Aaand, try two!
Knocked it down to Immortal difficulty this time; still not expecting to win, but I am hoping with some help to make it to late-game.
Game settings:
Drew Gandhi of India. 6 unhappy per city, but only .5 per citizen; seems like a no-brainer for a vertical rather than horizontal approach to settling. This is probably a healthy development for me to get used to relying on fewer, better cities.
War Elephant is like a Chariot, but big and gray and has tusks. More practically, it has +3 combat, +1 ranged strength, -1 movement, and costs 70 hammers instead of 56. I'm not sure how useful this is - it's a very strong ranged unit available very early, but the hammer cost might make it prohibitively expensive (not like composite bows, where you can build 40-hammer archers then upgrade for a bit of gold on getting the tech). I'm throwing it out to veterans here - is this a unit strong enough that I should be leaning heavily towards an early rush if I see an opportunity?
Mughal Fort is a Castle with +2 culture and, post-flight, some gold. It requires Chivalry, and doesn't look strong enough by itself to be worth blitzing Chivalry, so I'm just going to ignore it for a couple dozen turns; I'll think more about it when Chivalry starts to become a reasonable tech choice.
And the start:
I only see one lux, and I was told by Optional on the last game that the generator guarantees two, so I assume one of the west/north tiles in fog has a luxury resource on it too. I was already thinking about settling on the spice, and this gives me more cause to lean towards that. Warrior scouts a bit north, settler moves onto spice, I discover gold and bananas to the west and fish far north. Settle on the spice.
Initial thoughts about this capital: it's got decent commerce. It's heavily jungled, but I'm getting the sense that jungle may be less of a problem in Civ5 than it was in Civ4 - at least I won't get choked out by disease. It's going to grow slowly until it gets those bananas, so I'm probably going to just stall on size 2 for a bit hurrying out some production while I wait for the bananas to come in. Longer-term, it has excellent food potential with all the riverside grassland. I don't see any drastic problems or incredible strengths to it, so I'm not panicking over anything yet.
I figure you can't go wrong with worker-first, so I... oh wait, that was last game. I listen to the chorus and open up by starting a scout -> monument. Since my city is settled on a plantation resource, and I won't be getting a worker for a bit anyways, my opening tech plan is Pottery -> Calendar -> Mining.
My warrior continues up to the northwest, and discovers that I'm
nearly in the northwest corner of this land - with the Maritime Sydney up above me. There's a space for a beautiful city somewhere straight north of my capital; my instinct is south of the spice/sugar (to get, eventually, spice, sugar, gold, and 2 fish on a riverside coastal city), but I'm mentally debating whether settling
on the sugar would be a better move to hook the sugar up immediately without needing worker improvements.
The scout finishes and promptly heads in the opposite direction, hunting ancient ruins - and finds one. Then another, and another, and another. It's possible people knew what they were talking about when they suggested building Scout first. While the scout is busy finding everything and making my day, my warrior heads back south to follow the west coast down, and meets my first AI leader: Bismarck.
Bismarck was a wonder-spamming warmonger in Civ4, which wasn't the greatest combination (spend the hammers on wonders, then declare war with a small army), making him in my opinion one of the weaker leaders. But it's a brave new world, new and brighter AIs to deal with. So I head on over to the
leader spreadsheet Optional linked me to previously and take a look at Bismarck.
The impression I'm getting is of an aggressive diplomat - he pays a lot of attention to city-states, denounces and forms alliances, focuses on land units, forms friendships and declares wars readily, and
lies (deceptive weight of 7). He doesn't look like a psychopath a la Civ4 Monty, but I'm less than thrilled to see him as my first neighbor. If I see a chance to take him out, I'll jump on it.
When I finish the monument, I start on a second scout because my warrior wasted quite a few scouting turns dithering about with the dead-end up near Sydney, so my map knowledge is still rather limited.
My scout continues heading east and runs into the Mercantile Zanzibar eventually; apparently Bismarck has already met them, because I promptly see that Bismarck has guaranteed their independence.
I get my first social policy, and it seems like a no-brainer to me. I'm not planning on settling lots of cities, I do want more culture to unlock policies faster, and generally speaking Tradition just looks more useful for India in this situation. So I unlock Tradition.
I finish Calendar on turn 20 and trade my spice to Bismarck for all his gold and as much gpt as I can get. Then I immediately spend the gold to rushbuy a worker so I can start making improvements. Mining will finish in 7 turns, bronze working in about 17. So I farm a river grass tile, then mine the gold, then farm another river grass tile. Then I can start clearcutting jungle and making other improvements - although I'm not sure how much I want to do that, given that jungle now is +1F -1H instead of just -1F.
My capital has started on a granary, since I really want to get it growing more quickly over the next dozen turns or so. After that, I'll probably get a second warrior then head towards Archery and mix in an archer and go barbarian-hunting.
My settling plans...
I see what look like two good spots for cities. One is the gold / spice / 2xfish / gold coastal river city to the north, although I'd have to fight Sydney for that gold (
can you even fight a city state for a tile? How costly will it be? Will it piss them off?). A second is somewhere between the Gems and Mt. Fuji to the east; exactly where in there is tough to nail down. NE of the Gems is my current inclination - get a hill, get some gems and such. For a fourth city if I want one, I'm contemplating 2N or 2N1W of the sheep below my capital, for a defensible city site that links up my cities and grabs silver, but I'm worried about that city's ability to contribute much on it's own.
Bismarck is just barely visible to the south (I think his capital is a bit over a dozen tiles away). No other AIs met... yet... but a barbarian encampment in the fog north of Zanzibar indicates there is significant unexplored land up there. And, of course, there could still be more civilizations to the south past Bismarck. That said, my gut is saying that I'm
probably semi-isolated with Bismarck this time, since I would have thought I'd have seen an AI scout by now otherwise.
Long term plan: none yet. Next turn set I plan on getting Delhi's tiles up and running, finishing up my exploration, building a modest anti-barbarian striking force, and hopefully buying a settler to take the city site north of my capital. At that point, I'll reflect on what Bismarck is up to, what else I've discovered, and the overall state of the game and start making more long-term plans.
Should I be getting a shrine around now to found a Pantheon? Or should I be hurrying to get a city near Mount Fuji?