As it is a goal of Wildmana to make civics that are not that useful compared to other a bit better I think it would also be good to improve some of the Worldwonders that lack power compared to others. In BtS nearly every wonder is something you want to achieve as they give you great boni (which makes Industrious a lot of stronger in Vanilla BtS than in FFH. I almost always remove Industrious from Cassiel's Philosophical/Industrious combo. In BtS this combination is considered too strong to be in the game). Not so in FFH. Some are really fantastic, but some are rather weak. Especially Soul Forge, Temple of Temporance, Mokka's Cauldron and Catacombs Libralus could be improved without big efforts. Temple of Temporance essentially mirrors Notre Dame both flavorwise as mechanicwise. In BtS Notre Dame was improved to grant +2 in every city increasing the value of the wonder a lot. The same could be done for Temple of Temporance. The abilities of Mokka's Cauldron and Soul Forge are fine, but as you won't have enough production in a city in that their abilities are relevant you essentially need an Engineer + a Disciple/Great Bard to use it effectively. Mokka's Cauldron could be an equipment like Syliven's Perfect Harp or Dragon's Hoard (which would make a lot of sense). Even if the Cauldron is quite big - so is The Dragon's Hoard. For Soul Forge it would not make a lot of sense to be equipable. You could allow that its effect counts every defeated unit in your borders which would be quite strong but IMHO still fair as Soul Forge is a lategame wonder and production values during this game phase are anyway quite high (about 60-70 hammers per turn should not be a rarity) Thus you need about 5 units to be killed to accelerate your production by 1 turn. You could count slaves sacrificed for production as killed units. IMHO would make a lot of sense flavorwise and should not be too strong. You could at least increase the radius for it to trigger by 1 or 2 as right now it only works if a unit within 1 tile radius dies. Catacomb Libralus would be fine if you didn't need a Mage Guild to build it. But as adepts are anyway quite expensive you will only have about 2 or 3 cities that will have enough production to make it worthwhile building adepts you could just build three mage guilds in those cities investing less production for the same effect. The sideeffect of the wonder (+4 and and one sciencist slot) IMHO is not big enough to justify the costs. This could be solved easily: Either remove the requirement of a Mage Guild to build the wonder or improve Mage Guilds so they are also useful in cities without a good production rate by adding something like +2 per Mage Guild or at least 1 sage slot. Or add another sideeffect to the wonder like arcane units built in the city with the Catacomb gain an additional free promotion or something similar.