Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,244
Maybe not for top players but I've realized that I didn't get the Cities/Towns/Specialized-Towns story quite well. Funny thing, that's one of the rare things Firaxis gives hints about : 1 City for 1 Town is recommended. But this is incomplete since this doesn't mention Specialized Towns.
In my only game (well technically second because I started the first one in difficulty 2/6 accidentally, re-started another in difficulty 1/6), I had 10 settlements and only 2 as Cities for the most part. (just converted another Town to City somewhere before I stopped playing) I just failed to see how more cities could be of any help, considering I had hard times to know what to build in those, except wonders that were quite terrible for the most part. There was just the same buildings from an age to another that gave terrible yields, so why to bother.
As to Specialized Towns, I always set them to "more food from farms and fishing boats", since that's the main purpose of specialization : all the food goes to Cities. As to know in which ones exactly, it's pretty hard to figure. First I had limited connections, so I kind of planned my new towns to feed my cities, but after that everything was more or less all connected so I don't know. It's so bizarre.
After I entered the modern age, I stopped playing and realized that I was kind of itched by this mechanic all the time. I was at 10/16 settlements and didn't want to start new ones because the locations were kind of lame, and by the way by the time they grew and became useful the game would probably be ended. Most AIs by that time had 12/16 settlements. I wasn't planning any war, since the AI units got upgraded in the modern era. I have a feeling that this game is set up for wars, but I can't imagine them in Deity with the +8 strength of AI units.
By the way this was a long, sad game. (no wars except in Antiquity with aggressive independent peoples) And I even didn't complete it... (20 hours already !)
So I'm wondering... what's with all the mess of Towns/Cities ? What's the point of not Towns, but Cities ? Couldn't one produce everything with gold instead ? It would be much more simple !
By the way I noticed a lot of people here have questions that keep unanswered, because there is so many black spots that's it's becoming insane. Is there even a virtual booklet for this game ? I didn't see one on PS5 at least. And anyway, I don't think the devs could answer questions they didn't think about preemptively, because I'm thinking they had no clue of what they were doing. I think they loosed their mind because either they were puffed up with pride or panicked by the late competition.
In my only game (well technically second because I started the first one in difficulty 2/6 accidentally, re-started another in difficulty 1/6), I had 10 settlements and only 2 as Cities for the most part. (just converted another Town to City somewhere before I stopped playing) I just failed to see how more cities could be of any help, considering I had hard times to know what to build in those, except wonders that were quite terrible for the most part. There was just the same buildings from an age to another that gave terrible yields, so why to bother.
As to Specialized Towns, I always set them to "more food from farms and fishing boats", since that's the main purpose of specialization : all the food goes to Cities. As to know in which ones exactly, it's pretty hard to figure. First I had limited connections, so I kind of planned my new towns to feed my cities, but after that everything was more or less all connected so I don't know. It's so bizarre.
After I entered the modern age, I stopped playing and realized that I was kind of itched by this mechanic all the time. I was at 10/16 settlements and didn't want to start new ones because the locations were kind of lame, and by the way by the time they grew and became useful the game would probably be ended. Most AIs by that time had 12/16 settlements. I wasn't planning any war, since the AI units got upgraded in the modern era. I have a feeling that this game is set up for wars, but I can't imagine them in Deity with the +8 strength of AI units.
By the way this was a long, sad game. (no wars except in Antiquity with aggressive independent peoples) And I even didn't complete it... (20 hours already !)
So I'm wondering... what's with all the mess of Towns/Cities ? What's the point of not Towns, but Cities ? Couldn't one produce everything with gold instead ? It would be much more simple !
By the way I noticed a lot of people here have questions that keep unanswered, because there is so many black spots that's it's becoming insane. Is there even a virtual booklet for this game ? I didn't see one on PS5 at least. And anyway, I don't think the devs could answer questions they didn't think about preemptively, because I'm thinking they had no clue of what they were doing. I think they loosed their mind because either they were puffed up with pride or panicked by the late competition.