SIP and prep for a PRAET RUSH...hmm. Weak

, opened AG --> AH and spammed out some warriors (many struggling with barbs here do not take full abuse of spawn mechanics). Obviously praet rush isn't so good since I didn't even meet anybody during opening techs, so immediately swapped to GLH due to its obvious power in this situation (off coast cities available, no threat to own land). Got it ~1300 BC. After that went alpha ---> trade stuff ---> math/calendar, which I had by 1 AD. AI tech pretty slowly on this kind of map due to whip idiocy.
It took me a long time to get religion so I spammed out galleys/workers/settlers and later triremes. Good thing I did that with alex and hannibal nearby; hannibal declared but got his units sunk at sea

. I'll probably be able to buy out before he can do anything actually threatening. I think alex is going for India but I'm not sure.
While silly not to get UU, the traits are sound for this situation. Nearly every city wants a lighthouse, and we get a discount on it, which also helps GLH. This is an awful map for cottages yet we want to spam cities; ORG and IMP allow us to cut into the cost of doing that.
IMO easy way to win this map will be theaters --> pick a city to get globe --> frigate/galleon/drafted rifle, cap a civ or three, then do whatever (and by whatever, I mean marines + fighters or nukes). Frigates can bombard so no need for siege, and cavalry don't get much speed advantage with all the water mobility. A couple things useful to note:
- Drafting doesn't depend on base

available whatsoever, and the conversion ratio for rifles is tremendous. Also, the AI doesn't use that virtually ever since it inexplicably hates nationhood. Take advantage. Even drafting infantry is potentially valid, since

are hard to come by.
- Airships are really strong for water battles, giving you an edge where otherwise none exists
- Take advantage of coastal ship bonus in early water wars
- Ironclads look pretty useless here; they're better on maps where you really want infantry/arty or something else early. In that case, you can use them to camp seafood tiles via sea patrol and shred everything that tries to pillage them. On this map, you want metal navy ASAP however.
- While doable of course, space sucks on maps like this since you can't whip or cash rush parts. Culture is similarly doable (especially with GLH + avoid corp and/or later with sushi), but similarly non-ideal. Military or diplo abuse is the way to go.
- Ship promos are a big deal if you can get them.
- Scout the AI and deny it oil. Hilarity ensues late game. Fighters can perma-pillage if you have the tech lead for it.
With spawn abuse, I faced 1 barbarian galley, 1 panther and 1 warrior. I had no other fights against barbarians, with warriors/workboats/galley as my defenders, though I did get lucky to the south as it took me a while to bother busting that and settling it.