Immortal University XLV: Darius

Spoiler :

I played this on emperor and had a lot of the same problems as everyone else. I tried getting 3 cities up before rushing and by that time monty had about 5 cities and at least 1 spear in every city. I could get one at most two cities before I got bogged down. I tried the two city approach but could make enough imms AND pillage his copper before he was able to make at least 1 or two spears and ruin my attack again. Anyone have more detailed post in exactly where they located their cities, tech routes to make it work? Just seems more like a RNG roll for each person that anything else :(
 
Spoiler :

Here is the situation where i captured his capital. His third city is 2W of his cow. His copper is already hooked up and one more turn and he would have whipped a spearman in his main city which would have screwed my assault. The corn as well as the plains my immortals are at the moment provided me a two tile movement with my immortals so i guess thats a little bit of luck. However i was in war with Monty for some dozens of turns because i sneaked a worker... Dont know why he did not build that spearman earlier. Ahh yeah what i am thinking when i look at the screenshot is "Poor 2nd city placement" and "sloppy play... why a granary in my main city" caus i did not want to whip something there.

civ4screenshot0049.jpg



Edit: some more pics
Spoiler :

One of Napoleons stacks which i was barely able to defend with lots of whipping and chopping. Note that i lost the Braga location to Joao as well as the silver site on the bottom right corner of the continent... damn ReXer.
civ4screenshot0035b.jpg


Final power graph. Funny how the drop in power of my military coincides with the ones of JC`s and Sitting Bull`s. There you can see that nuking JC wasn very effective. You can also see those little steps during my power increase. That was because every two or three turns i cashrushed some ICBMs.
civ4screenshot0042.jpg


Victory picture where you can see lots of global warming effects. Most of my population was starving because of super heavy war weariness and tiles becoming useless.
civ4screenshot0048e.jpg


 
I had time to practice more Immortal chariots rushes this weekend, and I am now able to rush (on this map, but others too) almost to a near fail proof level as long as the enemy is close. I posted my observations in a guide :

http://forums.civfanatics.com/showthread.php?t=352842

Critiques / corrections / additions are always welcome. :)
 
Hey TMIT - did you do a video of this game?
 
Failed Imortal Rush: Apparently, monty had TWO sources of copper.

I believe he actually had iron in a city to the southwest. I failed a rush 4 times.
 
I'm a Monarch/Emperor player at this point, but why the hell not try this one. If I lose badly I can learn from it.

Up to 250 AD:

Spoiler :

I usually settle in place and this time it was no exception. I knew there had to be a hidden resource and I was hoping it was horses, so I didn't want to move and lose them.

I'm not a huge rusher, but I figured I had to try to use my Immortals to full effect in my first Immortal game, if for no other reason than the name. When I saw Monte next to me I knew, as did everyone else I'm sure, that he was just begging to be rushed.

I went AH first to find the horses, and wheel to connect them and build Immortals. Because I had horses and trees for chopping, I took the 1 city approach and didn't make a settler. Then I went Mining>BW and had my worker improve the pig tile so I could do some whipping.

After my worker I went right to barracks and then I whipped another worker and then I just spammed Immortals (*Immortal). I chopped and whipped, while one worker built a road towards Monte's Cap. I had scouted around Monte's first and second city early to see if he had bronze when it appeared and noticed the very large amount of gold on the other side of Monte. He placed a third city quickly aggressively settling in my direction right in front of my roading worker. I sent the four Immortals I had at that point to declare war and take the city, which was guarded by only one archer. Then I healed them and added a few more and on towards Monte's capitol. There were two archers at first but then he whipped out a few more, I couldn't take on four at that point so I pillaged the copper. His second city had an axeman and a spearman in it, so I didn't dare at this point. I mopped up a few wandering archers while pillaging mines until I had six to eight then I took down the 4 archer Capitol. I knew I had to take that second city quick. It only had two defenders at first but they were strong so I wanted at least three times that, but before I got my troops up there, he of course whipped out three archers. But with his pop down to 1 and his metal and mines pillaged he couldn't add much more, so I had time to get up a semi-large horde (maybe 12) and I took his city. By this time he had settled a city at the northern-most gold and had built a mine, so I took this next after luring out the spear that was inside. At this point (950 BC) all of my troops were hurt and his only city was south of his capitol, a 1 pop city with no food down in the tundra. I decided to make peace to heal my troops. I knew he was crippled anyway. In the interim I built a settler to settle the triple gold mine site, needing it to pay for unit upkeep and get my slider up to at least 10%.

Here's what it looks like at 950 BC:

ImmortalRushonImmortal0000.jpg


Monte had founded Buddhism and both Joao and Nappy were Buddhist by this time, which was good because I probably wouldn't have to fight them soon, because they'll like me. And when I got a GPro I would get some nice gold from the shrine. So even though they were both soon Pleased with me, I didn't trust Nappy and shifted my troops closer to him.

After the ten turn peace I wiped out Monte just to be thorough and because I needed the capture gold it would give. My econ was so bad I was running at zero and was about to start disbanding. With the extra gold from the city capture I was able to buy enough time to get a couple gold mines working. I had to raze it because I couldn't pay for it and I would just have to resettle once I got my econ back up.

After AH>Wheel>Mining>BW, for some reason I can't fathom I went HBR next. I never do this and I really should have gotten pottery because I should have built cottages earlier, but I got caught up in the joy of horse rushing and I went for it. I teched slowly as my gold mines came online, and luckily when Joao got Alpha he didn't have AH, so I traded that for Pottery and Archery. I built barracks and stables in all of my cities just because I didn't have the techs for granaries or monuments yet, but this worked out pretty well because I had lots of early HAs with double initial promotions (Flanking II) to replace my Immortals. I used them to capture a barb city to the west with deer, pigs, wine, and a silver mine on tundra.

By 1 AD I had 8 cities: my capital, then four of Monte's cities, then I settled a gold city and took a barb city, and I finally put another city closer to my capital next to some FPs and cows, just to stop Joao from expanding too much into my territory. I put out a bunch of workers and then cottage spammed most of the cities, with the exception of Monte's second city (the copper city), which had so much food so I made it a GPFarm. Slowly my econ was coming back, and I could raise the slider even to 30 or 40% and I teched Myst>Med>PHood, so I could build a temple in my GPFarm and run a Priest to get a GPro for my shrine, then I teched MCasting, because Joao didn't have that and I could trade it for IW and other things and maybe CoL since he already had that.

Joao had fewer cities than me, but he had the high score since he was teching well and had huge pop cities. SB still didn't have Buddhism, but both him and Nappy had more cities than me (around 10). I still haven't settled the fur to the south of Monte's old Cap.

After 1AD just building cottages, teching MCasting, and replacing my warrior city guards with archers and reinforcing my Immortals with HArchers.

Around 250 AD, Nappy declared war on Joao out of nowhere. I was just thankful he chose to back-stab Joao and not me, so that Joao got the brunt of the surprise attack. I moved all my HArchers and Immortals and the few axes I had built over towards Nappy, and when Joao asked me to bring the fight to Nappy, I agreed and took two cities on the west coast (one had iron hooked up) with my horses and my GG-promoted Medic Immortal.

Here's the Situation:

TheLayout0000.jpg

Continent South

LayoutNorth0000.jpg

Continent North

InNappysNeighborhood0000.jpg

Here's the situation with the Napoleonic War.

The war is still going on, but I'm not sure if I should take any more cities right now, or maybe just raze a few, as I don't want to bog my tech down too far again. After MCasting I am going Monarchy, and then maybe Mach because Joao won't and I can hopefully trade it for things like Currency. Hopefully that way I can keep up mostly with Joao, while my cottages mature. But one way or another Nappy has to go soon. I might take his cap which kind of blocks a whole peninsula and raze most of the other cities except the best ones and replace them slowly. My GPro is almost done and then I'll run scientists to help tech and for a GS. I guess knowing that I can revitalize my teching with scientists, might make me lean towards taking a few more of Nappy's cities.

I'm not sure, but I might doing well. I have control of a lot of land and I wield a pretty potent military in this era (though I need a few more axes for all the spears, but Flanking II does alright). Now I've started well many times where I wasn't able to transition my power to the next age and became outdated, so we'll see if I can keep it up. But over all, up to 250 AD I'm pretty proud of the way I handled the Immortal difficulty. A few things went my way of course (Everyone being Buddhist, trading AH for pottery, Nappy backstabbing someone else, etc.).

I have 10 cities at 250 AD with room to settle 3 or 4 more to backfill, plus I may take a few more from Napoleon. That is more cities than I normally get. Now how do I leverage them to a win? I'm not so good at this part of the game. I guess I could settle down and go cultural when my cottages mature, or try to wield a large Buddhist continent diplomatically. Or I could try to conquer the whole continent and try to use my Org/Fin traits to pay for that huge empire. For some reason, even though I think a diplomatic win very viable here, I just want to crush everyone. I think I'm still caught up in the spirit of the Immortal rush, and I want to relentlessly pour over the continent in a horde. I'm not so good at the military aspect of the game, so I guess I'll try for conquest or domination or whatever.
 
If you think THIS game is a hard rush situation, you should check out the very first game in this series ----> Immortal University I was montezuma, and the player was soundly boxed in. Only an alert player with the proper tech path would stand a chance at a rush in that one, but not rushing would make it a very difficult map (it isn't a cakewalk even with the rush).

I've been saving that one. When I first played it I was more like a monarch player than an immortal player, so that was a complete loss for me :p. Rushing with immortals is comparatively easy, and this map has more land AND more easily available resources pre-rush.

Joao forced or at least strongly encouraged a rush too IIRC (one of the deity guys opted not to rush but that probably raised the difficulty).
 
Ok, probably shouldn't be up so late playing CivIV, but oh well...

I played the game up to 1440 AD. By this point I am usually starting to fall apart. I'm not sure that is going to happen this time, but you never know I could still blow the good start.

I am not so experienced with the endgame since I have actually finished far, far fewer games than I've started.

If anyone wants to see my position and tell me what they would do, I'm including a save game file. It's played with the HoF BUFFY 3.19.003 mod, if that matters.

Spoiler :

Anyway, once I finished teching MC I traded it to Joao for Alpha, since he was the only one who had it, and then traded MC to SB, along with Med and HBR, for Monarchy, Math, and IW.

MCtoSBtrade0000.jpg

It was a good move to trade for Alphabet first.

Monarchy was my real goal, but I knew I had iron too and Math is useful on the way to CivServ. And Joao was friendly enough to gift me Masonry. I revolted to HR and grew my cities to work as many cottages as I could to help get out of the expansion crash.

I had been at war with Nappy and had taken his two close cities, but when I advanced on his capital I found it too well guarded and thought I could lose my whole stack. So he gave me Sailing for peace.

SB, who had avoided getting the Buddhism spread to him founded Christianity and converted.

Traded Mach to Joao for Feudalism, to get to Guilds faster, and to put up some Longbows for defense.

The whole time from about 500 AD to 1440 AD, SB won't trade me anything, not because I have a different religion, but because he thinks I'm getting too advanced, which seems a little odd to me since he and Joao and Nappy all have like 5 more techs than me. To me I thought I was falling behind, but he thought I was ahead.

At 1010 AD I got Guilds and lowered the slider to 10% so I could afford to upgrade some of my HAs to Knights.

Around this time I got my first GPerson. It was my GPro. It took way too long and I didn't want to run two scientists or I'd have gotten one of those first and then it really would have taken forever to found my Buddhist shrine. When I made the shrine it did give me 17 gpt, but I might have been better off just getting GScientists earlier and more of them and using them to tech faster. This was probably a mistake on my part.

With a few of my HAs up'd to Knights I declared on Nappy and marched my large stack which I had continued to grow since my last war with him (I had two or three cities just spamming them. I didn't have Catapults or enough EP to lower defenses with spies so I went for numbers and the strength of my Knights. I took his Capitol easily because the whole time he had been fighting Joao and he was sending all his troops in that direction. I took his capital and all of the other cities on his little peninsula, leaving the three closest to Joao.

NapAlmostDead0000.jpg

Here he's down to three cities.

When I saw that Nappy would Capitulate I was worried that if I didn't vassalize him right then and there that he'd capitulate to Joao. We were both fighting him after all. I don't really know how capitulation works. Even though I had taken his cities I don't know if he would capitulate to Joao if Joao was also fighting him. Just to be safe I bribed Joao to call off the war. I didn't think they'd like each other enough to voluntarily join. Like I said, I don't really understand capitulating so that may not have made sense to do, but I did that and kept fighting Nappy until he had one city left, squashed up nest to Joao. Then I gave him peace for all of his techs (1210 AD), which were Construction, Currency, Calender, Aesth, and Poly.

NapoleonsLoyalty0000.jpg

His loyalty is legendary.

Finally in 1280 I got my first GS and built an academy in my highly cottaged capital. At about this time I finished teching CivServ on deficit from all the capture money that I didn't spend on upgrades. By the end of the war I had about 30 Knights all with at least 2 promotions, because I was running Vassalage.

In ten turns I took Nappy's last city. In those ten turns I whipped courthouses in about 9 cities on the same turn (in my recently conquered cities or low hammer cities) and my gpt went from -22gpt to +74gpt the next turn. That was a 96 gpt difference. And that the turning point. Now I could all of a sudden tech well with my Bur/Acad capitol and far lower maintenance cost on my 18 cities. I maybe should have gotten CoL and CivServ sooner, but I was teching the military techs. At this time I was still many techs behind most people, but I now had the high score with my 18 cities.

A little while after this, while I was teching GPowder in preparation for Cuirassiers, Roosevelt pulls up in his little Caravel and says hi. He's Hindu, but he didn't found it. I pay him for his map and it shows that he lives on a continent with Rome. But it is not evenly split. Rome has about 12 cities whereas Roosevelt has only 4 on one side of the continent. But he is teching pretty well and has been wonder spamming the whole time so he has almost every wonder. I decide to trade him GPowder since he won't ever be a threat militarily and just maybe it will help him hold of Rome if it comes to war. I give him GPowder and some gold for Lit, Drama, Philo, and Paper (Prereqs for Music and Liberalism).

RooseveltTrade0000.jpg


With those techs and my now increased tech rate and a GS coming up with which to bulb part of Edu, I think I have a chance at Liberalism since no one has Edu yet and maybe I can snag Nationalism as my tech and get to MilTrad that way. But Roosevelt and Joao both end up beating me to Liberalism.

Now I am going to tech straight to MilTrad probably. To upgrade my large army of Knights.

Here's the Situation:
PostNapoleonContinent0000.jpg

My continent post Napoleon.

OtherContinent0000.jpg

The Roman-American continent.

But now I don't know what to do. Joao is extremely Friendly with me and would vote for me in an election. So I could take out SB with Cuirassiers and settle his land, build FP there and go for pop and rush tech for MMedia. My island is much larger than Roosey's. Our Buddhist contingency would beat their Hindu one. So I could probably win that way. Or I could take out both SB and Joao and go for Domination. I've never got a domination victory though, so I'd like to probably try that.



So even though I think my first real Immortal game is going really well. I am still worried I might mess it up late. But I'm already proud that I made it this far with me being in such a good position. This may be my best game ever, and it is rare that I go the all-out military way. I may become a military convert. And boy do I like Horseys. All of my horses (Immortals, HAs, Knights) have dominated in their era, mostly with large numbers of Flanking II horseys with an Immortal Medic III who follows them and heals them quickly after taking that damage. Flanking II with a GG-Medic III is so effective. They hurt the opponent and survive and they are ready to fight again in a couple of turns. I have read some things TMIT has said about Keshiks (although I haven't really played with them) and about how speed is so crucial in battle. I am now a firm believer in quick battles, and I have found nothing quicker than Flanking II horses with a Medic. After reading about TMIT's Keshik tornado game I am going to have to try the Mongols. I haven't played with them very much at all.
 

Attachments

I've followed these boards for over a year, i finally decided to register and log a game then post it here.

It didnt end well...

I am hoping that posting it here my lead to some advice on my playing.

Thanks
Spoiler :

Logging by BUG Mod 4.2 [Build 2026] (BtS 3.13-3.19)
------------------------------------------------
Turn 0/500 (4000 BC) [11-Feb-2010 11:48:18]
Persepolis founded
Persepolis begins: Worker (15 turns)
100% Research: 9 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 1/500 (3960 BC) [11-Feb-2010 11:48:43]
Research begun: Mining (8 Turns)
100% Research: 9 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 2/500 (3920 BC) [11-Feb-2010 11:49:21]
Player Comment Settled in place went for mining to allow quicker access to slavery
100% Research: 9 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 3/500 (3880 BC) [11-Feb-2010 11:53:54]
100% Research: 9 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 4/500 (3840 BC) [11-Feb-2010 11:54:30]
100% Research: 9 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Persepolis's borders expand

Turn 5/500 (3800 BC) [11-Feb-2010 11:54:41]
100% Research: 10 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Player contact made: Montezuma of Aztec

Logging by BUG Mod 4.2 [Build 2026] (BtS 3.13-3.19)
------------------------------------------------
Turn 6/500 (3760 BC) [11-Feb-2010 11:55:33]

Turn 6/500 (3760 BC) [11-Feb-2010 11:54:53]
Player Comment Montezuma to the east, will be searching for bronze quickly
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 7/500 (3720 BC) [11-Feb-2010 11:55:46]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Tech research finished: Mining

Turn 8/500 (3680 BC) [11-Feb-2010 11:55:55]
Research begun: Bronze Working (15 Turns)
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Buddhism founded in a distant land

Turn 9/500 (3640 BC) [11-Feb-2010 11:56:09]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
State Religion Change: Montezuma (Aztec) from 'no State Religion' to 'Buddhism'

Turn 10/500 (3600 BC) [11-Feb-2010 11:56:18]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 11/500 (3560 BC) [11-Feb-2010 11:56:24]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 12/500 (3520 BC) [11-Feb-2010 11:56:36]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 13/500 (3480 BC) [11-Feb-2010 11:56:44]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 14/500 (3440 BC) [11-Feb-2010 11:56:54]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Persepolis finishes: Worker

Turn 15/500 (3400 BC) [11-Feb-2010 11:57:03]
Persepolis begins: Warrior (15 turns)
Player contact made: Napoleon of France
Player Comment Napoleon somewhere also in the east
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Player contact made: Joao II of Portugal

Turn 16/500 (3360 BC) [11-Feb-2010 11:58:14]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 17/500 (3320 BC) [11-Feb-2010 11:58:30]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Hinduism founded in a distant land

Turn 18/500 (3280 BC) [11-Feb-2010 11:58:37]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
State Religion Change: Napoleon (France) from 'no State Religion' to 'Hinduism'
Attitude Change: Montezuma (Aztec) towards Napoleon (France), from 'Pleased' to 'Cautious'

Turn 19/500 (3240 BC) [11-Feb-2010 11:58:45]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 20/500 (3200 BC) [11-Feb-2010 11:58:54]
A Farm was built near Persepolis
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 21/500 (3160 BC) [11-Feb-2010 11:59:09]
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Persepolis grows to size 2

Turn 22/500 (3120 BC) [11-Feb-2010 11:59:27]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Tech research finished: Bronze Working

Turn 23/500 (3080 BC) [11-Feb-2010 11:59:42]
Research begun: The Wheel (9 Turns)
Research begun: Pottery (9 Turns)
Player Comment Going with The Wheel towards Pottery for granaries
Player contact made: Sitting Bull of Native America
100% Research: 0 per turn
0% Espionage: 0 per turn
0% Gold: 0 per turn, 0 in the bank
Civ4ScreenShot0001.jpg


After End Turn:

Other Player Actions:
Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Pleased' to 'Cautious'
Civics Change: TMIT(Persia) from 'Tribalism' to 'Slavery'

Turn 24/500 (3040 BC) [11-Feb-2010 12:01:19]
Player Comment Crap, no bronze, i think i must switch to horses to surving
Research begun: Animal Husbandry (11 Turns)
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
While defending in the wild near Teotihuacan, Scout (1.00/1) defeats Barbarian Wolf (Prob Victory: 99.5%)
Civics Change: Joao II(Portugal) from 'Tribalism' to 'Slavery'

Turn 25/500 (3000 BC) [11-Feb-2010 12:19:13]
Research begun: Archery (7 Turns)
Player Comment No bronze, switching to archery

After End Turn:
Persepolis finishes: Warrior

Turn 27/500 (2920 BC) [11-Feb-2010 12:21:36]

After End Turn:
Persepolis grows to size 3

Turn 29/500 (2840 BC) [11-Feb-2010 12:22:06]
A Farm was built near Persepolis

Turn 31/500 (2760 BC) [11-Feb-2010 12:22:32]

After End Turn:
Tech research finished: Archery
Persepolis finishes: Warrior

Turn 32/500 (2720 BC) [11-Feb-2010 12:22:44]
Research begun: Animal Husbandry (11 Turns)
Player Comment With no bronze, teching animal husbandry
Player Comment Starting an archer

After End Turn:
Persepolis grows to size 4

Other Player Actions:
Civics Change: Montezuma(Aztec) from 'Tribalism' to 'Slavery'

Turn 33/500 (2680 BC) [11-Feb-2010 12:23:34]
A Camp was built near Persepolis

Turn 34/500 (2640 BC) [11-Feb-2010 12:23:56]

After End Turn:

Other Player Actions:
Civics Change: Sitting Bull(Native America) from 'Tribalism' to 'Slavery'

Turn 36/500 (2560 BC) [11-Feb-2010 12:24:24]

After End Turn:
Persepolis finishes: Archer

Other Player Actions:
Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Cautious' to 'Pleased'

Turn 37/500 (2520 BC) [11-Feb-2010 12:24:34]

After End Turn:
Persepolis grows to size 5

Turn 38/500 (2480 BC) [11-Feb-2010 12:24:54]
Player Comment Switching to a settler, will be whipping him asap
Civ4ScreenShot0002.jpg


After End Turn:

Other Player Actions:
While defending in the wild near Teotihuacan, Scout loses to Barbarian Archer (2.10/3) (Prob Victory: 2.3%)

Turn 39/500 (2440 BC) [11-Feb-2010 12:26:51]
A Mine was built near Persepolis

After End Turn:
Tech research finished: Animal Husbandry

Other Player Actions:
Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Pleased' to 'Cautious'

Turn 40/500 (2400 BC) [11-Feb-2010 12:27:06]
Player Comment sweet, horses in capital
Research begun: The Wheel (6 Turns)
Research begun: Pottery (6 Turns)
Research begun: Horseback Riding (23 Turns)
Research begun: The Wheel (6 Turns)
Research begun: Pottery (6 Turns)
Player Comment Teching to Pottery to allow granaries and the start of cottages to take advantage of our trait

Turn 42/500 (2320 BC) [11-Feb-2010 12:29:00]
Player Comment Settler Whipped

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Settler

Turn 44/500 (2240 BC) [11-Feb-2010 12:29:35]
A Pasture was built near Persepolis

Turn 46/500 (2160 BC) [11-Feb-2010 12:30:14]
Pasargadae founded

Turn 47/500 (2120 BC) [11-Feb-2010 12:31:15]

After End Turn:
Tech research finished: The Wheel

Other Player Actions:
Civics Change: Napoleon(France) from 'Tribalism' to 'Slavery'

Turn 48/500 (2080 BC) [11-Feb-2010 12:31:20]
Player Comment I chop a worker here
Civ4ScreenShot0003.jpg

After End Turn:
Persepolis finishes: Worker

Turn 49/500 (2040 BC) [11-Feb-2010 12:32:02]

After End Turn:
Persepolis grows to size 4
Persepolis finishes: Archer

Turn 50/500 (2000 BC) [11-Feb-2010 12:32:35]

After End Turn:
Persepolis's borders expand

Turn 52/500 (1920 BC) [11-Feb-2010 12:33:29]

After End Turn:
Whip anger has decreased in Persepolis
Persepolis finishes: Archer

Other Player Actions:
State Religion Change: Joao II (Portugal) from 'no State Religion' to 'Buddhism'

Turn 53/500 (1880 BC) [11-Feb-2010 12:33:51]

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Immortal
Pasargadae grows to size 2

Turn 54/500 (1840 BC) [11-Feb-2010 12:34:30]

After End Turn:
Persepolis grows to size 3

Turn 56/500 (1760 BC) [11-Feb-2010 12:35:04]

After End Turn:
The whip was applied in Pasargadae
Tech research finished: Pottery
Pasargadae finishes: Archer

Turn 57/500 (1720 BC) [11-Feb-2010 12:35:17]
Research begun: Mysticism (7 Turns)
Player Comment With granaries started i tech mysticism to expand city 2, probably shouldve had this to start, or placed city better

After End Turn:
Persepolis finishes: Immortal

Turn 58/500 (1680 BC) [11-Feb-2010 12:36:15]
A Farm was built near Pasargadae

Turn 59/500 (1640 BC) [11-Feb-2010 12:36:28]

After End Turn:
Persepolis grows to size 4
Pasargadae grows to size 2

Other Player Actions:
Attitude Change: Joao II (Portugal) towards Sitting Bull (Native America), from 'Cautious' to 'Pleased'
Attitude Change: Joao II (Portugal) towards Montezuma (Aztec), from 'Annoyed' to 'Cautious'
Attitude Change: Montezuma (Aztec) towards Joao II (Portugal), from 'Annoyed' to 'Cautious'
Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Cautious' to 'Pleased'

Turn 60/500 (1600 BC) [11-Feb-2010 12:36:45]
Player Comment Granary whipped in persopolis

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Granary

Other Player Actions:
Judaism founded in a distant land

Turn 61/500 (1560 BC) [11-Feb-2010 12:37:02]

After End Turn:

Other Player Actions:
Attitude Change: Joao II (Portugal) towards Sitting Bull (Native America), from 'Pleased' to 'Cautious'

Turn 62/500 (1520 BC) [11-Feb-2010 12:37:17]

After End Turn:

Other Player Actions:
Attitude Change: Sitting Bull (Native America) towards Joao II (Portugal), from 'Cautious' to 'Pleased'
Attitude Change: Joao II (Portugal) towards Sitting Bull (Native America), from 'Cautious' to 'Pleased'

Turn 63/500 (1480 BC) [11-Feb-2010 12:37:36]

After End Turn:
Whip anger has decreased in Persepolis
Persepolis grows to size 3

Turn 64/500 (1440 BC) [11-Feb-2010 12:37:53]

After End Turn:
Persepolis finishes: Immortal
Pasargadae grows to size 3

Turn 65/500 (1400 BC) [11-Feb-2010 12:38:08]

After End Turn:
Tech research finished: Mysticism

Turn 66/500 (1360 BC) [11-Feb-2010 12:38:21]
Research begun: Fishing (6 Turns)
Research begun: Iron Working (27 Turns)
Player Comment Start iron working to find some metal
Civ4ScreenShot0004.jpg


After End Turn:
Whip anger has decreased in Pasargadae
Persepolis grows to size 4

Other Player Actions:
Attitude Change: Sitting Bull (Native America) towards Joao II (Portugal), from 'Pleased' to 'Cautious'
Attitude Change: Joao II (Portugal) towards Sitting Bull (Native America), from 'Pleased' to 'Cautious'

Turn 68/500 (1280 BC) [11-Feb-2010 12:39:29]
A Farm was built near Pasargadae
A Mine was built near Pasargadae

After End Turn:
Persepolis finishes: Immortal

Turn 69/500 (1240 BC) [11-Feb-2010 12:39:36]

After End Turn:
The whip was applied in Persepolis
The whip was applied in Pasargadae
Persepolis grows to size 3
Persepolis finishes: Immortal
Pasargadae grows to size 3
Pasargadae finishes: Granary

Turn 71/500 (1160 BC) [11-Feb-2010 12:42:55]

After End Turn:
The whip was applied in Pasargadae
Persepolis grows to size 4
Pasargadae finishes: Monument

Turn 72/500 (1120 BC) [11-Feb-2010 12:43:21]

After End Turn:
Persepolis finishes: Immortal
Pasargadae finishes: Immortal

Turn 73/500 (1080 BC) [11-Feb-2010 12:43:41]

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Immortal

Turn 74/500 (1040 BC) [11-Feb-2010 12:44:18]

After End Turn:
The whip was applied in Pasargadae
Persepolis grows to size 3
Persepolis finishes: Immortal
Pasargadae grows to size 2
Pasargadae finishes: Immortal

Turn 76/500 (975 BC) [11-Feb-2010 12:45:11]

After End Turn:
The whip was applied in Pasargadae
Persepolis grows to size 4
Persepolis finishes: Immortal
Pasargadae grows to size 2
Pasargadae finishes: Immortal

Turn 77/500 (950 BC) [11-Feb-2010 12:45:32]

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Immortal

Turn 78/500 (925 BC) [11-Feb-2010 12:46:38]
TMIT (Persia) declares war on Montezuma (Aztec)
Player Comment I build 12 immortals and my units are on strike, luckily i am posed to take this city,

After End Turn:
Persepolis grows to size 3

Other Player Actions:
Attitude Change: Montezuma (Aztec) towards TMIT (Persia), from 'Cautious' to 'Annoyed'

Turn 79/500 (900 BC) [11-Feb-2010 12:47:43]
While attacking in Aztec territory at Tlatelolco, Immortal 12 (Pasargadae) loses to Aztec Archer (1.98/3) (Prob Victory: 20.3%)
While attacking in Aztec territory at Tlatelolco, Immortal 10 (Pasargadae) (0.80/4) defeats Aztec Archer (Prob Victory: 27.0%)
While attacking in Aztec territory at Tlatelolco, Immortal 8 (Persepolis) loses to Aztec Archer (1.41/3) (Prob Victory: 68.3%)
While attacking in Aztec territory at Tlatelolco, Immortal 7 (Pasargadae) loses to Aztec Archer (1.41/3) (Prob Victory: 95.5%)
While attacking in Aztec territory at Tlatelolco, Immortal 6 (Persepolis) (0.96/4) defeats Aztec Archer (Prob Victory: 95.5%)
Captured Tlatelolco (Montezuma)

After End Turn:
Whip anger has decreased in Pasargadae
Persepolis finishes: Barracks
Pasargadae grows to size 3

Turn 80/500 (875 BC) [11-Feb-2010 12:50:27]
Immortal 10 (Pasargadae) (Immortal) promoted: Combat I
Immortal 6 (Persepolis) (Immortal) promoted: Combat I

After End Turn:
The whip was applied in Pasargadae
Persepolis finishes: Immortal
Pasargadae finishes: Immortal

Turn 81/500 (850 BC) [11-Feb-2010 12:51:15]

After End Turn:
Persepolis grows to size 4
Pasargadae's borders expand

Other Player Actions:
While defending in Aztec territory near Tlatelolco, Immortal 13 (Persepolis) (1.60/4) defeats Aztec Axeman (Prob Victory: 50.0%)
While defending in Aztec territory at Texcoco, Immortal 13 (Persepolis) loses to Aztec Jaguar (5.00/5) (Prob Victory: 0.1%)

Turn 82/500 (825 BC) [11-Feb-2010 12:51:59]

After End Turn:
The whip was applied in Persepolis
The whip was applied in Pasargadae
Persepolis finishes: Immortal
Pasargadae finishes: Immortal

Other Player Actions:
While defending in Aztec territory at Texcoco, Immortal 15 (Pasargadae) loses to Aztec Spearman (1.92/4) (Prob Victory: 0.7%)

Turn 83/500 (800 BC) [11-Feb-2010 12:52:29]
A Cottage was built near Persepolis

After End Turn:
Whip anger has decreased in Persepolis

Other Player Actions:
While defending in Persian territory at Tlatelolco, Archer 1 (Persepolis) (0.24/3) defeats Aztec Jaguar (Prob Victory: 14.3%)

Turn 84/500 (775 BC) [11-Feb-2010 12:53:14]
Archer 1 (Persepolis) (Archer) promoted: City Garrison I
Immortal 14 (Persepolis) (Immortal) promoted: Combat I
A Cottage was built near Persepolis

After End Turn:
Persepolis grows to size 4

Other Player Actions:
While defending in Aztec territory at Tlatelolco, Archer 2 (Persepolis) loses to Aztec Jaguar (4.15/5) (Prob Victory: 29.4%)
State Religion Change: Sitting Bull (Native America) from 'no State Religion' to 'Hinduism'
Attitude Change: Montezuma (Aztec) towards Sitting Bull (Native America), from 'Annoyed' to 'Furious'

Turn 85/500 (750 BC) [11-Feb-2010 12:54:04]

After End Turn:
Persepolis finishes: Immortal

Turn 86/500 (725 BC) [11-Feb-2010 12:54:40]
Immortal 16 (Persepolis) (Immortal) promoted: Combat I

After End Turn:

Other Player Actions:
While defending in Persian territory at Tlatelolco, Archer 1 (Persepolis) (1.20/3) defeats Aztec Jaguar (Prob Victory: 28.8%)

Turn 87/500 (700 BC) [11-Feb-2010 12:55:09]
A Pasture was built near Pasargadae

After End Turn:
The whip was applied in Persepolis
Persepolis finishes: Immortal

Other Player Actions:
Attitude Change: Montezuma (Aztec) towards TMIT (Persia), from 'Annoyed' to 'Furious'

Turn 88/500 (675 BC) [11-Feb-2010 12:55:42]
Player Comment The war is not going well, took one city and still have a big stack, but he has as many units to garrison his citys, trying to lure some out
http://i917.photobucket.com/albums/ad14/Arrrcanelli/civ/Civ4ScreenShot0005.jpg?t=1265920766

After End Turn:
Tlatelolco grows to size 4

Turn 89/500 (650 BC) [11-Feb-2010 12:58:07]
While attacking in Aztec territory at Texcoco, Immortal 10 (Pasargadae) loses to Aztec Axeman (1.70/5) (Prob Victory: 74.5%)
While attacking in Aztec territory at Texcoco, Immortal 6 (Persepolis) (2.88/4) defeats Aztec Axeman (Prob Victory: 100.0%)

After End Turn:
Whip anger has decreased in Pasargadae
The whip was applied in Tlatelolco
Tlatelolco finishes: Granary

Turn 90/500 (625 BC) [11-Feb-2010 13:01:27]
Immortal 18 (Persepolis) (Immortal) promoted: Combat I
While attacking in Aztec territory at Texcoco, Immortal 17 (Pasargadae) loses to Aztec Spearman (3.04/4) (Prob Victory: 0.1%)
While attacking in Aztec territory at Texcoco, Immortal 11 (Persepolis) loses to Aztec Spearman (3.48/4) (Prob Victory: 0.3%)
While attacking in Aztec territory at Texcoco, Immortal 5 (Persepolis) loses to Aztec Spearman (2.96/4) (Prob Victory: 0.3%)
While attacking in Aztec territory at Texcoco, Immortal 4 (Persepolis) loses to Aztec Spearman (2.96/4) (Prob Victory: 1.6%)
While attacking in Aztec territory at Texcoco, Immortal 3 (Persepolis) loses to Aztec Spearman (0.96/4) (Prob Victory: 4.5%)
While attacking in Aztec territory at Texcoco, Immortal 2 (Persepolis) loses to Aztec Spearman (2.44/4) (Prob Victory: 5.8%)
While attacking in Aztec territory at Texcoco, Immortal 1 (Persepolis) loses to Aztec Spearman (2.44/4) (Prob Victory: 5.8%)
While attacking, Immortal 18 (Persepolis) (Immortal) escapes from Aztec Jaguar (Prob Victory: 9.3%)
While attacking in Aztec territory at Texcoco, Immortal 16 (Persepolis) loses to Aztec Jaguar (2.60/5) (Prob Victory: 9.3%)
While attacking in Aztec territory at Texcoco, Immortal 14 (Persepolis) (2.96/4) defeats Aztec Spearman (Prob Victory: 21.5%)
While attacking, Immortal 6 (Persepolis) (Immortal) decimates Aztec Spearman (Prob Victory: 5.4%)
Player Comment Frustrated, i make a try at killing his city, it fails, i feel death imminent

http://i917.photobucket.com/albums/ad14/Arrrcanelli/civ/Civ4ScreenShot0006.jpg?t=1265920795




Yea............................ comments?
 
also, can anyone recommend the best settings for the log in Bug mod? my log text seems kinda messy.
 
Arrrcanelli:

Spoiler :
You need to start the rush earlier. For this game, I doubt even a second city was necessary since horses were in the capital. 675 BC is way too late, and spearmen will definitely be in cities to defend. The key with immortal rushing is speed, declearing war early (around 1500 BC).
 
Immortal, Normal, No Events.

First Abortive Attempt:
Spoiler :
Settle 1NE for more hills and hoping for food, get some floodplains which is the next best thing I guess. First tech is obviously AH since its always worth a try with Persia.
Find the horses over there where I was thinking my second city might go anyway.
Next: Mining, Wheel, BW.
Build: worker, warriorx2, settler. Luckily my settler doesn't have far to go as due to the slow starting conditions he's pretty late coming out and the barb archers are already popping up out of every fog tile. Barracks next.
Turns out we have two of the more cantankerous fellows as neighbours in Monty and Napoleon. Joao is there too, doing what he does best and spamming settlers from the outset.
Settle Pasargadae to claim the horses at 2200 BC.

So, let's see. We are hemmed in on a barren, god-forsaken peninsula devoid of decent spots for expansion, with a beligerant neighbour and a lethal early rushing unit and its asociated resource on tap. Only one possible strategy here, and that's Immortals.

I decide to build a third city, reasoning (mistakenly) that a third city producing Immortals can only mean more Immortals. Narrowly beat Monty to the spot.

civ4screenshot0039.jpg


This seems to tick ol' featherhead off a little bit.

civ4screenshot0040.jpg


And sure enough, we have hostiles incoming!

civ4screenshot0041.jpg


So basically, my rush got counter-rushed just before I was about to launch it. :lol: Can't very well rush now with numerous murderous thugs bearing down on my capital.

I don't have to wait long:

civ4screenshot0042.jpg


I eliminate the attackers pretty easily.

civ4screenshot0043.jpg


And then we go on the offensive, but it's too late. :( I've never known the AI to spam spears in such a sensible manner.

civ4screenshot0046.jpg


Readers of a squeamish disposition should avert their eyes from the next screenshot.

civ4screenshot0048a.jpg


And that was the end of that.


My second attempt will follow shortly...
 
Another try. Same settings as before.

Up to 0AD:
Spoiler :
So I was pretty discouraged by yet another Immortal defeat. But then I figured 'Ah hell, the point of playing an IU game is to learn and improve' so I did something I usually don't do, and I retried the map, looking to shave off as much flab as possible from my early rush and get out of the gate ASAP.

I didn't want to cheat too much, so I started off the same, from my sub-optimal capital placement to my scout moves and research. But my goal was to do nothing that didn't help to speed up my immortal rush.

By settling only one city after my capital (to get the horses) and focusing on the rush above all else, I get a dozen immortals by 1080 and DoW. I also get really lucky, as this screen shows:

civ4screenshot0049.jpg


Monty doesn't have BW by 1240! :eek: What in blue blazes is he doing?

Not being one to look a gift horse in the mouth at Immortal level, I strike ASAP.

civ4screenshot0051.jpg


civ4screenshot0052.jpg


civ4screenshot0053.jpg


First turn of war I raze a city, capture a worker, ensure the copper stays unmined (taking another worker) and kill a settler party (which gives me yet another worker).

Next turn:

civ4screenshot0054n.jpg


I massacre the Aztecs with astonishing ease, but one desperate settler manages to flee to the tundra and I let them survive with one dismal city.

civ4screenshot0055.jpg


Flushed by this great success, I serously considering hitting Joao while the iron is hot, but it makes more sense to pick off a couple of barb cities first, since they are "low hanging fruit". Then I can commit to a Joao pruning if it looks profitable.

The barb cities come as more good luck as they are nicely placed to allow me to expand into land that would very likely have been taken by France.

Meanwhile...

civ4screenshot0057.jpg


Napoleon is playing true to form here and wasting no time gearing up for violence. Not really sure who he's after, so I'm prevented from doing anything to Joao until the irascible Frenchman shows his hand.

Then in 350BC Napoleon DoWs Joao! Splendid news indeed.

125BC I spring my offensive on the Portuguese. I waited until Joao diverted troops from Lagos to try to recover Faro from the French, hopefully leaving Lagos vulnerable to a quick storm.

civ4screenshot0059.jpg


civ4screenshot0060k.jpg


By 75BC I have Evora and Lagos and I think I have knocked out all Joao's metal mines.
In 50BC I grant Joao respite to try to fend off the French in return for Mathematics. Quite a convenient little war.


Early ADs:
Spoiler :
After the luckiest early game these old eyes have ever seen, we have a respectable empire. Needless to say, with Darius I have cottaged the bejesus out of all suitable land, but I have some nice hammer cities too.

civ4screenshot0063.jpg


The plan from here is to get some teching done, consolidate my holdings, and then go to war again with Joao.

In the interim my soldiers keep themselves busy wiping out the Aztecs:

civ4screenshot0065.jpg


And providing the muscle to extort techs from Joao.

civ4screenshot0066.jpg


I also get around to building the GL and bulbing Philosophy.

Then I'm rather surprised:

civ4screenshot0068.jpg



To be continued...
 
Nihil - nice second try. Real good move there on the second AI and I'm looking forward to seeing what happens... You didn't show the stack size at the end :)
 
Arrrcanelli:
Spoiler :
I like the settings that you have on your BUG mod log. To make it neater, it might be good to split it your post up into separate spoilers for every major chunk of text and image.

I played this 3 times before successfully eliminating Montezuma in an immortal rush using one city (will post it later). You need to get to the copper ASAP, pillage it, and then occupy the tile with a couple of immortals.

This is for a one-city army:
- Skip archers and granary
- Build 1 warrior, then barracks, and another worker
- Get started on immortals right away, using a high hammer configuration.
- Chop more, whip less. Clear cut if you have to with both workers.
 
Nihil - nice second try. Real good move there on the second AI and I'm looking forward to seeing what happens... You didn't show the stack size at the end :)

That screenshot is from between turns so I couldn't show the stack size at theat point. See the next segment. ;)

Anyway, time to finish this writeup since it's a couple of weeks since I posted the last update. :lol:

Where were we? Ah yes, the surprise.

Spoiler :

So Napoleon probably thought he was real smart, but the joke, as it turned out, was on him:

civ4screenshot0069.jpg

The doofus forgot to pack siege engines in his war luggage. D'oh!

In any case, despite the surprise, I was well prepared since I had been maintaining a large standing army in anticipation of another assault on Portugal. That's why I was surprised, I didn't imagine Napoleon would attack me with my large army. These guys simply wheeled around from the Portuguese border and focused their attention to the French instead.

After weathering the unthreatening attack of France's finest and eliminating the first stack, naturally I go on the offensive. I get outflanked a little by a cavalry stack

civ4screenshot0070.jpg


but the best they can do is force me to emergency whip a load of pikemen and completely savage a town into non-existence. Then I kill 'em all. My main stack goes and teaches the emperor a nasty lesson about rudely attacking me when your worst enemy is somebody else.

civ4screenshot0072z.jpg


That seems to have taken the fight out of him.

civ4screenshot0073.jpg


Apart from the obvious humiliation, even worse for Napoleon is the loss of his only iron source, making him vulnerable to a follow up war should I desire it.

It appears that Joao is disturbed by this display of Persian military muscle, as on the next turn he goes crawling off to Sitting Bull on his knees, begging for protection from my expansionist tendencies.

civ4screenshot0075.jpg


This requires something of a change of tact as I can't just go storming in there guns blazing as I originally intended.

I meet the other civs, Roosevelt has had his ass handed to him by Caesar and been reduced to a rump state of four cities, and vassal status.

Lib comes in at 1170, giving Astronomy.

Then, we have another surpise! :lol:

civ4screenshot0078.jpg


Some people never learn. The guy doesn't even have any iron...

A swift asskicking ensues.

civ4screenshot0080.jpg


And I also pop a GA.

civ4screenshot0081.jpg


I have the Mauseleum which I started expecting failure cash and actually nabbed it. Now I'm going for Nationalism and the Taj...

civ4screenshot0083.jpg


The cumultaive snowball effect of the Mauseluem -> enough golden age to tech Nationalism and build the Taj -> even more golden age is pretty mighty. 14 turns of golden age still to go.

All the while we continue to sweep aside the suicidal French.

civ4screenshot0084k.jpg


In 1410 I throw a wreath on Napoleon's grave and the French are gone for good.

Despite all this 24 turn golden age madness and runaway military rampaging, Julius is still the big dog, with nasty techs like rifling and cavalry and a less than friendly disposition:

civ4screenshot0088.jpg


I obviously acquiesce to his demands as he could kill me in a second, and that gets him to pleased which I hope will keep me alive.

civ4screenshot0089y.jpg



Last part coming up soon.
 
Back
Top Bottom