Bob1475
Prince
AO - Space Oddity answered the question about a warrior. You need one (really two) to go out and explore. You find other civs to trade with and you scout for good places to put your cities.
At the begiinning of the game you want to focus on growing your empire. So you focus on warriors,settlersand workers. Consider a granary if you have a good city for generating settlers. Now that is general advice, depends on your civ and your strategy. But growth is the key to almost any strategy.
No you don't always give them what they want, haggle a bit but in the end you need to trade and make a few friends (at least at higher difficulty levels). One key point - do your trading on your turn so you can trade to the other civs. If you give your map of the world to one civ they will trade to others before you can. If you give it to one on your turn you can trade to each of the other civs before they get it from the first civ. Particularly important for techs.
If the iron is within your cultural borders you don't need a colony - just connect via a road. If the iron is outside of your border than you need a colony. Most players put cities next to the iron (or other resource) so it is not lost when the AI establishes a city.
On techs - this depends on your strategy and your civ. As an example, if you start with Alphabet you have a lead towards Philosopy. If you are the first to get Philosophy (in Conquests, not sure about Vanilla) you get a free tech. Generally the AI goes for the techs along the top, if you go for the ones on the bottom you get to trade for the others. No "right" answer but have a plan. Are you going for Monarch or Republic.
At the begiinning of the game you want to focus on growing your empire. So you focus on warriors,settlersand workers. Consider a granary if you have a good city for generating settlers. Now that is general advice, depends on your civ and your strategy. But growth is the key to almost any strategy.
No you don't always give them what they want, haggle a bit but in the end you need to trade and make a few friends (at least at higher difficulty levels). One key point - do your trading on your turn so you can trade to the other civs. If you give your map of the world to one civ they will trade to others before you can. If you give it to one on your turn you can trade to each of the other civs before they get it from the first civ. Particularly important for techs.
If the iron is within your cultural borders you don't need a colony - just connect via a road. If the iron is outside of your border than you need a colony. Most players put cities next to the iron (or other resource) so it is not lost when the AI establishes a city.
On techs - this depends on your strategy and your civ. As an example, if you start with Alphabet you have a lead towards Philosopy. If you are the first to get Philosophy (in Conquests, not sure about Vanilla) you get a free tech. Generally the AI goes for the techs along the top, if you go for the ones on the bottom you get to trade for the others. No "right" answer but have a plan. Are you going for Monarch or Republic.