Txurce
Deity
Pre-patch, I had won all but one of dozens of Immortal games (all science victories). I've played 6 games with the new patch on Immortal, using Continents Plus maps. I won two without going to war, a third in which I had a tough early fight, and quit two after losing cities. In all the games I was using Tabarnak's opening, with fewer ranged units than he recommends.
In the first loss the Celts lined up spears and bows en masse and overwhelmed me. I was surprised they did it so well. In my close win I learned to take out melee units rather than ranged, only because there were too many ranged to limit their damage. In my second loss, Korea had a 4-tech lead and overwhelmed my crossbows with cannon, muskets, knights and lancers. Again, it was overwhelming. (Korea also attacked during a DoF, with no red attitudes at all.)
This last game makes me feel that Immortal has become more limited in terms of research, in that you have to maintain a decent-sized, up-to-date military if there are any neighbors who may cause trouble. The days of a few ranged units staving off poorly coordinated attacks seem to be over.
Part of the issue is that the AI spends much more of its gold - a good thing - which doesn't allow the human player to develop as quickly. As a result, I've noticed that my science has felt mediocre in all my games, regardless of whether I won or lost.
In the first loss the Celts lined up spears and bows en masse and overwhelmed me. I was surprised they did it so well. In my close win I learned to take out melee units rather than ranged, only because there were too many ranged to limit their damage. In my second loss, Korea had a 4-tech lead and overwhelmed my crossbows with cannon, muskets, knights and lancers. Again, it was overwhelming. (Korea also attacked during a DoF, with no red attitudes at all.)
This last game makes me feel that Immortal has become more limited in terms of research, in that you have to maintain a decent-sized, up-to-date military if there are any neighbors who may cause trouble. The days of a few ranged units staving off poorly coordinated attacks seem to be over.
Part of the issue is that the AI spends much more of its gold - a good thing - which doesn't allow the human player to develop as quickly. As a result, I've noticed that my science has felt mediocre in all my games, regardless of whether I won or lost.