I usually settle in place and this time it was no exception. I knew there had to be a hidden resource and I was hoping it was horses, so I didn't want to move and lose them.
I'm not a huge rusher, but I figured I had to try to use my Immortals to full effect in my first Immortal game, if for no other reason than the name. When I saw Monte next to me I knew, as did everyone else I'm sure, that he was just begging to be rushed.
I went AH first to find the horses, and wheel to connect them and build Immortals. Because I had horses and trees for chopping, I took the 1 city approach and didn't make a settler. Then I went Mining>BW and had my worker improve the pig tile so I could do some whipping.
After my worker I went right to barracks and then I whipped another worker and then I just spammed Immortals (*Immortal). I chopped and whipped, while one worker built a road towards Monte's Cap. I had scouted around Monte's first and second city early to see if he had bronze when it appeared and noticed the very large amount of gold on the other side of Monte. He placed a third city quickly aggressively settling in my direction right in front of my roading worker. I sent the four Immortals I had at that point to declare war and take the city, which was guarded by only one archer. Then I healed them and added a few more and on towards Monte's capitol. There were two archers at first but then he whipped out a few more, I couldn't take on four at that point so I pillaged the copper. His second city had an axeman and a spearman in it, so I didn't dare at this point. I mopped up a few wandering archers while pillaging mines until I had six to eight then I took down the 4 archer Capitol. I knew I had to take that second city quick. It only had two defenders at first but they were strong so I wanted at least three times that, but before I got my troops up there, he of course whipped out three archers. But with his pop down to 1 and his metal and mines pillaged he couldn't add much more, so I had time to get up a semi-large horde (maybe 12) and I took his city. By this time he had settled a city at the northern-most gold and had built a mine, so I took this next after luring out the spear that was inside. At this point (950 BC) all of my troops were hurt and his only city was south of his capitol, a 1 pop city with no food down in the tundra. I decided to make peace to heal my troops. I knew he was crippled anyway. In the interim I built a settler to settle the triple gold mine site, needing it to pay for unit upkeep and get my slider up to at least 10%.
Here's what it looks like at 950 BC:
Monte had founded Buddhism and both Joao and Nappy were Buddhist by this time, which was good because I probably wouldn't have to fight them soon, because they'll like me. And when I got a GPro I would get some nice gold from the shrine. So even though they were both soon Pleased with me, I didn't trust Nappy and shifted my troops closer to him.
After the ten turn peace I wiped out Monte just to be thorough and because I needed the capture gold it would give. My econ was so bad I was running at zero and was about to start disbanding. With the extra gold from the city capture I was able to buy enough time to get a couple gold mines working. I had to raze it because I couldn't pay for it and I would just have to resettle once I got my econ back up.
After AH>Wheel>Mining>BW, for some reason I can't fathom I went HBR next. I never do this and I really should have gotten pottery because I should have built cottages earlier, but I got caught up in the joy of horse rushing and I went for it. I teched slowly as my gold mines came online, and luckily when Joao got Alpha he didn't have AH, so I traded that for Pottery and Archery. I built barracks and stables in all of my cities just because I didn't have the techs for granaries or monuments yet, but this worked out pretty well because I had lots of early HAs with double initial promotions (Flanking II) to replace my Immortals. I used them to capture a barb city to the west with deer, pigs, wine, and a silver mine on tundra.
By 1 AD I had 8 cities: my capital, then four of Monte's cities, then I settled a gold city and took a barb city, and I finally put another city closer to my capital next to some FPs and cows, just to stop Joao from expanding too much into my territory. I put out a bunch of workers and then cottage spammed most of the cities, with the exception of Monte's second city (the copper city), which had so much food so I made it a GPFarm. Slowly my econ was coming back, and I could raise the slider even to 30 or 40% and I teched Myst>Med>PHood, so I could build a temple in my GPFarm and run a Priest to get a GPro for my shrine, then I teched MCasting, because Joao didn't have that and I could trade it for IW and other things and maybe CoL since he already had that.
Joao had fewer cities than me, but he had the high score since he was teching well and had huge pop cities. SB still didn't have Buddhism, but both him and Nappy had more cities than me (around 10). I still haven't settled the fur to the south of Monte's old Cap.
After 1AD just building cottages, teching MCasting, and replacing my warrior city guards with archers and reinforcing my Immortals with HArchers.
Around 250 AD, Nappy declared war on Joao out of nowhere. I was just thankful he chose to back-stab Joao and not me, so that Joao got the brunt of the surprise attack. I moved all my HArchers and Immortals and the few axes I had built over towards Nappy, and when Joao asked me to bring the fight to Nappy, I agreed and took two cities on the west coast (one had iron hooked up) with my horses and my GG-promoted Medic Immortal.
Here's the Situation:
Continent South
Continent North
Here's the situation with the Napoleonic War.
The war is still going on, but I'm not sure if I should take any more cities right now, or maybe just raze a few, as I don't want to bog my tech down too far again. After MCasting I am going Monarchy, and then maybe Mach because Joao won't and I can hopefully trade it for things like Currency. Hopefully that way I can keep up mostly with Joao, while my cottages mature. But one way or another Nappy has to go soon. I might take his cap which kind of blocks a whole peninsula and raze most of the other cities except the best ones and replace them slowly. My GPro is almost done and then I'll run scientists to help tech and for a GS. I guess knowing that I can revitalize my teching with scientists, might make me lean towards taking a few more of Nappy's cities.
I'm not sure, but I might doing well. I have control of a lot of land and I wield a pretty potent military in this era (though I need a few more axes for all the spears, but Flanking II does alright). Now I've started well many times where I wasn't able to transition my power to the next age and became outdated, so we'll see if I can keep it up. But over all, up to 250 AD I'm pretty proud of the way I handled the Immortal difficulty. A few things went my way of course (Everyone being Buddhist, trading AH for pottery, Nappy backstabbing someone else, etc.).
I have 10 cities at 250 AD with room to settle 3 or 4 more to backfill, plus I may take a few more from Napoleon. That is more cities than I normally get. Now how do I leverage them to a win? I'm not so good at this part of the game. I guess I could settle down and go cultural when my cottages mature, or try to wield a large Buddhist continent diplomatically. Or I could try to conquer the whole continent and try to use my Org/Fin traits to pay for that huge empire. For some reason, even though I think a diplomatic win very viable here, I just want to crush everyone. I think I'm still caught up in the spirit of the Immortal rush, and I want to relentlessly pour over the continent in a horde. I'm not so good at the military aspect of the game, so I guess I'll try for conquest or domination or whatever.