So I have some questions, as I'll shortly be writing a design document! 
Please help!
Thankyou for visiting this topic! For a design document, I need to do some research. I am a big fan of turn based games and I want to develop a cyber punk turn based game. I want to see what you think of my ideas: So here are some simple questions:
Question 1: A hybrid game, with both Role playing and turn-based tactical battles appeals to you? Yes or no?
Question 2: Further more, this game will be set in the far future on an alien planet, involving a rebellion against the oppressive government, with the inclusion of mutants, who make up lower society. Does this appeal to you?
Question 3: The game will involve branching plot lines and deep, unique, character development. The player will be able to command up to 15 people at one time, switching characters for different abilities. For example, a robot may have different vision and alternative weapons. The player would initially start off with a small group of people and more people can be recruited. Different organisations may help out the team. Supplies may have to be transported along side. What is your opinion of that general summary of the style of play and gameplay mechanics?
Question 4: Would you prefer a dystopian, or a Utopian setting, or a mix of both? What is your preference?
Question 5: The game will be divided up into non-turn based, real time exploration, with battle areas that the player would end up crossing, and at those points, the game would switch to turn based mode. Is this the type of structure that appeals to you?
Question 6: The game may be slightly comedic. Do you prefer serious characterisations or slightly comical attitudes?
Question 7: What style of grid do you prefer? Hexes, squares, circles? etc.
Well, thanks a lot if you have answered. I'm sure any developers may benefit from this minor bit of research.

Please help!
Thankyou for visiting this topic! For a design document, I need to do some research. I am a big fan of turn based games and I want to develop a cyber punk turn based game. I want to see what you think of my ideas: So here are some simple questions:
Question 1: A hybrid game, with both Role playing and turn-based tactical battles appeals to you? Yes or no?
Question 2: Further more, this game will be set in the far future on an alien planet, involving a rebellion against the oppressive government, with the inclusion of mutants, who make up lower society. Does this appeal to you?
Question 3: The game will involve branching plot lines and deep, unique, character development. The player will be able to command up to 15 people at one time, switching characters for different abilities. For example, a robot may have different vision and alternative weapons. The player would initially start off with a small group of people and more people can be recruited. Different organisations may help out the team. Supplies may have to be transported along side. What is your opinion of that general summary of the style of play and gameplay mechanics?
Question 4: Would you prefer a dystopian, or a Utopian setting, or a mix of both? What is your preference?
Question 5: The game will be divided up into non-turn based, real time exploration, with battle areas that the player would end up crossing, and at those points, the game would switch to turn based mode. Is this the type of structure that appeals to you?
Question 6: The game may be slightly comedic. Do you prefer serious characterisations or slightly comical attitudes?
Question 7: What style of grid do you prefer? Hexes, squares, circles? etc.
Well, thanks a lot if you have answered. I'm sure any developers may benefit from this minor bit of research.