raystuttgart
Civ4Col Modder
Hi guys,
recently the topic came up again that there is not enough Storage Space in Cities in late game.
Also people are afraid that with all the Goods coming up in branch "Yields" this may even "become worse".
So basically what I would offer to implement is an Improvement (to be built on Plots) that if worked on by a Citizen inside the City gives e.g. 600 additional storage.
(The balancing would of course be fully configurable in XML - so let us not discuss too much about details of numbers.)
Also like e.g. in this concept here, there would need to be at least one plot distance between those, so not 2 of them could be built directly next to each other.
Considering gameplay it is actually also pretty fair, because you have to chose to build this Improvement or another one that e.g. increases Yields.
Additional conditions / aspects:
- Build Costs like e.g. Farm
- Yields +1 Food for Terrain
- Only within City borders of course
- also having an Upgrade for it (Growing Improvement)
- Flatland Only
- It removes Terrain Features
It is actually pretty easy to implement and I even already have the graphics I need.
So basically I am asking if I should implement this or not.
By the way:
AI really does not need it currently - since it basically sells Overflows without penality at 100% price.
(So I would also tell AI to not use it, i.e. configure AI balancing in a way to tell AI: "This is not worth it.")
Comment:
Everybody that does not really like the idea could simply chose to ignore this Improvement.
(I would not change anything in current balancing to make usage of this Improvement necessary.)
Summary:
It is basically just an offer, because effort is really really low.
Let me know if I should implement it or not ... i.e. vote for or against it.
Best regards
Ray
Here is how the improvement would look like:
(Found the graphics in the mod of @Kathy but I do not know who created them.)
recently the topic came up again that there is not enough Storage Space in Cities in late game.
Also people are afraid that with all the Goods coming up in branch "Yields" this may even "become worse".
So basically what I would offer to implement is an Improvement (to be built on Plots) that if worked on by a Citizen inside the City gives e.g. 600 additional storage.
(The balancing would of course be fully configurable in XML - so let us not discuss too much about details of numbers.)
Also like e.g. in this concept here, there would need to be at least one plot distance between those, so not 2 of them could be built directly next to each other.
Considering gameplay it is actually also pretty fair, because you have to chose to build this Improvement or another one that e.g. increases Yields.
Additional conditions / aspects:
- Build Costs like e.g. Farm
- Yields +1 Food for Terrain
- Only within City borders of course
- also having an Upgrade for it (Growing Improvement)
- Flatland Only
- It removes Terrain Features
It is actually pretty easy to implement and I even already have the graphics I need.

So basically I am asking if I should implement this or not.
By the way:
AI really does not need it currently - since it basically sells Overflows without penality at 100% price.
(So I would also tell AI to not use it, i.e. configure AI balancing in a way to tell AI: "This is not worth it.")
Comment:
Everybody that does not really like the idea could simply chose to ignore this Improvement.
(I would not change anything in current balancing to make usage of this Improvement necessary.)
Summary:
It is basically just an offer, because effort is really really low.

Let me know if I should implement it or not ... i.e. vote for or against it.
Best regards
Ray
Here is how the improvement would look like:
(Found the graphics in the mod of @Kathy but I do not know who created them.)
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