Improving performance?

Gary King

Prince
Joined
Dec 24, 2005
Messages
300
What action can I take to improve the BUG mod's performance? Civ 4 is already slow as it is for me, and the BUG mod has slowed it down even more, but I still think it's useful, so I'd like to keep it if possible.
 
The simplest and most productive way is to turn off the PLE (plot list enhancements) options.
 
Or disable a few of its elements, such as the movement bar, upgrade indicator, mission tags, and promotion frame--whichever you can live without. ;)

Also, save and restart BTS when you notice it getting slower. Some people say just ALT + TAB to get out and back in does it for them. On the System tab, make sure that the file logging level is Warning instead of Debug.
 
I tried those suggestions, and the performance is about the same still, so it's still pretty bad. When I run Civ (I'm on a Mac), my computer also builds a 2 GB swap file (I've got 2 GB of RAM), and the game is still really slow. Slow, meaning that during the Modern period, it can take 30 seconds sometimes for a turn to complete, when I'm playing with 6 AI on a Standard map. That doesn't sound right to me. I'm sure that the performance has gotten worse after installing BUG, so any other suggestions are welcome. What I find the most appealing in BUG is the Advanced Scoreboard, so I'd like to keep that at the very least if possible.
 
BUG doesn't do much of anything while the AI is making its moves. Have you played a non-BUG game (horror!) into the modern era and seen better AI turn times?

On thing that might help a little is to disable all of the Python callbacks in XML/PythonCallbacks.xml. Set them all to 0 (except doPillageGold I think) as non-modded games don't use them.
 
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