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Immortal Elizabeth NTB ISO game for non specialists

Spoiler An idea :

Someone might have mentioned this in their spoilers, but how about moving the capital to that double river triple food spot up north? Would that be worth it pre-Astro?

Edit: pre-Astro doesn't make a lot of sense because we won't have CS long before it. But after CS? I guess it would depend on how early one can get it up and how much one can grow the cottages.
 
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@jorissimo
Spoiler :

IMO, triple-food spots are good for Globe Theatre, not capital city. But Glove Theatre is only useful if you don't have many cities, and I like Globe Theatre on a coastal city so I can create ships as well.

Our continent can fit 12+ cities.

Careful about going over 12 because civic changes will take 2 turns.
 
@jorissimo
Spoiler :

IMO, triple-food spots are good for Globe Theatre, not capital city. But Glove Theatre is only useful if you don't have many cities, and I like Globe Theatre on a coastal city so I can create ships as well.

Our continent can fit 12+ cities.

Careful about going over 12 because civic changes will take 2 turns.
Spoiler :

To me the added value of that spot is more the riverside, of which we don't have a lot on the continent. And it has the food to grow like a capital.
 
@jorissimo
Spoiler :
With pyramids, I would not even invest in cottages in this game:
1. Grow cities to happy cap
2. Work scientists (and mines)
3. Clear the jungle and expand casually
ASTRO
4. Farms + workshops
5. Caste > Guild > Chemistry...
6. Golden age
Build a huge army without whipping.
 
Found some time to play. 425 AD Astro:
Spoiler :

I could have gotten it a turn earlier if I had put some beakers into it. I finished the Mids, then basically followed @soundjata 's game plan. Just met a few guys, Saladin, potential little monster, his vassal Kublai, Monty, who they are at war with, and Ragnar, who until now seems isolated and hasn't settled all of his continent yet (he has only 6 cities). I generated a total of 4 GP, one GM (bulbed MC), one GE (keeping for a GA later), and 2 GS (Astro). I traded Metal Casting and Compass to Saladin for Maths and Currency. I also made some cheeky resource trades, selling my ivory for gold and corn with Saladin, and trading my pig and clam for rice and cows with Ragnar. Traded my only pig away but I know I'll get a second resource and the point was to lock this cow trade in. I put my hammers into forges and harbors, and London is building settlers and workers non-stop. Had some galley troubles and lost a caravel vs. galley battle at 90%. I settled the elephant site and the next site will be the northern powerhouse which now also has iron. Currently #1 in GNP, going for Civil Service and then down the Chemistry line. I could chill a bit on the specialists and do some rapid expansion.

P.S., I just realized my settlement of Canterbury ruined a fish :hammer2:. I just checked my 100 AD autosave, the date I settled it, and I had indeed not revealed the fish yet. If it had been an oversight on my part I might have worldbuildered it into a different spot. But given it's really my fault I think I'll just roll with it. Perfect play is an illusion.

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1700 AD

Spoiler :

I ended up going for a solitaire science game, since it had been a while. 14 cities in total, both barbarian cities were flipped from culture.

In 820 AD I used a Great Merchant to start a Golden Age, after spreading Judaism to my 3 cities that would generate Great Scientists. Used those for Printing Press and Scientific Method.

1010 AD Liberalism -> Communism, but I waited after Guilds and Economics to do a big civic switch (State Property / Free Religion / Caste System) during a second Golden Age, that was started with the free GSpy from Communism and GM from Economics. Got an extra Great Merchant there too for a trade mission.

I moved the Palace to Canterbury after finishing the science buildings (up to Observatory) in London, created an Academy there with a GS and built Oxford in 1180 AD.

After Economics, I went for Replaceable Parts, Chemistry, Steam Power, then eventually Electricity, Assembly Line, and Plastics.

There is no oil or coal on my islands (at least there's aluminium!), so I built the Three Gorges Dam in Canterbury in the late 1600s (whereas the Ironworks are in Liverpool, my main production city). Now in 1700 AD, I have the Apollo Project and I'm starting Superconductors to build Labs, not a record finish but going along smoothly, with no threats from the AI.


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