i'm new

Guerillas are good generalists, but they are bad at either job. You would be better at using a different unit.

I'd rather have a 10/1/1 unit and a 1/10/1 unit than two 6/6/1 Guerillas.
 
Also, everytime I leave a city un-manned, civil disorder right after that turn =/
That's what you get for being a Despot/Monarch/Feudal Overlord/Commie/Fascist! Good Republicans (and Democrats ...) don't have to worry about lack of troops causing riots.

That baiting thing you do, leaving one city open, and dominate any troops marching through your territory to that one city, i'll consider it, but will they still go for it, even if you surround every tile around the city? I did that earlier, and an enemy boat dropped off an archer on my island, without my knowing, and took over that city,
Not generally; the AI looks for open cities, but since it knows where all the units are, it sees that you have troops 'in the way' and doesn't usually count the city as 'open' (in my relatively limited experience - I tend to be rather aggressive, and fight on short fronts). If you'd been paying attention, though, that Archer wouldn't have taken the city :P

I can get them.. by expanding, but most of my empires are HUGE, and is there a way to reduce population? Facism works, but it's so late, and my population starts booming and giving me continous civil disorders early in the game
Starve the cities down manually or build Settlers/Workers (as those units remove population).
 
Meh, I prefer 2 units in each city now because of Barbarians, i turned off an option to show enemies/my own troops/workers moving, which is dumb i know, but i'm lazy and impatient, i don't feel like waiting all my life watching my units/enemy units walk around..

I know what you mean.... I play with enemy movement animations off as well, and there's been a few times I get a popup from my military advisor telling me a city just got ransacked by barbarians I completely missed.:cringe:
Still, that happens only rarely, and usually I can spot them coming before they actually reach anything important.

Also, everytime I leave a city un-manned, civil disorder right after that turn =/

That's when you need to be moving your luxury slider up, and build more happiness generating buildings. Military police are good, but if you need 2 in every city to prevent civil disorder, you're going to start running into problems.

That baiting thing you do, leaving one city open, and dominate any troops marching through your territory to that one city, i'll consider it, but will they still go for it, even if you surround every tile around the city? I did that earlier, and an enemy boat dropped off an archer on my island, without my knowing, and took over that city,

ChaosArbiter already gave this a good answer.

And for some reason i don't get much luxuries :S

Yeah, the RNG can be cruel at times.

I can get them.. by expanding, but most of my empires are HUGE, and is there a way to reduce population? Facism works, but it's so late, and my population starts booming and giving me continous civil disorders early in the game

You can control population by turning citizens into tax collectors or scientists. They don't produce food, so you need not worry about more population from them. Or you could just not build hospitals; it's perfectly possible to win the game without ever researching sanitation.
Although again, here the root of problem is civil disorder. Build happiness buildings and turn citizens into entertainers if you need to. While increasing the luxury slider or getting more luxury resources is generally better for you than making citizens entertainers, it will still keep your people from rioting. And you might want to try out a representative government, to see if the extra cash lets you put more money into the lux slider. (However, if you do try using a representative government, you wouldn't be able to support 2 defenders per city. Especially in republic)


I looked back at the pictures you posted, and noticed a lot of cities building wealth. In most cases, there's a better use for a city's production than wealth. If you need money, instead of building wealth, build improvements that create more money. Or build units that can conquer enemy cities and get you money. Or build settlers which can make cities that get you money. Or build scientific improvements which can save you money on the science slider. Etc. If you need that many cities building wealth to keep your economy afloat, you need to reevaluate how your economy is going at that point. Lower your science slider, and build improvements which get you more money. You've got road building down nicely, which is good; a lot of new players neglect that, and suffer economically as a result.
Also, your still in despotism in the Middle Ages. Despotism is a horrible, horrible government. I've heard some people even claim it to be worse than anarchy, if that's even possible. Whether it's monarchy or republic, get out of despotism as soon as possible. Corruption in it is high, and it has a penalty which reduces the amount of food/shields/commerce produced in a tile.
 
I do know of a glitch in the original that works on cheiftan-regent (thats as far as I've tested.) that will give you almost infinate money. just ask the first civilization you meet for 100000000 gold per turn. they will most likely accept.

and by the way, I'm in the same boat as you in terms of being new to these forums. So... Hi!
 
I've read this thread and I'm happy to see that help is so readily here. My usual is to put governor on happiness and production. And 1 unit per city (Capitol 2) is all. Check Mods and Scenarios for playing in less than Epic time frames.
 
umm another point, I've edited the Full Edition of Civ3 so that the Zulu say Africa, and Aztecs say Mexico, and ect ect, will with corrupt anything? so far nothing happened, also, if I change things like, add tech advances at the start of the game, will that do anything negative?
I'd advice you to make a custom scenario with the editor rather than messing with stuff in the real game.

it takes like.. 30 seconds - 1 minute for each turn to end, it's very annoying and makes me want to just play another game :P
You sure are really impatient. In my hugest games, every turn takes like 30 minutes.

and I would fall in love with all of you if you can tell me a way to freeze the game into one era, i really just want to play in the ancient Era without uprading to the modern era, is this possible? can i do this by editing the game?
Then you have to make a scenario where you delete all techs except the ancient ones.

if i have only 2/3 troops in a city, and an AI army comes to me with about 4/5 troops, i'm screwed.
That's why you need roads and fast units. You can keep like one cavalry in every city that's near your borders or is by the sea, and then when you see the enemy move lots of units toward one of your cities, you move all your cavalries there (or actually only as many as you need).

I absolutely hate India! They started settling inbetween my cities, because i spread them out, BUT, I do this because once I get a temple/granary in them, their borders expand and i will cover more land eventually, with less cities... that's generally how i think
Temples expand your borders, but granaries don't. Only buildings that add culture will expand your borders. In any case (I don't know if you already know this or not; I've seen some newbies make this mistake), each city can work a maximum of 20 tiles (21 if you count the city core). So if you place your cities too far away from eachother, the tiles between them can't be worked, even if those tiles are within your civ's borders. When you double click on a city, the highlighted tiles are the ones that are potentially workable. There's also a thin white line that surrounds the city's workable area.

I now only put 2 warriors per city, is that good?
It seems like others may disagree with me, but I never build warriors once I've discovered Bronze Working. Warriors are just so über-crappy.

I'm not so fawn of any other government except for Facism/Communism (Aren't I evil?) mostly because their strict, and corruption is lower, I usually start wars on the weaker AI and let my allies take them out, and then I take forever to take out my allies later in the game
I would advice you to not use communism. That's a really crappy government because of its huge corruption.

i'm not so good with gold, if i'm going to wage war in the ancient era that involves me wiping another civilization out, that's going to be hard for me, usually when I start a war in the ancient, it doesn't end until the Industrial age or so, i'll try swordsmen out if i'm not using Rome/Greece/Persia
You know, you don't need to completely wipe them out. You can try and make peace with them, and even extort them into giving you stuff or gold for ending the war.

actually i've taken the advice you all have said, i only put 2 warriors/whatever unique unit the civilization has in each city, and i expand just like cancer :P

then the problem is, once i'm done expanding, the cities keep growing in population, go into civil disorders, and what i kept doing was making settlers, disbanding them, remaking, re-disbanding.. =/

^that frustrates me
Whoah, what a waste. Make some of the citizens into entertainers. Even if you need to have so many entertainers that the city gets starvation, it's better than building settlers which you disband, because then those cities can produce something usable.

I'm not accustomed to your graphics - maybe its just C3C - but is that wheat next to the cow? If so, you can irrigate the wheat and plant a city next to those and tap the Bonus Grasslands and make a settler factory.
Do you mean the tobacco? That's tobacco.
 
Zefyrinus said:
It seems like others may disagree with me, but I never build warriors once I've discovered Bronze Working. Warriors are just so über-crappy.
They're 10 Shields cheaper (half the price) and the AI values them more (AI strength evaluation considers Attack units to be better than Defense units, and the Warrior is Attack while the Spear is Defense), so you're a bit safer with Warriors than Spears. Not to mention that if you attack, Warriors are better because of the lower price.
 
I would advice you to not use communism. That's a really crappy government because of its huge corruption.

I'd disagree there. If you're fighting in a lot of wars, and have a very large empire, communism can be useful. In republic, all the distant cities would really only be useful for specialist farms, but under communism, you can actually get some production. And I've never found the corruption in it to be that bad, once you get a forbidden palace and secret police HQ. It is a late on the tech tree, and lack of a trade bonus isn't fun, but it's my preferred government for games where I'm fighting a lot of wars.
 
Woo i haven't been on in a while, and to Zefy, i am impatient, but 30 minutes per turn, 540 turns per game, that's ALOT of time, even as a 15 year old I don't have that much time lmfao

@ Zefy, how do you make custom scenarios? If I have to like.. make maps and choose where resources are, that'll be way too much for me :P i'm too lazy, that's my fault sorry =)

And yes I know borders expand with the temple, that's why I usually used to build cities far enough away from eachother so that their would be JUST one block between the two city borders so when they get temples, they'll expand, and i would've covered more land with less cities

When I use the editor, The only things I change around are the names of civlizations, strength / defense of units, the techs, sometimes I change the governments around a bit, I always keep a backup of the original version though,

Also, if I turn citizens into entertainers/engineers/tax men/scientists/policemen, don't they get reset back into laborers eventually?

@ Raliuven

I didn't look at the SS, but i'm playing Civ3 Play The World, so it is either Sugar/Tobacco I guess, Sugar is basically the wheat of Civ3 :P
 
They get reset by gov, after culture pops for the first time. In sci towns, probably do not have any culture to worry about.
 
Woo i haven't been on in a while, and to Zefy, i am impatient, but 30 minutes per turn, 540 turns per game, that's ALOT of time, even as a 15 year old I don't have that much time lmfao

Scaling factor. Early turns are like 30 seconds per turn at most. Afterwards, you get more stuff, and you just have to manage more things. It's inevitable.

Unless if you are talking about the in between turn AI's turn calculations. That just means you need to burn the AI to the ground to speed up your turns. :p
 
@ Zefy, how do you make custom scenarios? If I have to like.. make maps and choose where resources are, that'll be way too much for me :P i'm too lazy, that's my fault sorry =)
If you leave the "Custom map" option in some menu (don't remember which one) unchecked, then you will get a random map when you play the scenario.

When I use the editor, The only things I change around are the names of civlizations, strength / defense of units, the techs, sometimes I change the governments around a bit, I always keep a backup of the original version though,
Huh, if you do those changes in a scenario, there's no reason to keep a back-up of the original game, because the changes only apply to that particular scenario.
 
And for some reason i don't get much luxuries :S
How many AI civ's do you play against? IIRC, the number of luxuries/resources is keyed to the number of computer civ's you have in the game. So, if you decrease the number of opponents, there will be fewer luxuries and resources available.

And...if you need more luxuries...there's two ways to go about it: trade and war
 
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