level game?
some background:
1. i do just fine on monarch level games -- the AI has a slight production/etc advantage, but it's not insurmountable.
2. over the last week or so, i've tried about 10 emperor level games and usually get to around 500AD before i get fed up with rampant and utterly stupid amounts of AI cheating.
3. in one game i tried warmonger style with persian immortals. i was doing quite well until the whole world, which was nearly on par with me on technology, suddenly skipped about 10 techs and went from swordsmen to riflemen -- overnight.
4. if i try to be peaceful, i have at least 4 or 5 civs declaring war on me by 0AD.
5. in my most recent attempt, an archipelago game, i focused on building the lighthouse from the start, and beat the AI to it. I settled a few islands, and basically set up a wall of galleys to give me advance warning when the AI inevitably attacked.
to my suprise and disgust, the british showed up where the *** only *** possible approach was over a huge distance of "ocean" squares -- not "shallows," not "seas," but "oceans," which are guaranteed to sink galleys, lighthouse or not (remember i'm the one with the lighthouse). then, suprise suprise, 1 swordsman proceeds to kill two hoplites fortified and in a walled city (the chances of that are like hitting the lotto).
here's my complaint -- it's one thing to allow the AI to produce faster. that's fine. but allowing them to play under an ENTIRELY different ruleset is not very fun. allowing their GALLEYS to travel halfway across the world on OCEAN squares (and yes, i scouted extensively to make sure there were no sea or shallow routes, and they never passed my wall of galleys) is just stupid.
so i've seen the high score board and it appears that people are able to win on emperor and deity (although some of those scores are fairly inflated -- i'd be shocked if they didn't mod stuff). my question is: how? warmongering doesn't work, peacemongering doesn't work, science-hogging doesn't work, diplomacy doesn't work, and i haven't yet found a combination of the above that works. what gives?
some background:
1. i do just fine on monarch level games -- the AI has a slight production/etc advantage, but it's not insurmountable.
2. over the last week or so, i've tried about 10 emperor level games and usually get to around 500AD before i get fed up with rampant and utterly stupid amounts of AI cheating.
3. in one game i tried warmonger style with persian immortals. i was doing quite well until the whole world, which was nearly on par with me on technology, suddenly skipped about 10 techs and went from swordsmen to riflemen -- overnight.
4. if i try to be peaceful, i have at least 4 or 5 civs declaring war on me by 0AD.
5. in my most recent attempt, an archipelago game, i focused on building the lighthouse from the start, and beat the AI to it. I settled a few islands, and basically set up a wall of galleys to give me advance warning when the AI inevitably attacked.
to my suprise and disgust, the british showed up where the *** only *** possible approach was over a huge distance of "ocean" squares -- not "shallows," not "seas," but "oceans," which are guaranteed to sink galleys, lighthouse or not (remember i'm the one with the lighthouse). then, suprise suprise, 1 swordsman proceeds to kill two hoplites fortified and in a walled city (the chances of that are like hitting the lotto).
here's my complaint -- it's one thing to allow the AI to produce faster. that's fine. but allowing them to play under an ENTIRELY different ruleset is not very fun. allowing their GALLEYS to travel halfway across the world on OCEAN squares (and yes, i scouted extensively to make sure there were no sea or shallow routes, and they never passed my wall of galleys) is just stupid.
so i've seen the high score board and it appears that people are able to win on emperor and deity (although some of those scores are fairly inflated -- i'd be shocked if they didn't mod stuff). my question is: how? warmongering doesn't work, peacemongering doesn't work, science-hogging doesn't work, diplomacy doesn't work, and i haven't yet found a combination of the above that works. what gives?