The good thing is their uu comes before Mapuche, and looks more useful. Eliminating them will be the first order of business if they are in the game. Pedro can be annoying as well on those maps.
This looks like a pretty fun civ, what not one, but two ways to engineer your highland home! Interesting to see the unique unit replace the skirmisher, it will be fun to see what the recon unit line will be able to do.
So I was reading the youtube comments (yes, I know), and most are pretty positive about this civ. But they bring up a good point about this leader. No armpit hair. Is Firaxis afraid to show armpit hair? Or maybe they are waiting for Eleanor to show us that. Now I'm curious to look through the other leaders to see if they have any. edit: Just checked and the Maori leader doesn't have armpit hair either. Firaxis does seem to be afraid of it.
There's no body hair in general. I think it's part of the cartoony stylised design they went for. Probably there's no way the artists found to incorporate it in a way that looked good. As an aside about your joke about Eleanor, women shaving their armpits didn't become fashionable in Europe until the 1900s. So the puzzling omission of body hair extends to Cleopatra and Gorgo (and maybe Gitarja and Amanitore as well)
Without reading 8 pages of comments, I just want to chime in and say I think the Inca look very fun and unique to play. If you can get enough housing, your cities could grow huge. Housing will be an issue though.
Many societies shaved/pulled their armpit hair. I don‘t know about the Inca, but I remember people complaining that Trajan and Pericles didn‘t have any, despite this being likely from a historical point of view.
So I was reading the youtube comments (yes, I know), and most are pretty positive about this civ. But they bring up a good point about this leader. No armpit hair. Is Firaxis afraid to show armpit hair? Or maybe they are waiting for Eleanor to show us that. Now I'm curious to look through the other leaders to see if they have any. edit: Just checked and the Maori leader doesn't have armpit hair either. Firaxis does seem to be afraid of it.
the Inka not only look fun to play (imo), but also look great visually!
Those terrace farms covering the space between the mountain ranges have such a great and unique vibe. For this alone I am looking forwar to play with them!
Two hit, weak crossbows are interesting. The only caution is that 20 melee strength isn't so great- a barbarian pike will clean out the majority of your hp in one hit. A knight is nearly OHKO. If you can get Ambush then you have early rangers. Inca scout spam into terracotta army?
Skipped a lot of this discussion, but gotta say, I'm loving them already. Gonna be fun to work mountains. Terrace farms are probably not quite as strong as Outback steakhouses, but they definitely look cool, and if you find that perfect mix of hills and mountains, can be insanely strong.
Mountains will be interesting. You probably need 2 terrace farms nearby to really want to work them, but given that the Inca won't be mining hills very much, they may need that little bit of production on occasion.
I feel they lack somekind of building there. Build a district only to get fresh water for more housing is useless to me, to say the least. Avoiding droughts effects could work in GS, but I still feel they miss more than that, to be a really buildable district.
About the Inca, I guess I am a little disappointed that they can't build anything on mountain tiles - if not cities, some districts could be buildable there, why not, Firaxis?! - but they match my playstyle. I like to be isolationist and build my empire from scratch without much concern from enemies. I guess they will be good in TSL Earth, mountain tunnels can be a passage to the Amazon region and, if Brazil is there, could be an easy conquest.
I didn't realize they were they skirmisher replacement. I made a comment in the new units thread. As mentioned above me, the melee strength is concerning, even with the increased movement. Too bad you can't move after attacking. I'm worried about counter attacks from fast units.
The Inca are my favorite civ - so excited to see them come back. My only tweak would be a slight adjust so the TR bonus is split food/prod, since that is gonna be excessive levels of food.
But who cares.
The peasants of neighboring empires shall bask in glory of my terraces, which rise into the heavens. I shall look down upon them, mired in the filth of their 2d agriculture. Savages.
I didn't realize they were they skirmisher replacement. I made a comment in the new units thread. As mentioned above me, the melee strength is concerning, even with the increased movement. Too bad you can't move after attacking. I'm worried about counter attacks from fast units.
One thing I was worried about was that the Incas would have a bland adjacency bonus to mountains. Rivers for Netherlands, jungle for Brazil, coast for Indonesia, other districts for Japan, appeal for Australia (ok, this one was unorthodox and pleasant), all we weren't wanting was the same with mountains and Incas.
And I'm glad that's not the case.
Beside that, I'm the type of isolationist player, loved to turtle in my China Empire. One of my goals with incas will be to find one of those spots completely circled by mountains, build a Inca tunnel (darn if I can remember correctly the name after only 2 hours of knowing it) and settle in this sweet protected post.
Other civilization? Who? Where? I don't hear you behind my formidable mountains where you will not be able to destroy my spaceport! I'm invicible! Spies? Shut up, you!
I'm pretty excited for the Inca! Pachacuti himself looks great and cool (the gold axe and medal look impressive)! Even Mansa Musa would be a little impressed with the gold that Pachacuti has. It looks like they'll be fun to play as though I also would've wanted them to have no movement penalties on hills.
I have a feeling they didn't add armpit hair because, with how the leaders are stylized, they may not mesh well and look too odd.
I'm still going going to be a bit sad and disappointed for the lack of capitalizing a well-timed birthday reveal. Those candles on the cake are waiting.
This is one of those times when i kinda wish uniques could keep their special attributes after upgrade. Two shot rangers would be a terror. You can get weak versions with ambush, but still.
Now if only there was a way to combine the inca, cree, and scottish units via gifting or something...
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