Are the mountains going to be ever worth working though? It seems like an effort to create an ability as unique to the game as that and have it not used . . .
Very cool that they fit both terrace farms and mountain roads into the design. Machu Picchu not being in ruins threw me off, but it makes sense for it not to be and looks good. I guess one of the biggest challenges with the Inca will be deciding between a great Campus/Holy Site or a great Terrace Farm. That challenge is minimized if there's some flat space next to a mountain range.
The Incas are very interesting, I look forward to playing with them. And I am very happy to see Machu Picchu (one of the most iconic structures in South America could not miss in the game ), now the 7 wonders of the modern world is complete.
Looking good! I can see how some might think they're a bit boring to play, but I think there's lots of people who just want to have fun building an empire in this game. I think the Inca are well suited to that.
Some players don't value food much, players who play on Deity too. I think food is valuable though because you get to population 4, 7 and 10 quicker plus it helps with loyalty.
I'll be honest, they sound pretty cool to play. At least on the right maps. I wouldn't play them with the old world setting or on island plates/archipelago setting. They are better than Canada at least.
Terrace Farms can be built on Desert hills. The terrace farm getting +1 food for each adjacent mountain tile and also extra food being adjacent to other terrace farms (as your progress through the game) make desert very habitable for the Inca.
Though obviously you need to place terrace farms on hills, which ain't too good. There mightn't be many hills in a city, or 2 adjacent hills.
I like that there are more options for desert hills. Could be useful if you have some clumped together near mountains. Situational, but at least you have options.
I think they look interesting. Okay, mountain tile yields aren't that great, but imagine a site with lots of mountains. Other civs will be starved for food and production. The Inca only needs to plop down a few Terrace Farms, send a internal trade route from the city and watch the pop increase quickly. Housing might be a problem, but they can actually get some production from the mountain tiles if they have few other workable tiles within city borders.
They are kinda like Canada. Neither tundra or spots with lots of mountains are prime locations but they can do decent cities there (although the Inca seem better).
This is probably the returning civ closest to its Civ V design, which is a good thing, as the Inca were one of the best designed civs in that game. With the additions to match Civ VI's longer ability lists, this incarnation will have even bigger bonuses to food and production, and I suspect they'll want aqueducts in most cities for both the housing and the terrace farm bonuses. I do think they could have issues with amenities, and there will be some interesting trade-offs between terrace farms and campus/holy site adjacencies. They're also likely to have fewer good industrial zone sites, since they'll often be building terrace farms where other civs would build mines.
On a less Inca specific note, the implementation of tunnels seems really silly. The point of a tunnel is to go directly through a narrow area of mountains, not to allow instant transport to a distant part of the same range.
I'm a little underwhelmed, even though it seems like a solid design. I think after the Maori I want everything to have some sort of crazy/out of left field design, and this is pretty straightforward.
This is probably the returning civ closest to its Civ V design, which is a good thing, as the Inca were one of the best designed civs in that game. With the additions to match Civ VI's longer ability lists, this incarnation will have even bigger bonuses to food and production, and I suspect they'll want aqueducts in most cities for both the housing and the terrace farm bonuses. I do think they could have issues with amenities, and there will be some interesting trade-offs between terrace farms and campus/holy site adjacencies. They're also likely to have fewer good industrial zone sites, since they'll often be building terrace farms where other civs would build mines.
On a less Inca specific note, the implementation of tunnels seems really silly. The point of a tunnel is to go directly through a narrow area of mountains, not to allow instant transport to a distant part of the same range.
Better than the way Carthage crossed mountains in Civ V. That was garbage. And now you don't have the combat imbalance of units attacking from fully defensible mountain tiles.
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