Gunboat Diplomat
Warlord
Ok. I'll wind it back to T53 (my last screenshot) and try to incorporate all that. I'll have to physically win the GLH from this position before my stubborn brain will believe it's even possible at this point.
While I'm attempting that, I just want to clarify what's going on with Sardis. I never would have thought to put a city there. How are you planning to get Taj? Chops? Is that the point of the location, or is there some long term viability that I'm not seeing? (because long term, it ruins two coastal sites)
Another question: Is GLH a deal-breaker? If the AI gets it at an impossible time (say T62, like it has in the past), do I wind back and try again, or do I try to push through on this map without the Lighthouse?
While I'm attempting that, I just want to clarify what's going on with Sardis. I never would have thought to put a city there. How are you planning to get Taj? Chops? Is that the point of the location, or is there some long term viability that I'm not seeing? (because long term, it ruins two coastal sites)
Another question: Is GLH a deal-breaker? If the AI gets it at an impossible time (say T62, like it has in the past), do I wind back and try again, or do I try to push through on this map without the Lighthouse?
Of course you can also win without it.
already and there still is a possibility of forest spread.
spawned. I briefly considered getting an academy with the 1st GS (bulbed philo), but I think in general in cuir games it's not worth it, probably even with "no tech trading" turned on.
mostly due to the massive amount
-cap, but also weak tiles should in most cases be whipped off, unless you have a reason to grow (like before golden age paci+caste switch).