Immortal University 104 - Hatshepsut

@AbsoluteZero

Any chance you could consider posting your videos in format save (+ bit situation description) - video - next save - next video here?
This could cause some nice discussion here, not to mention learning curve.

As an example:
Spoiler :
Wow, Chris, why didn't you attack Seoul after Shaka suicided 8 units stuck into it? Such an opportunity...


Fantastic action. :goodjob: Love how you change your entire strategy in a second on the fly again and again.
 
@AbsoluteZero

Any chance you could consider posting your videos in format save (+ bit situation description) - video - next save - next video here?
This could cause some nice discussion here, not to mention learning curve.

As an example:
Spoiler :
Wow, Chris, why didn't you attack Seoul after Shaka suicided 8 units stuck into it? Such an opportunity...


Fantastic action. :goodjob: Love how you change your entire strategy in a second on the fly again and again.

Well I posted a link to the playlist, so from there you should be able to find all the videos. I don't really want to copy and past all those URL's if I don't have to :crazyeye: *edit* Oh you want me to post the saves too? Yikes. I'll think about it for next time. The only hesitation I have is if I go to all that trouble will enough people really care for it to be worth it.

Spoiler :
I was really thinking about taking Seoul but it wasn't a slam dunk. I didn't have enough chariots to take all of those archers ( IIRC ) and I was worried about not being able to finish the job the next turn, thus losing chariots for nothing.
 
Well I posted a link to the playlist, so from there you should be able to find all the videos. I don't really want to copy and past all those URL's if I don't have to :crazyeye: *edit* Oh you want me to post the saves too? Yikes. I'll think about it for next time. The only hesitation I have is if I go to all that trouble will enough people really care for it to be worth it....

Yes, I was thinking if we could have save file and video instead of usual writeup and screenshots. Actually, some description, thoughts and plans would be nice to have too ;), but that could be too much trouble.

I am positive there will be enough people liking this format. :popcorn:
 
Up to 500ad immortal.

Spoiler :


After whipping out an army of phants/medic axe and pults

Continued Shaka war. Took down his capital and 3 other cities. He has 5 cities left but he is no longer a big threat. 2-3 junk cities.

I saw Pascal was teching like crazy and I moved my large stack his way. Took out 4 of his 5 cities and left him with a junk ice city. Took CS and part of aesth for peace. His capital had great light house. Nice!!! My capital has been moved to gem/dye city.

Mean while Koreans are sending a stack towards Shaka's remaining 5 cities. (well 7-8 units including some archers/phants and other unit.) My army is moving in to help. So far no one appears to have feudalism. Koreans can't be far off.

Up to 13 cities. More to follow.

 
Okay now I understand what they mean by 1400ad own the continent.

1210ad

Spoiler :


Shaka and Pascal now dead. Koreans down to 3 cities. Built Ox uni and that may be a mistake. Stopped building military and I am gradually running down on units. Started with 30-40 in my stack now got 19 or so left to take the final 3 cities.

I have met hannibal and he is light years ahead of me so far. He has a lot of techs I need. Hmmm may try for UN here. 34% of population here. Could eak out 40% to ensure UN initial vote. Hopefully the other AI left won't be so advanced.


1300ad

Spoiler :
Koreans finally dead. OX uni built. Churning out 931 beakers at 100%. Got a bit unlucky with 2 great artists. Need some more GS. Could get a nice set up for UN. Hannibal should be easy to get to pleased. Not sure about rest.
 
Got lazy and played out to a 1700ad UN win. 119426k score.

Spoiler :


GK had Sury as a vassel. Used civics, trade of resources, shared war, sharing technilogical discoveries, open border and +4 from general trades and got both to friendly. Had to gift UN to Hannibal to make it work. Probably would of worked either way really as hannibal was close to friendly. Germans were not in the race really.
 
Well I posted a link to the playlist, so from there you should be able to find all the videos. I don't really want to copy and past all those URL's if I don't have to :crazyeye: *edit* Oh you want me to post the saves too? Yikes. I'll think about it for next time. The only hesitation I have is if I go to all that trouble will enough people really care for it to be worth it.

Spoiler :
I was really thinking about taking Seoul but it wasn't a slam dunk. I didn't have enough chariots to take all of those archers ( IIRC ) and I was worried about not being able to finish the job the next turn, thus losing chariots for nothing.

Just a thought to you, AZ. I wonder how bad you could own the map on immortal now, i know you have mapknowledge etc, but still, it could be fun to watch, besides, the good ol`earth map all have knowledge about, still most have played that several times.
I didnt mean for you to play the earth map, was just a referation link.
 
To 1020 AD, on Deity:

Spoiler :
On T40, Shaka entered WHEOOHRN mode :eek:

Spoiler :

My 2 Warrior, 1 War Chariot army probably wouldn't have matched the Impi onslaught, but luckily Wang Kong was the target:

Spoiler :

This was fine with me. I piggybacked alongside Shaka and made peace after capturing the Buddhist holy city and Seoul:

Spoiler :

After ten turns, I redeclared war and took all but two of WK's cities. I then turned to Shaka:

Spoiler :

I won Lib, with 1 bulb going into Education. Taoism was founded on the other continent, so I didn't dare to take anything more than Nationalism. :lol: The Taj Mahal was whipped in the capital.

Pacal will be able to build Cuirassiers in two turns, so I think the days of attacking with War Chariots are pretty much done. :sad:

Stats so far:

Spoiler :


Pacal has met the other continent:

Spoiler :


Not sure what sort of victory to go for. :scan:
 

Attachments

@ Doshin: domination please :) or I shall summon Duckweed's ghost to hunt you down :satan:

Edit: Summoned' :lol:
 
Well, since you asked nicely...

To 1280 AD:

Spoiler :
Taking on Pacal and Wang :scan:

Spoiler :










War Chariots. :hammer:

Overview:

Spoiler :







Trade screen:

Spoiler :




Being the first to Astronomy helps. :D

I might just start chaining Golden Ages at this point. GK has capped most of his continent, but the Khmer look ripe for an attack. Still, a naval invasion sounds like a lot of work. :cry:
 

Attachments

Wow Doshin, GK is a couple era behind you :eek:

Why don't you stop teching for a little while, whip a dozen cannons, and half a dozen galleons, then destroy his SOD in the city of your choice?

Also, you could choose to go for combustion instead of AL, so as to have a definitive naval superiority.
1. It prevents you from building useless factories
2. Transports instead of galleons
3. Destroyers :yumyum:

Go for it! Please :)

Edit: Checking the save lol.
Spoiler :
I might try to finish your game as you seem lazy :D
First comment you overbuilt wonders :groucho:
 
Who needs wonders with War Chariots. :hammer:

Sury peace vassaled to GK shortly after the save I posted. :(

Yep, Cannons and Rifles will do the job against GK, but you'll need a lot of them to cope with his unit spam and high attack courage. The Ger is a very good UB for the AI, and stacks of 100+ Cuirassiers/Cavalry soon make short work of small landing parties.

I'm not sure when I'll finish this, but here's a quick photo dump of my war versus the other continent:

Spoiler :




















So... many... units... :crazyeye:
 
@Doshin and jata

Spoiler :
Indeed a wise move to go for transports and destroyers i think. One thing i learned the hard way when moving up to Deity was the vast number of ships that a warmonger AI will build. Even with a slight advantage in unit strength it's easy to get overwhelmed by sheer numbers and losing your supply chain can be absolutely fatal.

GK with rifles and cavs doesn't look like a great deal of fun given an inter-continental war either. His unit spam will definitely strain your logistics, not to mention the fact he has 3 vassals.

Nice game though Doshin. Any chance of reviving your DDD series?
 
I've played a quick set starting from Doshin 1280 AD save.

Spoiler :
The time of attack (one army on each side with ~10 cannons each) was 1450 AD.
In this sense, the 1520 AD attack from Doshin's last post seems rather sluggish :D

Now I am trying to (slowly) make a better performance, learning from my mistakes.

Some considerations:
  • AL definitively seems like a useless detour. Combustion then shut down research is the way to go.
  • GK can be slowed down by switching his civics a few times (Say No to Vassalage / Theocracy)
  • GK stack of doom should be explored (missionary / spy)
  • Infrastructures should be built scarcely: a few levees, a few banks, drylocks instead of forges in coastal cities
  • Other than that built wealth until combustion is reached
  • The army can be created through Drafting and Rush Buying after research is shut down. Slavery maybe unnecessary with big cities under caste+SP(trade communism?)+golden age.
  • Tactics like waiting for the main SOD at the door of a city could be used
  • Counting the exact tiles needed for domination and cutting the GK continent in Half to not "overwar"
Hope to report a good finish date sometime :crazyeye:

Thanks for the save Doshin :goodjob:
 
^^^^^ yep, for sure. I might try and play the late game efficiently at some point. In my game, I ended up fighting Riflemen with Bombers and Tanks. I haven't seen that on Deity before. :D

I wouldn't wait for Transports. Galleons are 26.7H per unit space, Transports 31.3H. The speed difference is negligible with the navigation promo and, if you want to go all out, chaining. We don't have that many coastal cities, so the sooner you start building ships the better.

Destroyers can be built very late. You only need two to begin with, and these can catch up with the main stack (9 movement, or 10 movement in a Drydock city). The AI won't attack Destroyers with wooden ships, even with an overwhelming numerical advantage, and later reinforcements can intercept any of GK's invading stacks.

I don't know, but I'd imagine that Cavalry and Fighters are the way to go here. If you go from Railroad ----> Combustion ----> Rifling/Flight, Pacal can go from Physics ----> Rifling/Flight. Or, if Pacal is still to slow, have him research Physics and then Electricity/Radio for late Bombers. In the mean time, mass whip Cuirassiers. The initial landing party can be upgraded en masse after capturing one coastal city, if you're ready to set sail before Rifling. Bring a handful of Cannons and a Machine Gun or two for the first attack, and then churn out Carriers and Fighters to inflict collateral. Just watch out for Genghis Khan's super Knights. :lol:

Oh, and for a quicker victory, settle a junk city in the northern tundra on our continent.

@Izuul: I don't think I'll revive the DDD series, since it has lain dormant for about a year and I ran it at a time when I was still learning how to beat Deity. :) But I'll try to post another Fractal fun map in a week or so.
 
The outcome on this map is sooo random... Watched AZ's playthrough: Shaka whails on Wang early. Started three games myself:
1) Got attacked by Shaka, couldn't hold
2) Shaka attacked me again, held but fell back in the war so I couldn't stay competitive
3) Shaka attacked Pacal, nobody would trade with me
 
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