In Desperate Need of Help!

Nothingspace

Chieftain
Joined
Mar 17, 2008
Messages
9
Hey all,

I just got back into C3C a few days ago, and I've been trying to ramp up my difficulty levels. For Civ II, I was able to compete easily on the highest difficulty, but with Civ III, particularly C3C, I'm lucky to be able to get past Warlord. I gave Regent a shot the other day, with only seven opponents (Most Agressive, Raging Barbarians, the rest Random) - For the most part, I did decently, but after a short while, they all declare war on me, and I end up fighting a six-front war, and I can't keep up.

So, I guess my questions are a few -

First, how the balls do you compete on levels higher than Warlord? I've read the city spacing discussions, and I absolutely hate having to space my cities closer in order to compete. I can live with CxxC, but CxC seems unacceptable to me. Not quite sure why.

But more than that, on Monarch and above, I don't even get the time to pump out a settler before 3000 BC or so, unless I get absolutely amazing starting positioning.

I gave Sid a try, but upon completion of my first city, I'm literally being assaulted by Knights.

So, what's the secret? Is Sid just meant to be a "last as long as you can before the AI sticks it to you?" Or is there some massive secret that I'm not getting?

Much in the same vein, I'm not a big fan of military, but it seems mandatory to win any game. I defend my cities (In my last game on Regent, I had at least two Hoplites per city with the Great Wall), but even after crippling one of my opponents down to four cities, it only took him a handful of turns after the Peace Treaty to have 60 more units (He marched them through my territory while at war with another Computer Opponent). After twenty or so turns at war with Carthage, I notice a horde of forty Numidian Mercs marching towards me, which doesn't really bother me a whole lot - I've got an equal amount of Hoplites in my cities, all behind walls - But even attacking Numidian Mercs on plains with Medieval Infantry and Knights, I lose often (Usually Regular vs. Regular or Veteran vs. Veteran - I make every attempt to give myself better results), even on the attack (Where I should be favored to win, right?).

I guess my big holdup is that I often don't want to restrict my gameplay to military conquest - Sometimes I want to win through Culture or Population. I consider Culture my strongpoint (As any new player would, I suppose), but at some point in the game, things begin spiraling quickly out of control.

Particularly on higher levels of play, I've never gotten out of B.C. alive, let alone anywhere remotely successful - I'm lucky to bust 1000 points, whereas with Chieftain and/or Warlord, I'll easily hit 5,000 or more. I've read a lot of the single player suggestions as well, and none of them seem even remotely ground-breaking.

In either case, any help is welcome. Thanks!

Edit: Couple other things. I notice a lot of discussion about rivers and luxuries, but there are often many games where I see neither all game. I can't imagine high-level play being possible without ridiculously favorable conditions on all fronts.

 
Hey all,

I just got back into C3C a few days ago, and I've been trying to ramp up my difficulty levels. For Civ II, I was able to compete easily on the highest difficulty, but with Civ III, particularly C3C, I'm lucky to be able to get past Warlord. I gave Regent a shot the other day, with only seven opponents (Most Agressive, Raging Barbarians, the rest Random) - For the most part, I did decently, but after a short while, they all declare war on me, and I end up fighting a six-front war, and I can't keep up.
You anwered most part when you said that you put the AI on most agressive - put it on normal first. They will attack you less.

So, I guess my questions are a few -

First, how the balls do you compete on levels higher than Warlord? I've read the city spacing discussions, and I absolutely hate having to space my cities closer in order to compete. I can live with CxxC, but CxC seems unacceptable to me. Not quite sure why.
Ahhhh. I know why: you're a Civ 2 player. ;)
Just tell yourself that a city won't grow beyond 12 any time soon, before you get sanitation that is. So more than 12 tiles per city is a waste. Do the math.
My rule of thumb is that cities are about 3 tiles away from each other (one roaded movement). Give and take some fresh water or recources.

I don't know for higher levels. I take it step by step and playing a Regent game now.
.
PS. welcome to the forums. Good thing you checked your spelling :goodjob:
 
I always do. I Administrate a handful of forums myself, so I like perpetuating good forum etiquette.

And yeah, Civ II is what I began with - I hold it dear to my heart. My setup there (CxxxC, staggered to fit into city resource notches) was amazingly effective. And here, I guess not so much. =D

So, another situation to add to the above - I just started another Regent game with the Zulu - And in all four directions, the space where I'd put my city was blocked off - Mountains in two directions and ocean in the other two - Which I tried to work around by trying out different Capitol positions, but in every instance, it would have taken me three or four turns to set up something decent - So do I just scrap the game and try again? I guess all I really want is a game where I actually get to learn Metallurgy without the game slipping from my grasp. A nice, even challenge all-around. =D

In either case, thanks for the advice!

 
Im not sure excatly about higher then regent but on regent i can space the citys enough to where there borders just connect which I think is cxxxc and i do perfectly fine although i havent finished a game yet.
 
Like Theov said, welcome to CFC, Nothingspace!

Before I take a stab at your questions, let me just say that I'm going to advocate war and moderately tight city spacing. As you've read the current threads on city spacing, this won't come as a surprise.

Also, one of the best ways to get advice around here is to post a save and turnlog. That will allow some of our resident players to look into your game and they can really see what's going on.

Hey all,

I just got back into C3C a few days ago, and I've been trying to ramp up my difficulty levels. For Civ II, I was able to compete easily on the highest difficulty, but with Civ III, particularly C3C, I'm lucky to be able to get past Warlord. I gave Regent a shot the other day, with only seven opponents (Most Agressive, Raging Barbarians, the rest Random) - For the most part, I did decently, but after a short while, they all declare war on me, and I end up fighting a six-front war, and I can't keep up.
Theov already saw this one. Most Aggressive and Raging Barbs are pretty much ensuring that you're fighting all the time. If you love war, that's fine. If you're going to play as a peaceful builder, not so much. If you're looking to increase the difficulty, notch it back to average aggression and roaming or restless barbs. That way, you get a feel for the "standard" game at the higher level, before you start adding more obstacles to your own path (like increased aggression).

Also, what size map did you use? You mentioned seven opponents. If you're decreasing the number of opponents, IIUC, that has an effect on the availability of resources. I'm not sure of the exact mechanics, unfortunately. I'll have to leave that for someone who knows more than I.

If they're ganging up on you, there's a good chance that they see you as weak. What did your advisor have to say about your military vs. theirs? Also, if someone declares war on you, go make some alliances against them. Your allies may or may not be particularly helpful, but it keeps them from allying against you, at least for a little while.

So, I guess my questions are a few -

First, how the balls do you compete on levels higher than Warlord? I've read the city spacing discussions, and I absolutely hate having to space my cities closer in order to compete. I can live with CxxC, but CxC seems unacceptable to me. Not quite sure why.
First of all, don't play a game that you hate. No sense in that. I usually try to put CxxxC around the capitol, then shrink it to CxxC, and on down to CxC for the specialist farms.

But more than that, on Monarch and above, I don't even get the time to pump out a settler before 3000 BC or so, unless I get absolutely amazing starting positioning.
I can't recall off the top of my head how fast my first settler comes out. What exactly is the problem here? Is the AI out-expanding you?

Much in the same vein, I'm not a big fan of military, but it seems mandatory to win any game. I defend my cities (In my last game on Regent, I had at least two Hoplites per city with the Great Wall), . . . .
This looks like it's about to get off into the discussion of :
  • How many cities did you have?
  • Are you putting defenders in every city?
  • Are you building every available improvement?
  • What government are you using?
  • How many wonders are you building?

. . . . but even after crippling one of my opponents down to four cities, it only took him a handful of turns after the Peace Treaty to have 60 more units (He marched them through my territory while at war with another Computer Opponent).
If you took him to 4 cities and he turned right around and came at you with 60 units at Regent, how many cities did he start with before the war? Sounds like you already had a runaway AI on your hands.


After twenty or so turns at war with Carthage, I notice a horde of forty Numidian Mercs marching towards me, which doesn't really bother me a whole lot - I've got an equal amount of Hoplites in my cities, all behind walls - But even attacking Numidian Mercs on plains with Medieval Infantry and Knights, I lose often (Usually Regular vs. Regular or Veteran vs. Veteran - I make every attempt to give myself better results), even on the attack (Where I should be favored to win, right?).
Sounds like: (1) you're letting the AI build up too far before going to war if they can come up with 40 Numidians; (2) you may not be using enough artillery; and (3) you're building regulars.

I guess my big holdup is that I often don't want to restrict my gameplay to military conquest - Sometimes I want to win through Culture or Population. I consider Culture my strongpoint (As any new player would, I suppose), but at some point in the game, things begin spiraling quickly out of control.
I don't build much culture, but, from what I understand, even if you're planning on a culture win, aggressive conquest can be very helpful, even if all it does is hinder the AI and open up space for you too build more cities and, consequently, more culture.

Edit: Couple other things. I notice a lot of discussion about rivers and luxuries, but there are often many games where I see neither all game. I can't imagine high-level play being possible without ridiculously favorable conditions on all fronts.
The lux question may be related to having fewer opponents, but I'm not sure. I think the river question is more closely related to map settings. What settings are you using?
 
I would forget Sid for a while - it is a different game and requires different strategies from "normal" civ.

If you post a save, lots of helpful people will provide personal advice (some of it might even be good advice :mischief:).
 
Also read this http://www.civfanatics.com/civ3/strategy/ especially the wonder addiction.

The key to the good game is starting out - expanding your civilization as much as possible, build as many cities possible wherever they will fit in CxxC style. Read few pages, take look at settler factories.

*Try to play on warlord, or even on chieftain to get hang of rapid expansion phase (early ages where you have to settle as much as possible).

* Defend your cities with atleast one defense unit, one defense and one-two offense unit in border cities what might get attacked, 2-3 horses that cover your main area are enough to take out 'landings' that AI tries. This will least give some basic protection (For you Sid players offense is the key, but for new player defense can help alot.

* Defense comes first, good offense is good defense !
* If you want culture make sure your cities are well defended and AI is not bigger than you, then start building it, but don't forget about possible attacks.

*If AI is bigger than you, dogpile surrounding nations on him and elimnate rest of soldiers he send towards you, you might even gain land!
 
"Nothingspace"

"I just got back into C3C a few days ago, and I've been trying to ramp up my difficulty levels. For Civ II, I was able to compete easily on the highest difficulty, but with Civ III, particularly C3C, I'm lucky to be able to get past Warlord."

Civ2 was a just too easy as it was full of exploits and game flaws, such as killing a whole stack with one superior unit. I loved the game, but forget it as it has no bearing on III.

"I gave Regent a shot the other day, with only seven opponents (Most Agressive, Raging Barbarians, the rest Random) - For the most part, I did decently, but after a short while, they all declare war on me, and I end up fighting a six-front war, and I can't keep up."

Fighting 6 civs on Regent is too easy, you should not have any problem with that as it can be done on much higher levels. The thing is they would not want to fight you, IF you were not weak.

Ok, some times they would, but that is mainly when they are doomed any how.

Most Aggressive does not seem to have much of an impact, but raging barb does, but not much on Regent. You still have a 200 bonus Vs barbs. On deity and sid it is zero, so they are not to be trifled with by your warriors and horses.

If you are concerned about barbs,m just do not let any land fall under the fog.

"First, how the balls do you compete on levels higher than Warlord? I've read the city spacing discussions, and I absolutely hate having to space my cities closer in order to compete. I can live with CxxC, but CxC seems unacceptable to me. Not quite sure why."

Warlord/Regent and Monarch you can use any spacing you want. Emperor it is not a problem, but you have to have some knowledge of the game to stay out of trouble.

Some where around Emperor, you should drop back to CxxC for a number of reasons. It is not mandatory, but it is better. CxC is for special conditions and is not really a large enough factor to be dealt with here.

The way you handle levels as you move up is to manage workers better and better. To handle you towns better and to know what is going to be coming and when and be prepared to shift to the next phase in time.

"But more than that, on Monarch and above, I don't even get the time to pump out a settler before 3000 BC or so, unless I get absolutely amazing starting positioning."

3000BC is 20 turns into the game you probably did something like warrior/warrior and maybe a third one, then started a settler. This is fine for most games and will take you 20 turns to get to size 3 with a +2 food town.

You will not have many shields into a settler, if any, so 3000bc is usually too soon. On Monarch you can afford to wait and get to size 5 to start settler, unless you have a food bonus.

IOW I would not be popping out a settler on 3000bc, unless I had a special situation.

"I gave Sid a try, but upon completion of my first city, I'm literally being assaulted by Knights."

I have played scores of Sid games, but I never saw Knight that soon, it only seems that way. They need 20 techs to get to Chiv and the need a bit of time. You should have down a few towns by turn 60 and they will not be out of the AA by then.

"So, what's the secret? Is Sid just meant to be a "last as long as you can before the AI sticks it to you?" Or is there some massive secret that I'm not getting?"

You can beat Sid, it just takes a lot of experience and favorable set of conditions. That really means stay off of Pangea on std maps. Use one of a handful of civs on std continents or large pangea maps.

Island maps are much easier and a few additional civs will work. It is crazy to expect to beat Sid, if you are struggling at Regent. The AI is on even footing at Regent with you, on Sid they start with 2 extra settlers and pay 40%, while you pay 100%.

Did I mention the 18 troops they start with?
 
Preface: Ye Gods, skytower power abound! Sorry, I like big posts.

Well, fellas. Thanks for the more-than-warm welcome. It seems as though a lot of my problems are sort of self-created. I do want to respond to a few things, though.

First, my saves are all pre-v1.22, so I doubt it'll work with anyone's current game. Patching shouldn't be a big deal, but I can be so damned lethargic sometimes. =D

Newbie Civer: That's what I try to do. CxxxC, staggered either to the left or right so all cities interlock. It leaves some space in the center, and I don't remember ever accounting for that.

Aabraxan:

The reason I go with most aggressive and Raging Hordes is likely because of my extensive Civ 2 Experience. I used to put everything at max and go hog-wild. I'll keep in mind that it has a larger impact here.

I'll give a bit more info on the specific game -

Details said:
I was on a huge map, Random land mass (Which ended up as Pangaea, 70% water, I believe), seven other opponents. My opponents were Rome, Carthage, Germany, Byzantium, Portugal, Russia, France, and Egypt (is that eight? I guess it is).

My first run of the game was pretty awful - As I said, six-way gang-up. During this version, my army was comparable to everyone else's, I had the easy culture advantage, and nearly double the cities that everyone else did. Byzantium got on my bad side, and I took them out quickly (they were the weakest civ), but then Carthage got a bit big for their britches, and started demanding techs from me. I refused, and they declared war, pulling Germany and France into the fray.

So, that's when I first visited and read a couple articles. So, my second run went a bit better - I started spacing my cities one closer, and it made quite a difference. I had 16 cities by 1500 B.C. or so, but again, Carthage got a bit too high-and-mighty and this time, they had Knights. I had three armies (One Ancient Cavalry/Horseman Army, two Knight Armies) wiped out from full by Knight stacks that came quite literally out of nowhere (T'was my own fault for leaving them with but a single Hoplite for defense, but hey - I thought 17 HP was a rather decent amount for defending).

So, enter my third run - The one I'm working on now. Again, spaced my cities closer, took Byzantium down to four cities, took Portugal down to three cities, and I started bribing the other lords early so as to get them to Polite. I got a string of goodie huts early, earning myself both Polytheism and Mathematics early on which I traded to fill in all of my science holes and to get a bunch of cash.

In this version, my military was unmatched, and they still ganged up on me. Of course, I re-loaded, and began counter-measures early, as I said - Started bribing these dudes, and it's turned out well thusfar. Apparently, Carthage is on good terms with everyone else, so I can't enter into military alliances with any of them - The best I've been able to do is bribe them all to Polite, but they haven't attacked me on this third go-around yet, so I'm doing decently thusfar.

So, it's about 660 AD right now, I'm studying Gunpowder, and I just built Sun Tzu's War Academy and Leonardo's Hut, and subsequently upgraded all of my warriors and horsemen to Medieval and Knights, respectively, and I'm moving all of my Knight and Ancient Cavalry stacks with a line of Hoplites, keeping mostly to mountains where I can be within two spaces of a Carthaginian city. They have oodles of Numidian Mercs, and just finished the Knights Templar, but Carthage (The capitol) is within two cities of his border with me, and I think I can charge in, grab the capitol (I ended up with both Lisbon and Constantinople from my bouts with Byzantium and Portugal), and my only other fear from there will be France. I'm still on Despotism, amazingly, but it's working for my military endeavors. Right after I cripple Carthage, I'm going to flip to Republic or Monarchy (I'm really leaning towards Monarchy due to how military I have to be - Hell, maybe even Feudalism), and I'll go from there. My workers are going slowly around my core, but they've finished my capitol, and I just dropped a Forbidden Palace in Constantinople (The other side of my empire), which sent production into overtime. I guess that's how I'm still competing with Despotism.

Okay. With that out of the way.

Specialist Farms? I'm not familiar with that at all - I assume those are the cities that are too far out to produce anything due to corruption, but most of those cities are always on the front lines (Captured Cities), and always on military for defenses, as my back lines are busy producing city improvements.

On Monarch and above, the AI is massively out-expanding me. For Regent and below, I can have two or three cities by 3000 AD (Oftentimes supplied by a goodie hut for a city or settler), and as I said - On Regent, I was at sixteen cities by either 1500 or 1000 B.C. On Monarch, and on the handful of higher games I've played, I don't stand a chance. It's not even a matter of having an expansion phase, I can't even get started before they out-class me in every area.

For instance, I played a Zulu game, Monarch, Archipelago, Max Opponents on Least aggressive. My scout hit a goodie hut that turned into my second city on the third turn, so I thought, "Hot damn, I might have a chance this time!" So, here's what I do - My first few turns for any new city are usually Warrior, Settler - Under most circumstances, the warrior takes between 5-10 turns, and the settler takes between 10 and 15 - Which puts me almost exactly to where my cities pop up to level 3. So, my settlers come shooting out of the gates as soon as I can get them. But on Monarch, things seem to go slower. My cities seem to take longer to level up to 3, and I can oftentimes pump out two or three scouts/warriors or a barracks/archer/walls before I can start on the Settler. So, long story short - I get up to the other part of this massive continent I'm on (Some Archipelago!), I run into the Arabs, who just happen to have three more cities than I do (This was around 1000 B.C. or so), despite my accelerated start. I thought that they just got lucky, and sent a Galley over to the next continent, only to find the same situation with the English. I sent my scout further out, and Babylon was doing the same thing. They were all ahead of me. And that was discouraging, to say the least.

On higher levels than Monarch, it only gets worse. Their city counts and tech researches start becoming exponential over mine, and the game becomes a "How long can you survive before these dudes get tired of you?"

To answer your bullet-list:

1. Many. Probably 50 or so in all three versions of this Grecian game I'm running.

2. Like I said, it depends. I'm usually light on the military, particularly after a war, and I always let the AI initiate - But during these games, I usually kept 2 Hoplites per city. When they AI declares, I flip into war-mode, and start producing Swordsmen or Horsemen or Knights, depending upon the situation-at-hand.

3. Ideally, I like to. But on higher difficulties, I don't get a chance to. I have to build massive militaries just to stave off attacks, and my cities lack for it. Later in the game, improvements like granaries, barracks, harbors, walls for my core cities that they'll never each, and so on aren't necessary.

In kind, a dilemma: Let's say that I don't have enough workers or military units, usually. But my military expenditures are always maxed, and I begin losing money to troop upkeep. So, problem: I either sacrifice my science to keep my head above water, and lose ground there, or sacrifice my military, and start getting attacked. This is perhaps my largest problem - My workers are constantly at work, and I'd like to field more, but it's a catch-22 for me.

4. Governments... I usually bee-line for Monarchy, and pick up Republic in a trade a bit later. This game, I've been all three, and none have worked out ideally. My Despotism cripples my Wonder production (Yes, I'm a wonder addict. I'm the dude who builds every last one of 'em - Except when the AI beats me to 'em, which is often). Monarchy has been the best for me, but with my workers being as slow as they have been, the switch is extremely hard to justify. I'm just now getting to the point where it'd really end up being profitable, and I can't afford the 6-turn Anarchy during a war of this size. Republic has been trash - My empire isn't large enough to make it worthwhile, Production goes down when I switch, and I can't do War Weariness this game. In most cases, it's my ideal Government (Democracy has never really worked for me, strangely), but this time around, I'm just too military to be able to support it.

5. Wonders... lemme check. Athens has the Hanging Gardens and Temple of Artemis. Lisbon (Captured) has The Oracle and The Great Wall, Sparta just finished Sun Tzu's Art of War, Argos just finished Leonardo's Workshop, And Constantinople has the Forbidden Palace. Oh, and Thessalonica has The Statue of Zeus. I got Ivory early on, so I figured it'd give me a military boost. Like I said, I want to build all of the wonders, but I realize that it isn't necessary, and I focus on the stuff I really need - Temple of Artemis was my first, and it's a Godsend. In games where I don't get any Luxuries (And there's a lot of 'em), the Temple of Artemis is a requisite. My cities don't have time to build Temples individually, and with unhappy citizens popping up at City Size 3, it makes it hard to function without it. I keep my luxury at 10-20% usually, and split the rest between taxes and science, keeping science maxed where I can. Hanging Gardens is another one that I over-value, it was better in Civ 2 than it is here. I try for The Colossus and Pyramids, Oracle if I do have time for Temples - And usually, if I'm ahead in Science, I'll beat every other Civ to every wonder after Ancient.

Insofar as Byzantine, they were the strongest pre-war, but I took Adrianople and Constantinople quite easily, and all he had was four other cities. So, he started with six. I was absolutely baffled. They're all archers and spearmen, it seems, but every five spaces in my territory is another Byzantium unit, and it's almost freaking me out. 40 or so turns after my war with Byzantine, Portugal attacked me, and I had everyone gang up on them, and that's when the wave after wave of units started marching through my territory. I didn't think four cities had that kind of production value, but go fig.

Your three points on military - I usually don't touch the AI unless they initiate. And as I type this, that sounds really backwards to me too, actually. So yeah, they get to build unfettered, really. I try my best to use artillery, but they're too slow to keep up with my Horsemen/Ancient Cavalry/Knights, and they usually get left behind. I like the fast-moving units over Swordsmen and such, as they get to retreat, and I can just cycle them if they get injured. I do use Regulars, and quite a bit. But most of them promote to Veteran during the first few combats with opposing regulars, and then on up to Elite from there. And now that I have the War Academy, nothing I build will be regular anymore. So things are looking up in that regard.

As for map settings - It varies. My ideal setup is usually Huge, Continents, Wet, Warm, 5 Billion. This time around, I think I went entirely random, and I just got an odd pull.

Northern Wolf: Thanks for the link! That'll help. I usually don't invest in offensive units until I'm attacked, I might change that strategy up here soon.

Nergal: Ooh, that looks helpful. I'll give that a try. Now, as for that first scenario, he irrigates the cattle first? Generally, my first priority is to road out the three spaces to get to the location of my next city. This reduces the time it takes for me to get there by a lot.

Edit: Wait, river. Nevermind. =D

Hm, so he builds a Granary first? That seems counter-productive if Settling as quickly as possible is the priority. I can see why you want one, but it doesn't seem like the right timing. Plus which, I've usually already got three cities by the time he has his first settler. Maybe I'm doing things backwards.

Ahhh, Settler factory. Sorry for the commentary, but I'm kinda baffled by this style of play. When I build my capitol, it's always been my absolute number 1 priority to get a Settler, get it out, and get my second city.

Couple other things: I never rush anything while under Despotism. I assume that it comes with some sort of PR hit due to the "These are OUR people" schtick. Am I misinformed there? Because my cities often sit at size 6, which is another problem, but when I'm on 30 turns to a Temple, it's hard to keep that down.

vmxa: Well, that's kinda where my problem comes from. I shouldn't be having problems with six opponents on Regent, but I'm obviously doing something not-quite right if I can't compete on one of the easier difficulties.

And yeah, I usually go Warrior/Settler or Warrior/Warrior/Settler, right out of the gates. Mostly because of two things - Unhappy citizens at higher game levels, and because when I go over the histograph at the end-of-game, the AI drops their first city ASAP as well. I assumed that's how I beat them to the punch.

Maybe it was Ancient Cavalry or a UU from some random civ, but whatever it was, it wasn't a horseman. =D

I'll give these a try, fellas. Thanks for the help! If you have any more tips based upon what I gave here, I'll be more than happy to receive 'em.

Edit: Couple other things. What do you do in situations where you don't see luxuries, or Iron, or horses? And I take it Reputation isn't big on your guys' lists either? Also, I've never seen options for buying or trading world/territory maps or contacts. Fluke?

 
. . . . First, my saves are all pre-v1.22, so I doubt it'll work with anyone's current game. Patching shouldn't be a big deal, but I can be so damned lethargic sometimes. =D
I think the patches are available on this site, but I've never looked for them, so I'm not sure.
. . . . Specialist Farms? I'm not familiar with that at all - I assume those are the cities that are too far out to produce anything due to corruption, . . . .
Exactly. Specialist output isn't affected by corruption, so a scientist in the hinterlands puts 3 beakers in the bin, just like a scientist in your capitol would.

but most of those cities are always on the front lines (Captured Cities), and always on military for defenses, as my back lines are busy producing city improvements.
The question on improvements is: Are you building what you need for your empire to have? Or are you building stuff because you can? Don't build improvements just because you can. Not every town needs, or can even benefit from a market, bank, stock market, library, university, temple, cathedral and barracks.

. . . . On Monarch and above, the AI is massively out-expanding me. For Regent and below, I can have two or three cities by 3000 AD (Oftentimes supplied by a goodie hut for a city or settler), and as I said - On Regent, I was at sixteen cities by either 1500 or 1000 B.C. On Monarch, and on the handful of higher games I've played, I don't stand a chance. It's not even a matter of having an expansion phase, I can't even get started before they out-class me in every area.
Build costs are the same for the human as they are for the AI at Regent. At Monarch, the AI gets a small discount. My hunch is that you're basically building every improvement that you can in your core cities. Build only those improvements that you need. Build lots and lots of military, workers and settlers. In the early game, expand as fast as you can until you run out of room. Then go to war and expand more.

As an educational exercise, I suggest playing at least one game in which you skip building any Ancient Wonders. Capture them if you can, but do not build them. In fact, build nothing but military, settlers, barracks, and workers until you leave the Ancient Age. You'll be amazed at how fast expansion goes under those conditions.

. . . .
1. Many. Probably 50 or so in all three versions of this Grecian game I'm running.
At 50 cities, you ought to be able to handle a Monarch AI. Is that after a war or 2?

2. Like I said, it depends. I'm usually light on the military, particularly after a war, and I always let the AI initiate - But during these games, I usually kept 2 Hoplites per city. When they AI declares, I flip into war-mode, and start producing Swordsmen or Horsemen or Knights, depending upon the situation-at-hand.
In 4000 BC, you know you'll go to war eventually. Don't wait until they come after you to start building attackers. By that point, the AI has already determined that you're weak.

3. Ideally, I like to. But on higher difficulties, I don't get a chance to. I have to build massive militaries just to stave off attacks, and my cities lack for it. Later in the game, improvements like granaries, barracks, harbors, walls for my core cities that they'll never each, and so on aren't necessary.
This is costing you. Part of the decision process about improvements is based on your chosen victory condition. See my comment above about improvements.

In kind, a dilemma: Let's say that I don't have enough workers or military units, usually. But my military expenditures are always maxed, and I begin losing money to troop upkeep. So, problem: I either sacrifice my science to keep my head above water, and lose ground there, or sacrifice my military, and start getting attacked. This is perhaps my largest problem - My workers are constantly at work, and I'd like to field more, but it's a catch-22 for me.
Or don't build so many improvements in the first place.
4. Governments... I usually bee-line for Monarchy, and pick up Republic in a trade a bit later. This game, I've been all three, and none have worked out ideally.
That means 2 anarchies. That's painful. Monarchy is a little easier to handle, as there's no war weariness. However, Republic is generally considered the best all-around government. Be warned, however, that Republic is a bit more fiddly than Monarchy.

Knowing that you're in Monarchy tells me that the Hoplites that you're keeping in your cities are keeping people content, which they won't do under Republic. OTOH, if you were a Republic, you could move those Hoplites to the front line.

My Despotism cripples my Wonder production (Yes, I'm a wonder addict. . . . . 5. Wonders... lemme check. . . . . Hanging Gardens and Temple of Artemis. . . . . Sparta just finished Sun Tzu's Art of War, Argos just finished Leonardo's Workshop . . . . Thessalonica has The Statue of Zeus. . . . .
Off to the War Academy with you! "The Four Rules of Wonder Addiction" by Ision, please. ;)

Great Wonders are powerful and fun. But they're also huge investments. Each one of those tied up a major producer for dozens of turns.

. . . I got Ivory early on, so I figured it'd give me a military boost. Like I said, I want to build all of the wonders, but I realize that it isn't necessary, and I focus on the stuff I really need - Temple of Artemis was my first, and it's a Godsend. In games where I don't get any Luxuries (And there's a lot of 'em), the Temple of Artemis is a requisite. My cities don't have time to build Temples individually, and with unhappy citizens popping up at City Size 3, it makes it hard to function without it.
I'm just the other way around. The SoZ can be a game-breaker. Build a rax in the city that builds them, get a stack together and to whack a neighbor.

As for luxuries, temples and the ToA, the lux slider is your friend. Now, this the part where the temple debate takes off. One of the common debates around here is about whether temples are worth building. I say, "It depends on your victory condition." I don't generally build them. I just like to go beat up my neighbors, and that gets me access to luxuries and resources. However, if you're playing for a culture win, you've got a different situation on your hands.

I keep my luxury at 10-20% usually, and split the rest between taxes and science, keeping science maxed where I can. Hanging Gardens is another one that I over-value, it was better in Civ 2 than it is here. I try for The Colossus and Pyramids, Oracle if I do have time for Temples - And usually, if I'm ahead in Science, I'll beat every other Civ to every wonder after Ancient.
If you can do that, you can beat Monarch.

. . . . I do use Regulars, and quite a bit. But most of them promote to Veteran during the first few combats with opposing regulars, and then on up to Elite from there.
You'll have to build a few regular warriors in the very early game. Otherwise try to build vets. Vets survive better. They also don't have as far to go to become elite. Once they're elites, they have a shot at generating leaders. Once you get a few raxes up, try not to build any more regulars.

Couple other things: I never rush anything while under Despotism. I assume that it comes with some sort of PR hit due to the "These are OUR people" schtick. Am I misinformed there?
No, whipping makes people unhappy. I don't rush much in despo either, but sometimes it can't be avoided.

. . . . Edit: Couple other things. What do you do in situations where you don't see luxuries, or Iron, or horses? And I take it Reputation isn't big on your guys' lists either? Also, I've never seen options for buying or trading world/territory maps or contacts. Fluke?

If you lack a resource or luxury, trade for it or go conquer it. Either way, you get access to it. Try to keep your reputation spotless. But don't confuse reputation and attitude. Reputation is based on trading and keeping your word. Attitude is based on warfare. They can be furious with you (attitude), but they will still trade with you (reputation).

Map trading comes much later in the game. I forget the exact tech right now, though.
 
Very good, then. This is a gigantic help - I've been playing the Grecian game, flipped all of my cities to knights, and I'm tearing through the other civs - Still on Despotism, but I'ma flip to republic, power down my military, and just glide on science until I can get a unit advantage over France (The only real power left - They're equals with me at the moment), and see how things turn out. =D

Thanks again, fellas!
 
I usually build a settler before my granary it doesnt really hurt it much. I'd say my normal build order is a warrior, or some kind of scout. If I'm playing the Germans, who start with the ability to dish out archers, I'll build an archer, and maybe another to garrision the town. Then a settler, get a second town going and build a granary. Chop forest for the granary. There arent any hard and fast rules. On Monarch plus build units, get the workers sorting out your infrastructure, then build the odd improvement. Barracks, marketplaces, libraries. nothing much more than that. Harbours and aqueducts if you need them. As Aabraxan pointed out its dependent on the victory condition you want. But it depends on terrain too and your neighbours. For Conquest of Domination, its units, build them and dont stop. Diplomatic is easy, I find spaceship the hardest, Republic, and build lots of libraries and universities. Spaceship is the one case where I would build wonders like Newtons University, get science output up as far as it can.
 
WHOA LOOOOOOOOOOOOOOOONG posts!

Northern Wolf: Thanks for the link! That'll help. I usually don't invest in offensive units until I'm attacked, I might change that strategy up here soon.

Northen Wolf.

Realy, try STOP building wonders, they will only slow you down.
Spoiler To Improve your skills :
[The Four Rules of Wonder Addiction]

It IS painful to be without great granary (pyramids) or Tzun Tzus Art of War. Statue of Zeus gives good offense unit early on, but all those great wonders make you WEAK. Don't build them, even if you need them.

Not all cities need improvements, It is useless to build a bank/market in a 3 gc town. What is the use of harbor if you got one to trade overseas and your town won't benifit of it, if town needs it to grow, then build one, if not, it is waste of time? No use of building libraries far of your core, rather leave those towns alone as specialsts farm or build a courthouse.

Share your core into two equal halves, sort it by sciense output. Towns that produce more science start producing library/uni other towns PRODUCE OFFENSE UNITS/SETTLERS.

Those towns near border produce barracks (maybe temple/library for borders) and produce units, by the time border cities have finished one unit, your core 1 core town should have produced around 2 units more.

No great wonders, forget about them. Choose one wonder that you will build entire game...

Have least 2 workers per town you have.

Protect your cities with 1 defense and 1-2 offense units. But NEVER stop producing units.

Your military is going to cost you alot, for that you need towns above size 6 at size 7 they will support more units. Do not afraid to lower your science slider onto 40% IF you need it, even ancient army is better than no army!

Are you producing veteran units? Every town that produces offense/defense unit should have barracks in it. Regulars are not worth it. With veteran units you have 25% bigger chance to win battles and lots of bigger chanse to get elite units/armies.
 
But NEVER stop producing units.

This is assuming you wan to conquer the world, Its pointless to have units if you don't do anything with them.

That said, conquering at least up to the domination limit is usually the best strategy with almost any victory condition.

Hey all,
I guess my big holdup is that I often don't want to restrict my gameplay to military conquest - Sometimes I want to win through Culture or Population. I consider Culture my strongpoint (As any new player would, I suppose), but at some point in the game, things begin spiraling quickly out of control.

Winning without conquest is very possible, but then it requires more diplomatic effort. Honestly, I've never had 6 AI declare war on me out of the blue at the same inter-turn! You should easily be able to draft the other AI into the war on your side, before they team up against you.
 
Hmm. Really good advice, guys. I'll keep all this in mind.

Northen: Sorry. A post that long, and I knew I'd miss something.

Also, I just got my ass handed to me in an Emp game. I only had space to build five cities before room ran out. I think I'll stick to Regent and Monarch for the time being. =D
 
Stick to regent, in there AI and you has same penalties that you do, expt micromanaging that AI can't do and planning ahead.
 
This is assuming you wan to conquer the world, Its pointless to have units if you don't do anything with them.

That said, conquering at least up to the domination limit is usually the best strategy with almost any victory condition.

I can't figure out how to handle the WW.
A good number of turns into the war the WW is through the roof although I've build marketplaces and have about 6 lux. this is on regent.
Do you give up your entire economy to keep the warmachine running?
 
I can't figure out how to handle the WW.
A good number of turns into the war the WW is through the roof although I've build marketplaces and have about 6 lux. this is on regent.
Do you give up your entire economy to keep the warmachine running?

My economy doesn't take a hit from war, it gets better because I gain new cities. War is an investment. And the land and cities are the return of this investment.

You get WW from losing battles, being attacked, and most of all, from losing cities.
Attacking and winning doesn't give WW. Being attacked, even if you win, does.
So use veteran, fast moving units. Horseman and such, they have a chance of retreat. (which is higher for veteran than for regulars) They move 6 tiles (9 for cav) over your road network and 2 otherwise.
Defend by killing all invading hostile units on your own turn with those fast moving units.

You should be able to see an enemy trying to take a city coming from miles away. Do not let it happen. Do not put a defensive unit in your city and let it be attacked by the enemy on its turn, instead, attack and destroy the invaders on your own turn.
Simply make sure you will never lose a city, even if it means using a defensive unit. On levels Empire and below, losing a city is a sign of very poor planning. You mus plan ahead and make sure the units you need at certain places are there when they are needed.
On higher levels, you can sometimes not avoid losing a city, in that case, sell its improvements and abandon it. Thats better than losing it to the enemy.

When invading, Combine them in stacks with a few defenders and a stack of bombard units. Bombard the enemy units to 1 HP left then attack them with the horseman. (or equivalent for higher techs)
If you invade with only horseman, make sure you move them like chess pieces, they end turns on tiles with defensive bonuses, and attack enemies from angles where hey don't cross a river. Or just wait till enemy unit moves off a defensive tile.

In any event, use stacks! Don't attack with 1 or 2 units at a time. If a unit dies damaging an enemy unit, and you wait a turn, then the enemy will heal back, so the effect of your dead attacker is null and its sacrifice was for nothing. Better is that your next unit can kill the damaged enemy unit before the next turn.
 
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