Important- How To Make The RPG Fun Again

now the ideas to increase the fun:

1) make a webpage. make most of the "real" work of the rpg automatic.

2) get some more realism in it. travel cost, wearing out of items, disasters... all those could help

3) introduce more "real" rpg. like with the pilgrimage (sorry for having so few time lately for it) and the religions thread...

4) prevent unfair treatment (like people selling things spoiling the feeling for others and just going absurdly down with the price).

5) FORCE people to play ALL the rules. for example the conflict rules: nobody should be able to opt out. if you dont wanna fight, dont buy land :-)... but i believe this can only be implemented at the start of a game, not in the middle :-)

6) introduce the bad-side of life... people could steal and bribe, as well as kill others. the possibility of death should maybe be worked into the game somehow :-) for example shaitan could be killed in an assasination, and thus his land is split between his highes ranked nobles. or maybe even a fight between them for the ownership of vanir breaks loose. maybe lancre could then join into this fight ;-)... which would not mean deleting shaitan from the game, but "rebooting" him.

7) someone has no employees? good. so he can only have 1-2 jobs. he has employees? he can have more.
example: the owner of 2 shops will not be able to do many more things. the result would be that he has to sell a shop to do something else in addition to his 2 shops or employ someone to do his work. enforcing this could get more people into work and thus more ideas into the game

8) why only monopolies? we only have shops here making monopolies... so why is that? a second pub could be good for the game. same as a second acroma... ;-)



remember that those ideas are pretty rough out... we would need much more participants to work with them. but the website for automation would be a start...

maybe some of the "ole" rpg-enthusasts should sit together and work out a good new ruleset :-)

also another idea i mentioned earlier:
we maybe need to separate the rpg and the demogame to give the rpg more influence on the game... this would surely give the rpg much more fun.
warning: this COULD include allowing political parties or "interest groups"...!
 
dis we did try with the website stuck made one btu he gradually lost interest in it i believe and is there anyone in the rpg willing to take on the challenge of making a new website for the rpg?
thing about the second pub and all that idea is that not many people are visiting your old pub at the moment thats what we should try and increase.
i sorta like your idea about political party groups though.
 
To have a fun RPG we need to make the accompanying Civ 3 game subserviant to the RPG. The Civ 3 game would have to be on a tiny map to keep the workload down. Disorganizer and I had a discussion going about that but it died out.

I'm not sure we could make this RPG fun anymore. Land is about that last fun thing and it is very difficult to get some people to sell or trade land.
 
I have to argue with you, Donsig. I have only just recently gotten back into the land business, and I've been having fun all along, even without dealing with land. I support the idea of a stand-alone RPG with a subservient game, but it'll take a lot of work to implement. Also, I think this RPG can be saved. There are plenty of things we can do to take the first step towards recovery. Can we fix it? Yes we can.
 
How do we fix it Grandmaster? I had alot of fun in the RPG even before we had land we could own. But that seems to have run it's course. The conflict game sounds interesting but I don't have time to read the rules and participate. I had to opt out for fear of losing what I feel I've earned through hard work in the RPG game. But I'm willing to listen. What steps can we take to breath new life into this RPG?
 
Well, you could start by reading my earlier post... I think it was #2 or #3 in this thread....

I believe the question is, Donsig, what was fun before the land game? And why did it run its course?

Also, I must say that I'm against the whole Opt-Out thing. Its honestly the most stupid thing I've heard of in the 2 DG's. In the RL Middle Ages, if a lord decided to attack another lords land, the defender didn't say "sorry, I didn't feel like playing, so I have no troops and you can't attack me." Rather, if they were foolish enough to not raise troops, they were destroyed and their lands conquered. I think that everyone who is in the RPG at all should play ALL the rules, not just those that they feel like. Just my opinion.
 
Originally posted by donsig
To have a fun RPG we need to make the accompanying Civ 3 game subserviant to the RPG.

Exactly!

Further, that RPG Civ game should be seperate from the Demo game.
 
yes but i dont think TF would go for that i think he only allowed it in the first place because it was part of the demogame
 
The next demogame could be run by the RPG. We need to get the RPG to the point where than can happen first. Some very obvious things for the next game will be no corporations until we discover corporation, tie allowed items directly to the techs known, etc. Those are things that will be there from the start of the next game. More important though are actual roll playing experiences like the storyline being worked on now in the Religions of Fanatika thread. Pride in place things like the Vanir thread (needs updating) and Lancre, Rohan and others like that.

Grandmaster is right about the conflicts rules. The reason there is an opt out is precisely for people like donsig who made a place under the existing rules and could have been royally hamstrung by the rule change. In a new game those rules will be in force from the beginning so there won't be a problem with people having the rug pulled out from underneath them.

More tourneys! And more participation in them! Other things like hunts, competitions, etc. Interclan rivalries, etc. All of these are things we can do right now for more flavor and action.

We may also want to get rid of Game Managers and have a Game Master. That person doesn't play in the game but makes up situations for the others. From what people are saying about the C3MT, the Game Master could use that to cause lots of interesting things in a game.

Instead of provinces, each landowner would control the lands he/she owns. Maybe provinces become set when the nation becomes a Democracy and then governors are elected. These things require a demogame that's subservient to the RPG, of course.

I'm rambling now and probably not making too much sense so I'll stop. ;)
 
i think the rpg still needs to be subservient to the demogame but is there anyone who would actually like to run a game yet not be able to play in it i think conflict should be enforced from the start but also how about tourneys with more things not to do with horseback just maybe fighting on 2 feet on in groups.


also how about as we have points for us in the conflict how about points for horses such as bravery speed and loyalty so loyalty increases over time and bravery means that the rider has more chance of staying on the horse in the midst of battle and speed is kinda obvious
 
I sorta lost interest in the game, mostly because of the monopolies, the large # of threads, and the touneys, which i couldn't understand (probably my fault though :). I would like the RPG to follow the demogame, like, only have corporation until "the corporation", and maybe trying to limit the # of threads. Also, we need people to roleplay more.

EDIT: it would also be interesting if we used resouces. Say, for example, I own a tile with iron, i can sell iron to, for example, "bob's swords", and he makes swords. Stuff like that.
 
Back
Top Bottom