The Arabs start the game with the ability to go into a Fundamentalism
This refers to the ability of Arabs to start with Religion.
This means that unlike civ2, fundamentalism is a starter government rather than endgame government [It also didn't help that when the govs. were listed, Fundamentalism was shown last after Communism and Democracy.]
Of course we are assuming that religion is an early tech - which logically it would!
. The settlers don't come into play late in the game for city creation but you can use them to bolster a production or trade city that has little food.
Referring of course to the industrial bonus of India to get 1/2 price settlers. Apparently settlers now have multiple uses:
1) To settle new land
2) To resettle from one location to another
Maybe this also shows us why Republic is a more powerful government than originally thought.
Sure the -1pop for 2-3 settlers for new cities wouldn't be much. But if you're also in the business of shuttling pop from high food low pop cities to low food high pop cities then republic seems like a good choice [anyone remember the days when under democracy in "we love the king" we could grow our country rapidly?... I'm getting flashbacks]
The combination of republic and this civ bonus seems great.
This also means that all governments are pretty good except communism which seems a bit sh!tty.
It would all depend honestly on whether the communism bonus is applied cumulatively with other buildings [which would suck ass] or multiplicatively [as is the case with democracy in the way its implemented].