New Version: 4.15.2 (August 7, 2024)

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Been away from Civ V and VP for a few years now, awesome to see this is still alive and being updated!! As my join date might give away I basically created my account to keep up with this project.

Feel lame asking maybe a stupid question though - the installer gave me 5 out of 7 mods, missing #'s 5/6 which I assume are City-State Diplomacy and Civ VI Diplo Features. Are these no longer part of VP or do I need to get these elsewhere?

Nevermind, found the below from the How to Install thread. Didn't expect to see these merged into one file, but I always used them all anyways so not complaining!

Note that as of the Great Merge (Version 2.0), the City-State Diplomacy, Civ IV Diplomatic Features and More Luxuries mods have been combined with the Community Balance Overhaul into the (2) Vox Populi mod.

One follow up though - Community Events says it is missing dependencies, cites CSD and More Luxuries. I often didn't include this, but should this be available to select?

Edit: Started playing and there was the option to enable events, which seem to be working. Was this also merged into (2) Vox Populi, and is there a reason for the standalone mod still?
 
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I'm playing this new version and noticed some issues.

1. When I give order to a worker to build a railroad from one city to the other, it starts building it on the city tile directly. Previously the workers would never build a road on top of the city tile (at least on the version I used to play about a year ago I think)
2. Great person improvements do not connect resources. I noticed it specifically when one of my citadels was found to be on top of coal. The resources section shows that quantity of coal beside the that city name in green color (as if it's connected already), but it does not count towards the total.
3. Open border deals are being made multiple times. I can still see open borders agreement in trade deals section even though I already have open borders with the civ. And AI is also offering me for this even though I already have this deal with them.

These issues were also there on the 4.14 version.

Now I'm not sure if these are issues with vox populi, or if it's because some other mod I'm using. Not that I'm using a lot of mods. Basically, enlightenment era, capture great people, airbases, 4UC, wonder race, info addict, reforestation, submarines ignore borders, world congress reformation - that's it.
 
I adopted Nobility (Fealty Branch) and instead of making more gold I went from -2 gpt to -4 gpt. Can someone confirm this before I write a GitHub bug report?
 
I'm playing this new version and noticed some issues.

1. When I give order to a worker to build a railroad from one city to the other, it starts building it on the city tile directly. Previously the workers would never build a road on top of the city tile (at least on the version I used to play about a year ago I think)
2. Great person improvements do not connect resources. I noticed it specifically when one of my citadels was found to be on top of coal. The resources section shows that quantity of coal beside the that city name in green color (as if it's connected already), but it does not count towards the total.
3. Open border deals are being made multiple times. I can still see open borders agreement in trade deals section even though I already have open borders with the civ. And AI is also offering me for this even though I already have this deal with them.

These issues were also there on the 4.14 version.

Now I'm not sure if these are issues with vox populi, or if it's because some other mod I'm using. Not that I'm using a lot of mods. Basically, enlightenment era, capture great people, airbases, 4UC, wonder race, info addict, reforestation, submarines ignore borders, world congress reformation - that's it.
In my game I don't see any of these issues, so yes, I think they come from some of your modmods. You may look at EE, airbases and WC Reformation.
 
I'm playing this new version and noticed some issues.

1. When I give order to a worker to build a railroad from one city to the other, it starts building it on the city tile directly. Previously the workers would never build a road on top of the city tile (at least on the version I used to play about a year ago I think)
2. Great person improvements do not connect resources. I noticed it specifically when one of my citadels was found to be on top of coal. The resources section shows that quantity of coal beside the that city name in green color (as if it's connected already), but it does not count towards the total.
3. Open border deals are being made multiple times. I can still see open borders agreement in trade deals section even though I already have open borders with the civ. And AI is also offering me for this even though I already have this deal with them.

These issues were also there on the 4.14 version.

Now I'm not sure if these are issues with vox populi, or if it's because some other mod I'm using. Not that I'm using a lot of mods. Basically, enlightenment era, capture great people, airbases, 4UC, wonder race, info addict, reforestation, submarines ignore borders, world congress reformation - that's it.
Then try playing with just VP and see if the problems still occur.
 
Just saw the Civ 7 presentation, gotta say, thanks god (and the devs) we have Vox Populi 😅
Edit: upon watching videos of those who played it, there is actually a lot of cool ideas, but why the civ changing...
Could you elaborate what do you dislike?

For me, visually it's nice, except maybe leader models. There is river transport. I don't really know anything else.
 
Could you elaborate what do you dislike?

For me, visually it's nice, except maybe leader models. There is river transport. I don't really know anything else.
In Civ 5, it felt like a step in the right direction with capturing the scale of each era, and how insane the industrial revolution was for society. I think Civ 6 fell flat of expanding on that, instead trying to shapeshift gameplay.

Civ 7 looks like a great step in the right direction for quality of art, the influence of rivers, and the evolution of civilizations visually, but it yet stands to see if they will be able to capture the sheer potency of things like the Civ 5 culture tree ( or Civ 3's OST )

I encourage anybody here to apply to Firaxis and influence such change. As for me, I'll keep checking my email. :sad:
 
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Wow, there's been a ton of polish added since I played years ago. Great work team :clap: Very impressed as always.

Venice question - are they disabled from buying/investing in whatever is currently queued?
 
This is probably a 1st for me, I got a run away India who took two vassals, open ideology like 4-5 policys ahead of the rest and a handful of techs ahead.
Anyone else seen India perform well? maybe just a fluke.
 
Is it just me or has "road to" been broken the past few versions? With regular roads it just doesn't work at all sometimes, and trying to build railroads over regular roads the workers get stuck indefinitely working on a single tile. In either case I have to move the worker and build each road tile manually.
 
Is it just me or has "road to" been broken the past few versions? With regular roads it just doesn't work at all sometimes, and trying to build railroads over regular roads the workers get stuck indefinitely working on a single tile. In either case I have to move the worker and build each road tile manually.
I can attest to this. I did not try to build normal roads, but building railroads yeah, the workers get stuck in one spot indefinitely. Shame it's bugged
 
Please forgive for noob. I've noticed my cities make connections if they're along the same river, is this a bug or just in the game now? If so, does that have any implications for Songhai civ? Thank you VP team, nothing compares to this mod in the 4x space to this day
 
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