I'm everybody's worst enemy - now what?

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I used to play on Noble, now playing on Monarch with 11 AIs. My usual strategy - refusing demands, DOWing repeatedly - had disastrous results, nobody would trade with me and I am most AI's worst enemy, even for AIs on different continents. I really want to trade with Joao, for example, he is far away, newer declared on him, but I am still his worst enemy :( even after I changed to his religion, his attitude towards me improved but I am still his worst enemy.

I could not find any good dipole guide. How to erase those demerits quickly? I understand they fade with time, but couldn't find a good guide.

What is the "worst enemy" mechanics? How to become/unbecome one?
 
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An AI will consider you to be their "worst enemy" if the following conditions are true:
  • The AI is either annoyed or furious towards you
  • The AI's total modifier towards you is lower than (and in some case if equal to) his modifier towards any other civilization.
Worst enemy status can come and go as often as every turn while these factors change (that is, there is no fixed duration for how long you will remain someone's worst enemy).

Certain diplomatic bonuses and penalties are quite transient, for example the "heathen religion" penalty or the "wisely chosen civics" bonus. While modifiers like these take time to build to their full extent, they can be erased instantly by switching religions or civics. Use these to your advantage, especially if spiritual! For example, you could switch into an AI's favorite civic temporarily to establish friendly relations for a tech trade, then change civics again shortly thereafter to befriend a different AI.

Other modifiers, such as the "fair and forthright trade relations" bonus or "traded with worst enemies" penalty are impossible to remove except gradually with time. This is where some advanced planning is very important. Consider choosing friends and enemies, ideally decide on a group of civilizations on good terms with each other to be your "friend group". Within reason, I recommend caving in to almost any demand these civs throw at you: a medium sized technology demand, declaring war on or embargoing a far-away enemy, or switching to a slightly subpar civic could all be worth maintaining good relations. You will still make enemies, doing so is inevitable, but by having a few good friends you will be safer from attack and will be able to more easily trade for the technologies and resources you need.

Finally, Diplomacy in civ4 is complicated and even depends on some hidden factors, especially in regards to the relationships between 2 AI. I highly recommend checking out "Civ Illustrated #1: Know Your Enemy" In the Strategy Articles forum for more info, it's an incredible guide to many parts of the game, diplo included.
 
There is one more thing that can(and usually will) cripple your relations with AI civs:"First impression is usually the lasting one." It's a hidden diplo modifier,if you install BULL you'll be able to see it. I hate that thing,it's just another example of giving an unfair advantage to AI. It is not a big problem on noble/prince but i suspect that on higher levels it can be death sentence if your close neighbour is Monty or Shaka and you are his worst enemy because of "-2 first impression is usually the lasting one". They give you -2,and +4 or more to each other.
 
I used to play on Noble, now playing on Monarch with 11 AIs. My usual strategy - refusing demands, DOWing repeatedly - had disastrous results
A lot of good advice so far, but you've already pointed out a big problem. No you don't always need to give into requests/demands, but you must ask yourself what the cost is. If it's an old tech, and extra resource or some gold, it might be worth giving in for the diplo boost or to keep a warmonger off your back. On the other side of the coin, if you already plan to kill that AI anyone, then don't give in. Timing and who that AI is, as well as there proximity to you factor in. Just note that if you refuse a request/demand that AI might go insta-fist mode on you (i.e. start to plot war on you).

11AIs?!! What size map and speed do you play. I might recommend playing normal settings for a while until you get more experience with the game and the diplo side especially. More AIs is just going to make it all more complicated for you. Don't add more AIs than the standard AI allotment for a given map size.

DOWing repeatly? Well, for what purpose. Worker stealing ..yeah sure...but know who you are stealing from and if you steal constantly prepare to take them out later. That AI is dead to you from a diplo standpoint. DOW demerits do not go away. There are some maluses that never go away either like "declared war on friend", so also note who the friends are (well, pleased or better) of the leader you are DoWing repeatly, cause you are getting a hit with them every time as well.

So Diplo takes knowledge of the factors, ofc, but takes planning over the course of the game. Who will you buddy up with - at least temporarily in some games, and who will shun.

There are a lot of Diplo pluses you can get in the game, which many have been mentioned as well. But some take planning and some effort, as they take time to build up. Open Borders with everyone, or at least everyone you plan to keep happy (a bonues builds up over time). You want the trade routes anyway. Trade extra resource immediately when you can for other resources and GPT. Or even gift them for a while. You can renegotiate trades every 10 turns. Heck..I'll even trade or gift single copies of resources - usually health not happy for while too. And if EXP or CHAR you may be able to do without a happy or health for while. Point is to keep the trade going. The trade bonus takes time to build up (to a limit of +2). Note that the more resources you trade the faster the bonus builds up.

Imbalanced tech trades give some fair trade bonus up to +4, or even gift some old useless techs. Bonus goes down over time, but you can trade or gift stuff later to boost it up. Eventually you get bonus for "shared technology" but the amount of techs differs among the AIs..quite substantial. Some as low as 7 or 8 techs, while some as high as 20 I think.

Of course, there is shared religion as well. But keep in mind the folks that are in other religions, and which ones are much more zealous than others, like an Izzy. Generally, you are not going to want to be the only one in a particular religion. You either join a religious bloc, or just not adopt a religion until things pan out.

Lastly, choose your friends and enemies wisely. There really should never be a situation you put yourself in where you are pissing off the entire world. You need friends to trade with and enemies to fight or bribe friends into war. Speaking of which, shared war is another way to build up diplo bonus. And certain leaders you can build it up quite high, although it is a bonus that will decrease with time.

In short, once you have the experience and learning, the diplo situation in the game is something you should control not something that controls you.
 
Hi everybody, thank you for all the explanations, a lot of food for thoughts. I was "DOWing repeatedly" after every opportunistic steal of a worker or a lightly defended city, I thought there is no cost to making peace soon afterwards other than not being able to attack the civ for the next 10 turns. So may it be better to never cease-fire after eg stealing a worker? I am planning to take out all my neighbors mid-term so I was not that afraid to piss them off and often I was getting "close borders spark tension" demerits from neighbors anyway. What I did not realize was that I can also really piss off far away civs by attacking their friends only :( So Lymong you definitely right I did not put much thoughts in diplo, I hoped that the far-away civs would not care much that I harassed my neighbors repeatedly. Have to figure out who is friend with who, never did it before.

I already revolted to their favorite religion, you say that giving them resources and techs they do not ask for will also help the situation in the longer run?

Too bad "You attacked our friend" demerit does not fade. Does it stay even when I kill the "friend" in question?

Swordnboard good to hear that at least "worst enemy" thing is not permanent, bad enough that "attacking our friend" is.

2popbulb, intriguing info about "first impressions", although I do not think that is my problem, the AIs started to hate me only recently, after my careless warmongering :(
 
Does the red fist in the score panel means they plot against you? I changed religion to one of the two main ones and got thus some AIs to pleased with me, but they all have this red fist from what I have read it is too late now, they will continue to plot even when pleased.

Strangely, worst enemy mechanics seems not to work as explained. I am at +1 with Joao and still his worst enemy, two civs are at 0 with him, one even at -1. Maybe it needs couple turns to adjust? EDIT: Or maybe this is this "first impression" thingy? I am playing McBuffy, which includes BULL? I haven't figured out how to see this first impression.

Also it seems that converting now does not erase "you refused to accept our state religion" demerit :(.

Also, if I adopt their favorite civic, do I get + in relationship only as long as I have this civic? or is it more permanent?
 
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Does the red fist in the score panel means they plot against you?
Not necessarily. It does mean they are plotting a war, but it could be against someone else. The AI chooses a war target based on proximity, diplomacy, relative strength, and other factors.

I am at +1 with Joao and still his worst enemy, two civs are at 0 with him, one even at -1. Maybe it needs couple turns to adjust?
It can require a single turn to adjust. If for some reason you think you are still his worst enemy, we can try looking at your game save.

Also it seems that converting now does not erase "you refused to accept our state religion" demerit :(.
Yeah, the penalty for refusing a demand doesn't go away even if you later do what they ask.

Also, if I adopt their favorite civic, do I get + in relationship only as long as I have this civic? or is it more permanent?
"You have wisely chosen your civics" only lasts as long as you have the civic (and they do as well). On the other hand, "you accepted our favorite civic", for agreeing to their demand to do so, will not disappear even if you later switch.
 
If you’re going to farm AI workers, try to do it with a level 2 Woodsman or Guerilla and not make peace. The AI doesn’t take these into account when working out where it can safely put unescorted civilians, and you can run through a forest or jungle or hill to pounce on your prey. I think my best scores are from games where some AI rube had a jungle start near me and I never (1) let them develop, nor (2) built a Worker for myself.
 
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