Imperialism II PBEM

A strange relic of some earlier version I'm sure, but when I developed Colonial Troops, the Paratrooper event fired, and informed me that the British were now employing Highlanders into service around the world. Problem being, the Colonial Troops tech gives access to Gurkhas and Sepoys, while the Tactics tech allows Highlanders. Just a minor nitpick!

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Few news. I just realized that this Port Stanley you've been talking about is one my cities! You sure made the British Empire a handful in this scenario Curt. Australia and New Zealand alone are quite formidable a pair. I seem to recall they were quite insignificant in earlier Imperialism versions.

I think I may have something else to report but I just can't remember.
 

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Prof. Garfield, can you check if your cities have the same bug I mentioned in post #340?

It seems a bit game breaking if only I have a massive amount of extra trade routes, even if they are somewhat low yield.

McMonkey, did you land an Iron Ore caravan from Kazan somewhere last turn?
 
There seems to be some kind of bug in the trade route mechanism. Every single one of my cities that does not have higher yielding trade routes with other cities already formed has Iron Ore trade Routes with the Russian city of Kazan!

Unless McMonkey has pulled off a most spectacular rush of caravan production and dispersal all across the world, I should believe something is quite broken!

Perhaps someone should tell TNO.
I noticed this too. I believe it might be some bug that is caused by the save file patches.
In my normal games, I have never seen this bug, as I don't use the patch.
 
Kazan iron ore routes noticed in several French cities. They were not there last turn. The French have been quite active with trade, so there aren't many cities where this happens.

French News: A Giant Berber uprising has occurred and retaken the city of Tetouan, as well as defeated a voltigeur unit stationed in Oran. A French steam yacht has also disappeared in the central Mediterranean, the current suspects being the dastardly "independents".
 

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I have never spotted this bug before. I am almost certain it is coming from this patch.
save bug1.png

I never use it, and only ever seen this bug once I started this hotseat game.
And I had to activate the patch to make the save work. So it must be the culprit.
 
Aye - or possibly this is connected with the fact that the way trade routes are stored had to be changed in some way or other when the maximum number of cities was increased with ToTPP? I don't really have any insight at all in how such information is structured.

I suppose TheNamelessOne should be alerted - it's not a bug likely to have come up before. But shouldn't we just go on with the game? Sure it skews things a bit, and certainly in the British Empires and Russias favor, if the same thing is happening there - I suppose trade routes to/from Kazan won't be terribly beneficial for most Russian cities - but its not really a bug of the scale for us to wait for a bug fix and start again?
 
If the Kazan iron ore bug just started this turn, perhaps it happened when McMonkey transfered Tsingtao from Germany to Japan. If that is the case, then maybe all we have to do to correct the bug is to re-play this last turn and transfer the city through conquest or something.

I'm not too fussed about the bug, and I'm willing to overlook it to keep the game going. France doesn't benefit very much from it. In any case, as more cities get three trade routes, the bug will diminish in importance.
 
Well, that's what I thought too - I've close to maxed out the number of caravans I can build, and qith every turn more and more of these Kazan routes will get replaced.

But that's a good point, perhaps it has something to do with the city exchange. Perhaps McMonkey can shed some light on this strange matter!
 
Nope, the Kazan thing was there when I came on board. I was thinking Patine had went nuts with his trade routes.
 
Well, for France, as far as I can tell, it wasn't an issue in the feb 1871 turn. That this thing happened at different times for different civs is extremely strange. Perhaps an outsider can do some investigating? We shouldn't really poke around each other's saved games.
 
Did anyone update or change their installation around that turn?
I know there has been activity on the TNO thread, so perhaps someone DL-ed the latest patch?
 
:badcomp: Not guilty your honor.

That is a very strange bug. With the Civitas tool it should be possible to remove all of these phantom routes. It would be useful to find out how this bug occurred. Perhaps a post about it on the General Discussions forum would shed some light. It seems suspicious that this has happened not long after I swapped Tsingdao to Japan. Perhaps Civitas has a bug that needs looking at?
 
It was there before the swap. As I said, all the German cities had Kazan as their trade routes.
I am certain the save patch caused this. As my own saves (without the patch) never do this.
 
So, to have matters crystal clear, no trade route from Kazan to anywhere else was formed? That would rule out the possibility that once a certain number of routes have been formed the format breaks and gives this strange result. Whatever makes Kazan special here, I wonder?

It could be very practical for our resident necromancer to have a clear picture of whats going on - I don’t think there’s any practical way to get a list of formed trade routes. I suspect TNO will have no trouble figuring this one out, but I personally hesitate to bring the problem up in his thread over in Civ 2 General, as I don’t really understand at all what’s causing.
 
You know I noticed the same thing, tons of Kaz +3 routes in cities... Didn't think anything of it, dunno maybe it's a feature?
 
Did anyone update or change their installation around that turn?
I know there has been activity on the TNO thread, so perhaps someone DL-ed the latest patch?
I downloaded the new ToTPP patch, but I don't THINK I actually installed it. I could check though.
 
I'm using a version of ToTPP 13 at the moment (I think 13.2) for this game. I use a different folder for each version of ToTPP.

We should probably report the bug on the TOTPP thread. Then, someone who isn't playing the game can poke around with the save files and try to determine when it started and what may have caused it.
 
I'm using a version of ToTPP 13 at the moment (I think 13.2) for this game. I use a different folder for each version of ToTPP.

We should probably report the bug on the TOTPP thread. Then, someone who isn't playing the game can poke around with the save files and try to determine when it started and what may have caused it.


Good idea. :)
 
I'm using 14.2 but since it came out, so several turns ago.
 
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