Hawe Hawe
Warlord
I like the blight feature, because it adds flavor to the game and the story. On the other hand i hate it because its really a disaster for your economy. Further the scorched earth civs (Clan and Infernals) are forced to this kind of self destruction, because they are inevitably pushing the AC.
So i have some suggestions for improving this event:
1. Destroying all the farms should remain the same. Farms are extremly overpowered anyway.
2. The ressources should not be removed
3. Aditionally a terrain feature like the vanilla fallout could be added on half(?) of the former farms and ressource tiles. Fallout causes unhealth, reduces the food and destroys improvements so it makes the tiles nearly useless.
4. Fallout should only be removable by workers with a mid to late game tech.
5. An exception should be the ork/goblin workers with the inherent ability to remove fallout. So the orcs and barbarians would be able to cope better with the ecological disaster and the rising AC. This could even result in a blight-beelining-strategy, that gives the orc a huge advantage when the blight occurs. And it could force other civs to select a unwanted research path for the tech that allows to remove "Fallout".
What do you think?
So i have some suggestions for improving this event:
1. Destroying all the farms should remain the same. Farms are extremly overpowered anyway.
2. The ressources should not be removed
3. Aditionally a terrain feature like the vanilla fallout could be added on half(?) of the former farms and ressource tiles. Fallout causes unhealth, reduces the food and destroys improvements so it makes the tiles nearly useless.
4. Fallout should only be removable by workers with a mid to late game tech.
5. An exception should be the ork/goblin workers with the inherent ability to remove fallout. So the orcs and barbarians would be able to cope better with the ecological disaster and the rising AC. This could even result in a blight-beelining-strategy, that gives the orc a huge advantage when the blight occurs. And it could force other civs to select a unwanted research path for the tech that allows to remove "Fallout".
What do you think?