[GS] I'm waiting for a new record.

You can also use the pantheon bug to get excessive science by using the scientist that gives science equal to holy site adjacency.
 
If I was going to try to exploit this, I think I'd try reliquaries and win tourism with one relic. Might be interesting. Since we're already cheating I think I'd reload until I found a relic in a hut.
 
You cannot stack various Pantheon. For example, you cannot have 100 Production with Fishing Boats and then 100 Culture with Pasture: the Production bonuses will be erased once you change your Pantheon.

It have some exceptions: the Pantheon with instant reward like Fetility Rites (+10% Growth, +1 Builder) and Religious Settlements (+15% Border Expansion, +1 Settler) do not remove the free Builder / Settler, but remove the +10% Growth / +15% Border Expansion.

The Pantheons giving adjacencies from Toundra, Desert, or Rainforest are the most promising: you gain up to +6 Faith (12 with double adjacency cards) for 25 Faith (4 turns investment) and, as said by DWilson, it also the only way to gain Science through the Scientist giving Science equal to Holy Site adjacency. What is -1000 Faith when you have a 250 adjacency Holy Site, soon 500 with card.
You can basicly pay for a bunch of Great People.

Reliquaries is not a Pantheon, but a Belief. I will test if it is working with Religion.
 
You cannot stack various Pantheon. For example, you cannot have 100 Production with Fishing Boats and then 100 Culture with Pasture: the Production bonuses will be erased once you change your Pantheon.

It have some exceptions: the Pantheon with instant reward like Fetility Rites (+10% Growth, +1 Builder) and Religious Settlements (+15% Border Expansion, +1 Settler) do not remove the free Builder / Settler, but remove the +10% Growth / +15% Border Expansion.

The Pantheons giving adjacencies from Toundra, Desert, or Rainforest are the most promising: you gain up to +6 Faith (12 with double adjacency cards) for 25 Faith (4 turns investment) and, as said by DWilson, it also the only way to gain Science through the Scientist giving Science equal to Holy Site adjacency. What is -1000 Faith when you have a 250 adjacency Holy Site, soon 500 with card.
You can basicly pay for a bunch of Great People.

Reliquaries is not a Pantheon, but a Belief. I will test if it is working with Religion.

Ah, yes. D'oh!
 
Yeah, the fastest cheese is probably massive faith from a holy site, letting you buy the GP to convert that to science, and then you have virtually infinite faith/science. You still need to get production for the space race at the end. Not sure if there's any other cheese strategies that would give more bonus.

As for the thing overall, like, it's fun to play with 300 production in the ancient era, or getting 50 culture from a plantation if you just want to basically sandbox things.
 
Productuon is most likely not a big problem, since you can just settle areas with a lot of chops, buy the spaceports with Moksha and chop out the projects with Magnus.
 
Productuon is most likely not a big problem, since you can just settle areas with a lot of chops, buy the spaceports with Moksha and chop out the projects with Magnus.

If you have enough faith you don't need production at all. You can faith purchase Great Scientists for projects and also districts with Moksha.
 
I used the Pantheon bug to double the power of Lady of the Reeds and Marshes (it was still the worst Pantheon in the game). Does that count?

I'm always a little mystified when they put restrictions on bonuses that don't seem overwhelming. Like Lady of the Reeds and Marshes would be too strong with production on all floodplains, gotta limit it to just desert? Ancestral hall is crazy powerful, have to add a loyalty penalty?

It seems clear they are still sort of stuck with a lot gut-check/spreadsheet balancing - ideal world I think they'd be able to have a bunch of test games running, change variables, analyze results, etc.

Speaking of which they do have a data analyst position posted (https://firaxis.com/careers/). @Victoria you are a data analyst yes? Want to get a job there and give us the inside scoop/advise them on the best way to implement microtransactions.
 
advise them on the best way t
A data analyst does not advise, they guide them to the realisation themselves. No one likes being told what to do.
I’m 100% WFH on a very healthy retainer realistically working about 8 hours a week when I am not teaching. Not sure they could off that quality of life.
You are likely bang on with the gut check/ spreadsheet balancing. Empirical types like me only get called in when it goes pear shaped, not cost efficient otherwise.
 
I’m 100% WFH on a very healthy retainer realistically working about 8 hours a week when I am not teaching. Not sure they could off that quality of life.

From my understanding the gaming industry pretty much always offers a lower QoL (and salary) than the equivalent non-gaming tech position. Cause they have so many starry-eyed folks that want to work in the industry so they don't have to.

Granted I'm sure Ed Beach and co make more than a living wage. Just a good bit less than say if he was leading a product division at AWS an hour away in Herndon.
 
The problem with the exploit is that it cost you faith for each click, getting you minus faith. So with 10 000 pantheons, you will hardly have enough faith to buy a scout before T300 :nuke:
not really, grab a pantheon that gives you 6 faith (e.g. desert folklore). 10K times would be 60000 fpt with 250K deficit, that's 5 turns before you're back in positive.
 
Firaxis pretty much never does hotfixes. I'm not even sure that they could do so since Aspyr handles the non-PC versions and they'd have to fix the bug on every platform to keep cross-platform multi-player working.
 
God of healing?

Isn't God of Healing useful for defensive Civs? Never used it, but could be made to work. Maybe it could provide +15 to all units within the city's borders in cities with Holy Sites. That could turn units into 'bullet sponges' long enough that they can then self-heal through promotions.

The problem is still there's probably better options. But as long as it's decent enough, it doesn't matter if it isn't optimal imo.

Initiation Rites is another one not worth taking.

One way to improve it is to give it Sumeria's ability Capturing a Barbarian Outpost also grants Tribal Village reward.' and maybe double XP for capturing Barbarian Outposts? The extra 50 Faith is very meh. If you're going for a Religion, 50 Faith isn't much, if you're not, 50 Faith is mostly useless.

Edit: and give Sumeria something else on top of the half cost of levied units.
 
That could turn units into 'bullet sponges' long enough that they can then self-heal through promotions.

Moksha the Cardinal allows to do that with the Promotion 'Laying on of Hands': All Governor's units heal fully in one turn in tiles of this city. I guess if I have 6 sturdy units around my Capital / Holy City, I guess I can deny a conquest right here?

I have no idea how to make God of Healing interesting. A "All units are healed by +5 at the end of each turn" could be really fun and amazing: my Scouts will not die for nothing! (and from nothing). But it may be too strong. Maybe just add a "within 8 tiles of a Holy Site district you own", but that will be a little to restrictive, and anti-fun.
And how will it reacts with the Great Scientist Abu Al-Qasim Al-Zahrawi, +10 HP/turn may be a little too much.

The extra 50 Faith is very meh

The odds of having a barbarians outpost is decreasing explonentially throughout the game due to expansion, even more quickly when a Suzerain is able to see 5 tiles away from the city-state. Instead of being a Tribal Village reward, why not a Eureka! moment? As the only Pantheon that allows to give some Science reward (new!), it will open new opportunities to Science victory (is it worth it?). I guess you could abuse by not settling a snowland and farm those filthy barbarian outpost.
 
Back
Top Bottom