Mr Jon of Cheam
King
- Joined
- Oct 26, 2017
- Messages
- 976
I think people forget that the core game is the same. It's still primarily about settling or conquering good land in order to have better yields than your rivals. How the legacy paths play into that is hard to say, until we know what the final victory conditions will be. For example, if the culture victory is still related to tourism, and in Modern you start to generate tourism from wonders, relics, and codices, then of course it will be important to follow these legacy paths in prior Ages. But that's not really any different to current Civ, is it? Certainly no more "forced" if you want to pursue a culture victory.
Maybe it's just me but in current Civ games, I find the early game exciting because I have purpose. I know what I need to do, and whilst this is the same in every single game, it is fun. In contrast, I tend to drift in the mid game, with no clear purpose other than "increase yields". It's fine, but not nearly as engaging as that early experience. I generally don't bother with the late game. I'm hoping that these legacy paths, whether closely tied to final victory conditions or not, will give me clear purpose and somewhat replicate that early game excitement.
Maybe it's just me but in current Civ games, I find the early game exciting because I have purpose. I know what I need to do, and whilst this is the same in every single game, it is fun. In contrast, I tend to drift in the mid game, with no clear purpose other than "increase yields". It's fine, but not nearly as engaging as that early experience. I generally don't bother with the late game. I'm hoping that these legacy paths, whether closely tied to final victory conditions or not, will give me clear purpose and somewhat replicate that early game excitement.