Speaking as someone whose ceiling is immortal, I totally agree with your strategy, after watching the video.
The thing I find compelling about this game (and I’m really interested to see this play out) is that I think every decision he made was not only defensible, but in most games it would have been just fine. There is a combo of weak leader/civ, rng bad luck, and strategic resource bad luck, but also he begrudgingly took a tech at one point that probably saved him and then used that in the war.
I’m sure he sat down to play a fun immortal game and easily could have put this one on the shelf, but I’m glad @Henrik75 has published these because I definitely find myself fighting uphill like this. Good luck the rest of the way!
Edit: side note - I found the first video in the Frederick series to possibly be the most educational one about the opening I’ve watched. Really good chance to hear a very good player’s thought process.
The thing I find compelling about this game (and I’m really interested to see this play out) is that I think every decision he made was not only defensible, but in most games it would have been just fine.
I don't have time to explain all the decisions that I think were not defensible. I will list one.
Spoiler:
He put a city one tile away from the jungle rice and then builds a monument. I would have at least built it next to the rice. Preferably, I wouldn't have built that city at all.
A long time ago, he lost a livestream game on immortal difficulty. He had his own big island, not isolation, lots of jungle. He took his time to develop the jungle. I would have created a stack of galleys and attack someone for more "usable" land.
i think the jungle rice city is fine once you get IW. becomes a decent pumper and claims aloooot of land. maybe on deity difficulty i wouldn't settle it but imm is a bit different, land is power and more time for it to pay off.
I'm at the beginning of ep3, at the part where Justinian shows up being able to research Rocketry. That was such a mind = blown moment. Excited to see the recovery play out. @Henrik75 I dig it that you showcase nightmare games like this and show how unpredictable and tough this game can be, even on a lower difficulty than the one you're used to.
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