I think that the addition of strategic resources has added an excellent new dimension to the Civilization series, but think it could be relatively easily improved.
At the moment, as soon as you lose access to a resource, you are completely prevented from building certain units or improvements. I think it would be better if the cost was modified. One of the other complaints I've seen is the low power of gunpowder units, as lack of saltpeter would be crippling.
How about if the cost of building units without the strategic resource was doubled. I think this would make for a better simulation - after all, some nations harvested their people's urine in order to extract saltpetre for gunpowder manufacture .
This way, riflemen can be given an attack rating higher than Knights, without unbalancing the game in favour of the lucky few saltpeter-rich nations.
If this would make too much of a fundamental change to the game's software mechanics, another way would be to introduce new units which are identical to the existing ones, but cost twice as much and don't have the resource dependence (Saltpeter-less mustketman or some such).
At the moment, as soon as you lose access to a resource, you are completely prevented from building certain units or improvements. I think it would be better if the cost was modified. One of the other complaints I've seen is the low power of gunpowder units, as lack of saltpeter would be crippling.
How about if the cost of building units without the strategic resource was doubled. I think this would make for a better simulation - after all, some nations harvested their people's urine in order to extract saltpetre for gunpowder manufacture .
This way, riflemen can be given an attack rating higher than Knights, without unbalancing the game in favour of the lucky few saltpeter-rich nations.
If this would make too much of a fundamental change to the game's software mechanics, another way would be to introduce new units which are identical to the existing ones, but cost twice as much and don't have the resource dependence (Saltpeter-less mustketman or some such).