In my game I don't see any of these issues, so yes, I think they come from some of your modmods. You may look at EE, airbases and WC Reformation.I'm playing this new version and noticed some issues.
1. When I give order to a worker to build a railroad from one city to the other, it starts building it on the city tile directly. Previously the workers would never build a road on top of the city tile (at least on the version I used to play about a year ago I think)
2. Great person improvements do not connect resources. I noticed it specifically when one of my citadels was found to be on top of coal. The resources section shows that quantity of coal beside the that city name in green color (as if it's connected already), but it does not count towards the total.
3. Open border deals are being made multiple times. I can still see open borders agreement in trade deals section even though I already have open borders with the civ. And AI is also offering me for this even though I already have this deal with them.
These issues were also there on the 4.14 version.
Now I'm not sure if these are issues with vox populi, or if it's because some other mod I'm using. Not that I'm using a lot of mods. Basically, enlightenment era, capture great people, airbases, 4UC, wonder race, info addict, reforestation, submarines ignore borders, world congress reformation - that's it.
Then try playing with just VP and see if the problems still occur.I'm playing this new version and noticed some issues.
1. When I give order to a worker to build a railroad from one city to the other, it starts building it on the city tile directly. Previously the workers would never build a road on top of the city tile (at least on the version I used to play about a year ago I think)
2. Great person improvements do not connect resources. I noticed it specifically when one of my citadels was found to be on top of coal. The resources section shows that quantity of coal beside the that city name in green color (as if it's connected already), but it does not count towards the total.
3. Open border deals are being made multiple times. I can still see open borders agreement in trade deals section even though I already have open borders with the civ. And AI is also offering me for this even though I already have this deal with them.
These issues were also there on the 4.14 version.
Now I'm not sure if these are issues with vox populi, or if it's because some other mod I'm using. Not that I'm using a lot of mods. Basically, enlightenment era, capture great people, airbases, 4UC, wonder race, info addict, reforestation, submarines ignore borders, world congress reformation - that's it.
Could you elaborate what do you dislike?Just saw the Civ 7 presentation, gotta say, thanks god (and the devs) we have Vox Populi
Edit: upon watching videos of those who played it, there is actually a lot of cool ideas, but why the civ changing...
George Washington, leader of ChinaCould you elaborate what do you dislike?
In Civ 5, it felt like a step in the right direction with capturing the scale of each era, and how insane the industrial revolution was for society. I think Civ 6 fell flat of expanding on that, instead trying to shapeshift gameplay.Could you elaborate what do you dislike?
For me, visually it's nice, except maybe leader models. There is river transport. I don't really know anything else.
It's kinda like if China built Stonehenge.George Washington, leader of China
Stack ~5 fully loaded carriers off a coast and if you hit radar first you can melt anythingLimiting factor on using planes is slots in the cities near the frontline.
Of course there are aircraft carriers but I have never been successful with those.
I can attest to this. I did not try to build normal roads, but building railroads yeah, the workers get stuck in one spot indefinitely. Shame it's buggedIs it just me or has "road to" been broken the past few versions? With regular roads it just doesn't work at all sometimes, and trying to build railroads over regular roads the workers get stuck indefinitely working on a single tile. In either case I have to move the worker and build each road tile manually.