Monthar
Deity
Since Byzantium's UA requires founding a religion it becomes useless if you're not able to found a religion. Unfortunately, the default Byzantium civilization doesn't aid in founding a religion. Therefore I've come up with this simple mod to improve Byzantium's UA.
This mod adds a free shrine in all your cities. This works exactly the same as Carthage's free harbors. That is, you immediately get the free shrine in your capital and all other cities you found or capture, even if you haven't researched Pottery yet. Since the shrine is flagged as free, it also has no maintenance cost just like all other free buildings.
To install, either download and extract the attached .zip file to your "Documents\My Games\Sid Meier's Civilization 5\MODS" folder, or you can grab the mod from the Steam Workshop from in game.
Edit: I caught one minor mistake with version 1. I had the "Affects Saved Game" setting unchecked, so the mod wasn't required by saved created with the mod loaded. Thus the mod wasn't reloading when loading a game that was saved while playing with the mod. I've corrected this and uploaded the change in the v2 zip. The corrected version has also been uploaded to the Steam Workshop.
This mod adds a free shrine in all your cities. This works exactly the same as Carthage's free harbors. That is, you immediately get the free shrine in your capital and all other cities you found or capture, even if you haven't researched Pottery yet. Since the shrine is flagged as free, it also has no maintenance cost just like all other free buildings.
To install, either download and extract the attached .zip file to your "Documents\My Games\Sid Meier's Civilization 5\MODS" folder, or you can grab the mod from the Steam Workshop from in game.
Edit: I caught one minor mistake with version 1. I had the "Affects Saved Game" setting unchecked, so the mod wasn't required by saved created with the mod loaded. Thus the mod wasn't reloading when loading a game that was saved while playing with the mod. I've corrected this and uploaded the change in the v2 zip. The corrected version has also been uploaded to the Steam Workshop.