Improving war in CIV6

greedyjawa

Chieftain
Joined
Jan 29, 2018
Messages
3
Ideas:
- You need a general for each army you have. You start the game with one general.

- Units you build can now be part of the city garrison or join any army within city borders.

- Army's strength is determined by the amount of units in army + general's level. (could add *better horses* *larger spears* *battle worn* *emperors guards* or any other buff-debuff)

- Generals have loyalty (can be bribed/rebel if loyalty is low, or a variety of reasons (ordered to attack rebels, bounty of spoils is too big and they declare their own empire, etc.) and personalities (aggressive, impatient, etc...)

- Battles are resolved automatically, same as now. You have some control of the battle before it begins by ordering how aggressive your general/army should approach it (all in, light skirmish, do not engage, leave decision to general, etc..)

- Scouts, specialized units and generals can be moved as separate units.

-Army's can have different formations, and generals can have eureka moments and discover new formations.

-Great generals increase all general's loyalty. It adds its personal guard and its special formation to the army. They can be moved in/out of any army at will.

-Armies are affected by the terrain they fight in and the amount of units they have. Higher level generals are better at managing bigger armies.

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I've been playing since Civ 3, and although war has always been an integral part of the game, it has yet to feel as you are managing an empire just because I'm sending a puny unit to defend my whole city, whereas in history, empires were forged by armies and their generals decisions with it.

Id love to read what you guys think and add or remove ideas from the list.
 
reminds me a bit of how war works in eu4
so does an army take up one tile?
 
In truth, the scale and scope of Civ6 does not match the scale of the military units provided. Civ6 is a grand strategy game played over 'thousands' of years. However, we are given tactical and operational level units to wage war with on a map of strategic scale.

Based on the scale of the game, there should be no great variety of specialized units. All that would be needed are units to represent armies, fleets, air forces, and air defense systems and little else. Every army would already include armor, infantry, artillery and other support units. Likewise, a fleet would consist of carriers, missile cruisers and assorted escort and support vessels. Lone missile subs, however, would be appropriate.

Of course, this would be less fun for the average player and I understand that. Players prefer seeing all the specialized units and using them in tactical maneuvers despite the fact it doesn't quite match the scale of the terrain. Its all good, but one should keep in mind the true scale of the game and how this affects the overall feel of warfare in Civ6.
 
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