disorganizer
Deity
- Joined
- Mar 30, 2002
- Messages
- 4,233
now the ideas to increase the fun:
1) make a webpage. make most of the "real" work of the rpg automatic.
2) get some more realism in it. travel cost, wearing out of items, disasters... all those could help
3) introduce more "real" rpg. like with the pilgrimage (sorry for having so few time lately for it) and the religions thread...
4) prevent unfair treatment (like people selling things spoiling the feeling for others and just going absurdly down with the price).
5) FORCE people to play ALL the rules. for example the conflict rules: nobody should be able to opt out. if you dont wanna fight, dont buy land
... but i believe this can only be implemented at the start of a game, not in the middle 
6) introduce the bad-side of life... people could steal and bribe, as well as kill others. the possibility of death should maybe be worked into the game somehow
for example shaitan could be killed in an assasination, and thus his land is split between his highes ranked nobles. or maybe even a fight between them for the ownership of vanir breaks loose. maybe lancre could then join into this fight ;-)... which would not mean deleting shaitan from the game, but "rebooting" him.
7) someone has no employees? good. so he can only have 1-2 jobs. he has employees? he can have more.
example: the owner of 2 shops will not be able to do many more things. the result would be that he has to sell a shop to do something else in addition to his 2 shops or employ someone to do his work. enforcing this could get more people into work and thus more ideas into the game
8) why only monopolies? we only have shops here making monopolies... so why is that? a second pub could be good for the game. same as a second acroma... ;-)
remember that those ideas are pretty rough out... we would need much more participants to work with them. but the website for automation would be a start...
maybe some of the "ole" rpg-enthusasts should sit together and work out a good new ruleset
also another idea i mentioned earlier:
we maybe need to separate the rpg and the demogame to give the rpg more influence on the game... this would surely give the rpg much more fun.
warning: this COULD include allowing political parties or "interest groups"...!
1) make a webpage. make most of the "real" work of the rpg automatic.
2) get some more realism in it. travel cost, wearing out of items, disasters... all those could help
3) introduce more "real" rpg. like with the pilgrimage (sorry for having so few time lately for it) and the religions thread...
4) prevent unfair treatment (like people selling things spoiling the feeling for others and just going absurdly down with the price).
5) FORCE people to play ALL the rules. for example the conflict rules: nobody should be able to opt out. if you dont wanna fight, dont buy land


6) introduce the bad-side of life... people could steal and bribe, as well as kill others. the possibility of death should maybe be worked into the game somehow

7) someone has no employees? good. so he can only have 1-2 jobs. he has employees? he can have more.
example: the owner of 2 shops will not be able to do many more things. the result would be that he has to sell a shop to do something else in addition to his 2 shops or employ someone to do his work. enforcing this could get more people into work and thus more ideas into the game
8) why only monopolies? we only have shops here making monopolies... so why is that? a second pub could be good for the game. same as a second acroma... ;-)
remember that those ideas are pretty rough out... we would need much more participants to work with them. but the website for automation would be a start...
maybe some of the "ole" rpg-enthusasts should sit together and work out a good new ruleset

also another idea i mentioned earlier:
we maybe need to separate the rpg and the demogame to give the rpg more influence on the game... this would surely give the rpg much more fun.
warning: this COULD include allowing political parties or "interest groups"...!