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Immersive Eras V. 4.00

Complete ALL Techs or ALL Civics in each Era in order to move on to the next.

  1. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I just discovered that this was broken. I will get this updated soon as I have a chance.
     
  2. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  3. Vognir

    Vognir Chieftain

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    Could I use these mod(s) as a way to keep from progressing into the next era, say for instance I wanted to stay in the medieval era.
     
  4. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    If you make the last tech and the last civic in the medieval era repeatable and disconnect the prerequisite techs from the Renaissance era it should work.
     
  5. Vognir

    Vognir Chieftain

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    hmm any clue as to how I would go about doing that? sorry making mods and such isnt my field of expertise
     
  6. MentalMike

    MentalMike Chieftain

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    is this compatible with the TIME X RESEARCH mod?
     
  7. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    I don't even play Civ 6 yet and already rate this this 10/10 just by looking at the screenshots. Marvelously done, especially the finishing tech/civic in each era, I thought about this many times and wondered if it would be possible. Now I know it is and I'll definitely play with your mod as soon as I start Civ 6 - whenever it happens.

    Seriously, I appreciate it so much that if you ever come to Brazil, I'll pay your beer!
     
  8. Bosworth II VII

    Bosworth II VII Chieftain

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    I really am enjoying this mod coupled with your AI mod, i myself am more of an immersion player than a hardcore strategist, would it be possible to have it so when a tech is developed the year changes to roughly the year that the tech was invented/discovered ? and remain so until another tech is researched ? Immersion !
     
  9. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I've had a similar idea in the past. What I wanted to do is to completely remove the calendar altogether. Then add the real years into the title of the techs. But unfortunately modding the calendar is beyond my modding abilities . I'm sure someone who understands Lua modding could easily make the calendar invisible.
     
  10. No War

    No War Chieftain

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    The mod is broken with the summer update i think, if you can update that would be great
     
  11. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I plan on it. Working on a different mod at the moment.
     
    No War likes this.
  12. camk16

    camk16 Chieftain

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    Pleeeease update this for the Summer patch! So, so dearly missing this mod.
     
    No War likes this.
  13. No War

    No War Chieftain

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    Same :(
     
  14. Bosworth II VII

    Bosworth II VII Chieftain

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    I third this, cant play it without this mod !
     
    No War likes this.
  15. gelodgreat

    gelodgreat Chieftain

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    is this still compatible with the latest patch?
     
  16. No War

    No War Chieftain

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    No sadly, only winter patch.
     
  17. Bosworth II VII

    Bosworth II VII Chieftain

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    Hello, any chance this could be updated ?
     
  18. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I'll get on it. My time has been consumed with another mod lately.
     
    KevSkegRed likes this.
  19. KevSkegRed

    KevSkegRed Chieftain

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    Thanks mate. Really missing this mod.
     
  20. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    UncivilizedGuy updated Immersive Eras with a new update entry:

    Updated for Spring Patch

    Updated for Spring Patch.

    Atomic Era and Information Era in the tech tree only (not Civics) have been returned back to vanilla form because of an extremely long load time that's caused by modifications made to the Atomic Era. I have no fix for this at the moment.
     
    Last edited: Apr 4, 2017
    gelodgreat likes this.

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