Bluemofia
F=ma
Guerillas are good generalists, but they are bad at either job. You would be better at using a different unit.
I'd rather have a 10/1/1 unit and a 1/10/1 unit than two 6/6/1 Guerillas.
Guerillas are good generalists, but they are bad at either job. You would be better at using a different unit.
That's what you get for being a Despot/Monarch/Feudal Overlord/Commie/Fascist! Good Republicans (and Democrats ...) don't have to worry about lack of troops causing riots.Also, everytime I leave a city un-manned, civil disorder right after that turn =/
Not generally; the AI looks for open cities, but since it knows where all the units are, it sees that you have troops 'in the way' and doesn't usually count the city as 'open' (in my relatively limited experience - I tend to be rather aggressive, and fight on short fronts). If you'd been paying attention, though, that Archer wouldn't have taken the cityThat baiting thing you do, leaving one city open, and dominate any troops marching through your territory to that one city, i'll consider it, but will they still go for it, even if you surround every tile around the city? I did that earlier, and an enemy boat dropped off an archer on my island, without my knowing, and took over that city,
Starve the cities down manually or build Settlers/Workers (as those units remove population).I can get them.. by expanding, but most of my empires are HUGE, and is there a way to reduce population? Facism works, but it's so late, and my population starts booming and giving me continous civil disorders early in the game
Meh, I prefer 2 units in each city now because of Barbarians, i turned off an option to show enemies/my own troops/workers moving, which is dumb i know, but i'm lazy and impatient, i don't feel like waiting all my life watching my units/enemy units walk around..
Also, everytime I leave a city un-manned, civil disorder right after that turn =/
That baiting thing you do, leaving one city open, and dominate any troops marching through your territory to that one city, i'll consider it, but will they still go for it, even if you surround every tile around the city? I did that earlier, and an enemy boat dropped off an archer on my island, without my knowing, and took over that city,
And for some reason i don't get much luxuries :S
I can get them.. by expanding, but most of my empires are HUGE, and is there a way to reduce population? Facism works, but it's so late, and my population starts booming and giving me continous civil disorders early in the game
I'd advice you to make a custom scenario with the editor rather than messing with stuff in the real game.umm another point, I've edited the Full Edition of Civ3 so that the Zulu say Africa, and Aztecs say Mexico, and ect ect, will with corrupt anything? so far nothing happened, also, if I change things like, add tech advances at the start of the game, will that do anything negative?
You sure are really impatient. In my hugest games, every turn takes like 30 minutes.it takes like.. 30 seconds - 1 minute for each turn to end, it's very annoying and makes me want to just play another game![]()
Then you have to make a scenario where you delete all techs except the ancient ones.and I would fall in love with all of you if you can tell me a way to freeze the game into one era, i really just want to play in the ancient Era without uprading to the modern era, is this possible? can i do this by editing the game?
That's why you need roads and fast units. You can keep like one cavalry in every city that's near your borders or is by the sea, and then when you see the enemy move lots of units toward one of your cities, you move all your cavalries there (or actually only as many as you need).if i have only 2/3 troops in a city, and an AI army comes to me with about 4/5 troops, i'm screwed.
Temples expand your borders, but granaries don't. Only buildings that add culture will expand your borders. In any case (I don't know if you already know this or not; I've seen some newbies make this mistake), each city can work a maximum of 20 tiles (21 if you count the city core). So if you place your cities too far away from eachother, the tiles between them can't be worked, even if those tiles are within your civ's borders. When you double click on a city, the highlighted tiles are the ones that are potentially workable. There's also a thin white line that surrounds the city's workable area.I absolutely hate India! They started settling inbetween my cities, because i spread them out, BUT, I do this because once I get a temple/granary in them, their borders expand and i will cover more land eventually, with less cities... that's generally how i think
It seems like others may disagree with me, but I never build warriors once I've discovered Bronze Working. Warriors are just so über-crappy.I now only put 2 warriors per city, is that good?
I would advice you to not use communism. That's a really crappy government because of its huge corruption.I'm not so fawn of any other government except for Facism/Communism (Aren't I evil?) mostly because their strict, and corruption is lower, I usually start wars on the weaker AI and let my allies take them out, and then I take forever to take out my allies later in the game
You know, you don't need to completely wipe them out. You can try and make peace with them, and even extort them into giving you stuff or gold for ending the war.i'm not so good with gold, if i'm going to wage war in the ancient era that involves me wiping another civilization out, that's going to be hard for me, usually when I start a war in the ancient, it doesn't end until the Industrial age or so, i'll try swordsmen out if i'm not using Rome/Greece/Persia
Whoah, what a waste. Make some of the citizens into entertainers. Even if you need to have so many entertainers that the city gets starvation, it's better than building settlers which you disband, because then those cities can produce something usable.actually i've taken the advice you all have said, i only put 2 warriors/whatever unique unit the civilization has in each city, and i expand just like cancer
then the problem is, once i'm done expanding, the cities keep growing in population, go into civil disorders, and what i kept doing was making settlers, disbanding them, remaking, re-disbanding.. =/
^that frustrates me
Do you mean the tobacco? That's tobacco.I'm not accustomed to your graphics - maybe its just C3C - but is that wheat next to the cow? If so, you can irrigate the wheat and plant a city next to those and tap the Bonus Grasslands and make a settler factory.
They're 10 Shields cheaper (half the price) and the AI values them more (AI strength evaluation considers Attack units to be better than Defense units, and the Warrior is Attack while the Spear is Defense), so you're a bit safer with Warriors than Spears. Not to mention that if you attack, Warriors are better because of the lower price.Zefyrinus said:It seems like others may disagree with me, but I never build warriors once I've discovered Bronze Working. Warriors are just so über-crappy.
I would advice you to not use communism. That's a really crappy government because of its huge corruption.
Also, if I turn citizens into entertainers/engineers/tax men/scientists/policemen, don't they get reset back into laborers eventually?
Woo i haven't been on in a while, and to Zefy, i am impatient, but 30 minutes per turn, 540 turns per game, that's ALOT of time, even as a 15 year old I don't have that much time lmfao
If you leave the "Custom map" option in some menu (don't remember which one) unchecked, then you will get a random map when you play the scenario.@ Zefy, how do you make custom scenarios? If I have to like.. make maps and choose where resources are, that'll be way too much for mei'm too lazy, that's my fault sorry =)
Huh, if you do those changes in a scenario, there's no reason to keep a back-up of the original game, because the changes only apply to that particular scenario.When I use the editor, The only things I change around are the names of civlizations, strength / defense of units, the techs, sometimes I change the governments around a bit, I always keep a backup of the original version though,
How many AI civ's do you play against? IIRC, the number of luxuries/resources is keyed to the number of computer civ's you have in the game. So, if you decrease the number of opponents, there will be fewer luxuries and resources available.And for some reason i don't get much luxuries :S