Important question for Jeffrey Morris about combat.

Rhandom i think maybe for some reason either you are exaggerating the hell out of this, or you are incredibly unlucky.

The occurance of these bad runs of combat results is extremely rare, i have played about 4 games already, and had some weird combat results, but they are well spread, nowhere near as bad as the examples you gave and certainly not often enough to make me even think about it.

Are you sure it hasn't just happened to you a couple of times, and it pissed you off enough to build it into a big deal, infact you have played it through your mind so much lying in bed, sitting at work (or school), that now you have even forgotten it only happened twice, and now you truly believe it happened heaps of times.:eek:

just a possibility

*peace*
 
The really bad thing here is: on small maps 2 or 3 freaky combats in a row may enable a close neighbour to totally cut you off - GAME OVER. may happen in real life, but knowing it happened because of a rather strange combat system gets me angry. I think it is up to every player if he/she wants to reload and try again.In CivII I did every now and again. Like when I lost like 15 battles in a row. Or when my second battleship in a row was sunk by a trireme. And......

I WANT THAT ABILITY IN CIVIII!!!!!
 
No, I'm not exagerating.

No, I'm not making it up - the number of people giving similar experiences is pretty high, so unless Civ3 has a chemical inducing mass hysteria on the CD, it is real.

Again. I know how random numbers work. I know no other game of this style has this problem - not so coincidentally, no other game does this stupid predestined roll system.

Jeff, you out there?
 
And no, I'm not obsessed with civ 3, for those all trying to attack me instead of the arguments (which I also asked you wouldn't do, just let Firaxis answer). I'm playing much more Castle Wolfenstein, and working with miniature games, than civ 3. I want to know why the combat works this way, if they think it is a problem (and it will be fixed), and if they don't think its a problem, where we can send saved game files that they can examine.
 
Rhandom.......Why do you expect firaxis to answer your question. I think that it says alot for them that they even take the time to look through these posts, let alone respond to them! You take it one step further...you ask them to explain things. The combat isnt "broken" It works just fine...it just doesnt work the way YOU want it to . All you people who are putting down these aspects think that just becasue you are unsatisfied with the was somthing works every one else is too. That is just wrong, personally I have learned to adapt my stratagies to the combat system.

Just because somthing isnt the best solution for YOU doesnt meen that it isnt for someone else.
 
Are some people having different results?

I do know that you can chew up of a lot of your musketeers attacking fortified units in cities -- unless you have a lot of cannon support. But that is to be expected and fits with the odds as they are published, e.g. 3 attack v. 2 defense, with terrain 3 v 4, or slightly less than even odds.

Indeed, I saw on another tread where people are complaining that Cavalry are too strong! So it appears everyone is having a different experience. I suspect it has to do with the learning curve on such a complex game.

I used the muskteer example because I'm invading China with muskets and cannon. It should be a lot of very challenging fun, and I love a challenge.

France just entered a golden age on the first volley.
 
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