rarmonio8920
Chieftain
- Joined
- Oct 15, 2008
- Messages
- 28
So I've started creating a Trait for my new civilization. I only have enough knowledge to change XML files.
I'm making it so that Units have a X% strength increase in their own territory and X% increase when they are wounded.
The strength increase in friendly territory is easily solved by using the Himeji Castle or Nationalism promotions. However, I have not figured out how to make units stronger when damaged.
My idea came from the Populist Policy which uses the WoundedUnitDamageMod in the Civ5Policies.xml file. I don't even know if it's possible to get that exact modifier into the Trait I'm making.
Any thoughts?
I'm making it so that Units have a X% strength increase in their own territory and X% increase when they are wounded.
The strength increase in friendly territory is easily solved by using the Himeji Castle or Nationalism promotions. However, I have not figured out how to make units stronger when damaged.
My idea came from the Populist Policy which uses the WoundedUnitDamageMod in the Civ5Policies.xml file. I don't even know if it's possible to get that exact modifier into the Trait I'm making.
Any thoughts?