It is PotM. Boots first?! L2P noob!!!!
No wai. First ring of regen (laff no tango 4 me) and branches then get boots of travel and 4x wraith bands gogogogo PRO! Obviously you put points into stats early too.
if i skip this part i'd have no chance.
Not necessarily true. Rusten put down a deity #1 spot and I don't think he used special settings. That said, what you will probably have to do, depending on which spot you want to take, is spam attempts until you get favorable surroundings. Which settings to use isn't exactly rocket science for front table entries, and mapfinder ensures a good capitol lol.
There is no justification to allow this, except that it is legal according to the current Civ IV HoF Rules. These Rules need to changed or participation will suffer (actually is suffering).
Unfortunately we've probably missed the proverbial boat on this by a few years at least. I wish I were around at start of HoF (didn't get the game until game was a few years old), but as people even back then made sound arguments against the rules that turned up (balanced resource thread itself is an example) I'm not certain I'd have been able to make a difference...but I'd have at least tried to do so.
I think a lot of people in the design phase missed/forgot the perspective of "HoF is not standard settings". No setting on or off should have been assumed, and each allowance/disallowance should have been chosen carefully and with sound reasoning. I can say with certainty that such never happened (otherwise we wouldn't have a ban on balanced resources but somehow allow permanent alliances and huts), and it hurt the competitive environment significantly.
HoF as a true competition was a bit flawed intrinsically. HoF has always mis-claimed what it is. Based on the rules, what it really wants to do is show the best times possible with the maximum amount of luck. It claims it's a competition, but it is one with a *deliberately excessive* un-level playing field.
If you really wanted to get a good, solid ranking on who plays well and maximizing possibilities, the best way would be to generate map and allow as many attempts as players want, with people competing on each map and being ranked there. Obviously you'd trim out whatever RNG elements you could, then allow lots of people to play it and attempt it as many times as they want (still no reload/save scumming). This is probably as pure a competition you could get between players in terms of level playing field and reduced #attempts, short of just matching 2 people up on a mirrored map and letting them go at it

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