soundjata
hole in cheese
- Joined
- Jun 3, 2011
- Messages
- 2,575
Imm, Normall, Lib
Spoiler :I told myself I'd go for a military victory, as they're less common on Islands, but my god teching so easy...
Agr - AH - BW - TW - Sail I think it went, but the start is pretty standard. Got TGL of course, but the Colossus dropped mega early which was a shame, I imagine someone Oracled MC and got it.
Anyways it's just been crazy expansion up to this point, only Asoka is anywhere decent in tech.
One thing I saw a lot of people doing is filling out the starting island quite soon; I think after the capital, the Clams/Corn and north Rice city the only ones worth settling before you get Calendar. The gold city is much more important, and two additional island cities for trade routes.
Trading with everyone except Persia, who's fighting Alex. Will likely Lib Astro to speed up expansion to the West, and also to connect to Hatty and Sally.
Got the circumnavigation bonus, hoping I can get the Taj before Hannibal, only have @10 turn headstart on him.
I might still go military, but with such a hammer poor map I dunno if it's possible even with the tech advantage; will weigh it up at the end of expansion
The map may be hammer poor but you want to perpetually whip out the coastal tiles and keep island cities at size 4~6
Key to warring (and I kind of gave up on my game due to laziness) is to balance out the production of soldiers, siege and boats. You must be familiar with galleon chaining to war efficiently on this map.