Gunboat Diplomat
Warlord
I need help. I have played this map over 20 times, and have even studied how a deity-level player attacked it, but I still can't seem to beat it. Admittedly, most of those attempts were abandoned after 100 turns because I wasn't hitting specific milestones, but it's still a lot of effort banging my head against a wall.
As I play through here, I am hoping to get some advice not only on what to do with my workers and cities at every point, but also, why those actions are the best available to me and how they contribute to achieving a winning position. I don't just want to beat this map, I want to learn the skills that will allow me to beat any similar map.
To that end, I welcome and appreciate all constructive input.
The Game...
Leader: Cyrus of Persia
Difficulty: Immortal
Settings: No Tech Trading, Events On, Standard size, Normal speed, Cold climate, High sea level
As I mentioned, I have lots of knowledge about this map. For this particular game, I don't care that I'm using that knowledge. I'm also fine with backtracking a bit if it helps me to learn better. I'll worry about winning properly another time. Right now, gaining understanding is the victory.
Not too much to discuss here, I think. Settling in place is fine.
About the map and previous attempts (heavy spoilers):
So, we share a continent with Gandhi. My usual strategy is to steal an early worker, peace for a bit, then kill him by T50, picking up a couple more workers and (except when he does crazy stuff) 2 decent cities. Immortals smash hard, but if I delay until he gets his Iron hooked up, his spearmen counter them convincingly, so obviously I can't let that happen.
Whilst ramping up for that skirmish, I also want to aim my tech and tile improvements towards obtaining the Pyramids and the GLH by T75, with the Mausoleum and Great Library to follow. In some games I was able to pick up Stonehenge (if the AI neglected it), and in others, the GLH went as early as T62. Both of those were outliers though, so we'll see how we go.
The tech path that seems to work best is AH -> Wheel -> Mining -> BW -> Pottery -> Mysticism after which I need Masonry (to help with the Mids) and Sailing (for GLH). Then it's off towards Literature for the GL.
Let's go.
As I play through here, I am hoping to get some advice not only on what to do with my workers and cities at every point, but also, why those actions are the best available to me and how they contribute to achieving a winning position. I don't just want to beat this map, I want to learn the skills that will allow me to beat any similar map.
To that end, I welcome and appreciate all constructive input.
The Game...
Leader: Cyrus of Persia
Difficulty: Immortal
Settings: No Tech Trading, Events On, Standard size, Normal speed, Cold climate, High sea level
As I mentioned, I have lots of knowledge about this map. For this particular game, I don't care that I'm using that knowledge. I'm also fine with backtracking a bit if it helps me to learn better. I'll worry about winning properly another time. Right now, gaining understanding is the victory.
Spoiler The Start :
Not too much to discuss here, I think. Settling in place is fine.
About the map and previous attempts (heavy spoilers):
Spoiler Strategy :
So, we share a continent with Gandhi. My usual strategy is to steal an early worker, peace for a bit, then kill him by T50, picking up a couple more workers and (except when he does crazy stuff) 2 decent cities. Immortals smash hard, but if I delay until he gets his Iron hooked up, his spearmen counter them convincingly, so obviously I can't let that happen.
Whilst ramping up for that skirmish, I also want to aim my tech and tile improvements towards obtaining the Pyramids and the GLH by T75, with the Mausoleum and Great Library to follow. In some games I was able to pick up Stonehenge (if the AI neglected it), and in others, the GLH went as early as T62. Both of those were outliers though, so we'll see how we go.
The tech path that seems to work best is AH -> Wheel -> Mining -> BW -> Pottery -> Mysticism after which I need Masonry (to help with the Mids) and Sailing (for GLH). Then it's off towards Literature for the GL.
Let's go.