sTAPler27
Warlord
- Joined
- Mar 18, 2018
- Messages
- 139
I genuinely think they will be abandonning the religious victory for this game because it seems like they very clearly want to rope it into culture but there's always a chance they wanted to focus on the victories that tie in with the core gameplay for the base game instead of a mechanic that often feels very easy to avoid. It's hard to win a game of civ without culture, science, gold or a solid military regardless of what victory you're going for meanwhile with religion it just suplements the others.
Given how much time they invested on making a new diplomacy system that they're happy with I am fairly certain this will tie into a Diplomatic Victory. People rightfully critique the version we saw in 6 which is valid. The fact that the propositions are more or less chosed for you feels very unsatisfying. But unlike 5 the addition of aid requests, emergencies and aid requests were really interesting features I hope make a return, maybe on a grander scale with more player/AI choice involved. Proper diplomacy would make so many of the more peaceful routes far more fun as it would make you feel like you're in an actual fight beyond militaristically. Hope that new Spy system takes from the fairly solid version seen in 6.
Given how much time they invested on making a new diplomacy system that they're happy with I am fairly certain this will tie into a Diplomatic Victory. People rightfully critique the version we saw in 6 which is valid. The fact that the propositions are more or less chosed for you feels very unsatisfying. But unlike 5 the addition of aid requests, emergencies and aid requests were really interesting features I hope make a return, maybe on a grander scale with more player/AI choice involved. Proper diplomacy would make so many of the more peaceful routes far more fun as it would make you feel like you're in an actual fight beyond militaristically. Hope that new Spy system takes from the fairly solid version seen in 6.