heisenberg
Lost in Erebus
- Joined
- Sep 15, 2008
- Messages
- 337
New promotion introduced by the Scions for Undead units, picked up after Combat IV.
Implacable:
-Can heal while moving
-2 first strikes
-Heals extra 50% damage in Enemy/Neut/Friendly lands
-Immune to capture
Allow me to pick out some similar promotions that have similar effects,
Drill IV: +2 first strikes, -20% collateral, +10% mounted
March: Can heal while moving, 10% healing in enemy lands
Loyalty: immune to capture
So... I love this promo, everyone does
Although this promo is only available at Combat IV (merely one later than March), it heals a whopping 50% in ALL territory, not only in enemy.
Not to mention 2 flat first strikes is akin to picking up Drill IV, even Drill III is only 2 first strike chances.
The loyalty effect is just icing on the cake.
This promotion is so broken, that I simply head down Combat I-IV everytime just to pick up implacable later. Its so powerful that it snuffs out all originality in promotion picking. (ok maybe I do occasionally detour and pick up Subdue Animal on my recon
)
Imho, a promotion that does 50% healing in all territory is already good enough on its own--it simply means that you can practically stop and heal in hostile territory for 2 turns max and be in top condition, without a need for priests for Medic. That would at least force highly mobile units to possibly consider taking march too, though its overkill.
A pure 2 first strikes promotion right after combat IV is already a VERY powerful promotion. It almost gives the same bonuses as the top promo off the Drill line, on the Combat line--letting your high modified strength units hardly get scratched by weaker ones without having to go through Drill I-III.
I'd advocate for a splitting up of the promotion to these two promotions at least. Split up, each is already a very strong promotion on its own that I would seriously consider picking up, if not already broken on their own.
Implacable:
-Can heal while moving
-2 first strikes
-Heals extra 50% damage in Enemy/Neut/Friendly lands
-Immune to capture
Allow me to pick out some similar promotions that have similar effects,
Drill IV: +2 first strikes, -20% collateral, +10% mounted
March: Can heal while moving, 10% healing in enemy lands
Loyalty: immune to capture
So... I love this promo, everyone does

Although this promo is only available at Combat IV (merely one later than March), it heals a whopping 50% in ALL territory, not only in enemy.
Not to mention 2 flat first strikes is akin to picking up Drill IV, even Drill III is only 2 first strike chances.
The loyalty effect is just icing on the cake.
This promotion is so broken, that I simply head down Combat I-IV everytime just to pick up implacable later. Its so powerful that it snuffs out all originality in promotion picking. (ok maybe I do occasionally detour and pick up Subdue Animal on my recon

Imho, a promotion that does 50% healing in all territory is already good enough on its own--it simply means that you can practically stop and heal in hostile territory for 2 turns max and be in top condition, without a need for priests for Medic. That would at least force highly mobile units to possibly consider taking march too, though its overkill.
A pure 2 first strikes promotion right after combat IV is already a VERY powerful promotion. It almost gives the same bonuses as the top promo off the Drill line, on the Combat line--letting your high modified strength units hardly get scratched by weaker ones without having to go through Drill I-III.
I'd advocate for a splitting up of the promotion to these two promotions at least. Split up, each is already a very strong promotion on its own that I would seriously consider picking up, if not already broken on their own.