KaiserElectric
Total Freakin Besties
- Joined
- Dec 2, 2007
- Messages
- 3,461
Captain Alpha is dead. You can hardly believe it.
He always seemed to be immortal, undefeated. The First Superhero, he was called. And now he's dead. Even after the Caligaunts invaded and threatened to enslave the Earth, it seemed as though he could never be bested.
But now he's dead. Not giving his life to save an innocent life or staving off the end of the world like you thought he would have done, but assassinated. Shot in the back by a bullet designed to kill him.
Immediately you know what you must do. For whatever reason you see fit, you need to travel to Constantine City. Maybe you seek to bring justice to the assassin who committed this crime. Perhaps you see the plight of a city struck by tragedy and desire to help them. Maybe your reasoning is less than noble, or perhaps unrelated to the plight of Captain Alpha altogether. Inevitably, all the paths must converge.
Justice will be served, no matter the cost.
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Welcome to all! This is my first AC, a superhero AC set after both the death of a major superhero and the aftermath of a failed alien invasion. Who murdered Captain Alpha? Does the Caligaunt invasion have anything to do with it? That's up to you to find out, and at the same time you have to contend with the surge in crime and villainy following Captain Alpha's death.
Whether you're new to Constantine City, or new to being a superhero altogether, these will be trying times indeed. No one is safe anymore, not until the murderer of Captain Alpha is found.
If you can find the perpetrator at all...
Character creation
You must fill out this character sheet to create a character. Please note this game does have a more serious tone, and if I think your character is inappropriate I won't hesitate to let you know.
Next two posts are reserved, DO NOT POST.
He always seemed to be immortal, undefeated. The First Superhero, he was called. And now he's dead. Even after the Caligaunts invaded and threatened to enslave the Earth, it seemed as though he could never be bested.
But now he's dead. Not giving his life to save an innocent life or staving off the end of the world like you thought he would have done, but assassinated. Shot in the back by a bullet designed to kill him.
Immediately you know what you must do. For whatever reason you see fit, you need to travel to Constantine City. Maybe you seek to bring justice to the assassin who committed this crime. Perhaps you see the plight of a city struck by tragedy and desire to help them. Maybe your reasoning is less than noble, or perhaps unrelated to the plight of Captain Alpha altogether. Inevitably, all the paths must converge.
Justice will be served, no matter the cost.
---------------------------------------------------------------------------
Welcome to all! This is my first AC, a superhero AC set after both the death of a major superhero and the aftermath of a failed alien invasion. Who murdered Captain Alpha? Does the Caligaunt invasion have anything to do with it? That's up to you to find out, and at the same time you have to contend with the surge in crime and villainy following Captain Alpha's death.
Whether you're new to Constantine City, or new to being a superhero altogether, these will be trying times indeed. No one is safe anymore, not until the murderer of Captain Alpha is found.
If you can find the perpetrator at all...
Character creation
You must fill out this character sheet to create a character. Please note this game does have a more serious tone, and if I think your character is inappropriate I won't hesitate to let you know.
Spoiler :
Name: Your real name. Do I need to explain it?
Alias: Your hero name.
Gender: Boy? Girl? Tell us here!
Appearence: How do you look? Describe.
Bio: Not essential, but I HIGHLY recommend you fill this out. RP is a major part of this game.
Level: 1
XP: 0
Stats: You start with 5 at each level, and can add 15 additional points. You can go up to 10 points pre-feats and down to 1 point for each stat.
Str: Physical strength. Affects how much damage you do and your ability to move heavy stuff.
Con: Physical endurance. Affects how much health you have and how likely you are to take damage.
Dex: Speed and flexibility! Affects your reaction time and ability to dodge and hit enemies with projectiles.
Int: How smart you is. Affects use of non-physical powers and your ability to know things.
Wis: Street smarts, in layman's terms. Affects non-physical powers and the ability to comprehend your environment.
Cha: Your ability to move others with words. Affects how you interact with NPC and sometimes even command them.
HP: You start with 10 HP and get 2 for every point of Con.
Feats: You start with five, chosen from this list. If you want a unique feat, PM me and we can talk about it.
Alias: Your hero name.
Gender: Boy? Girl? Tell us here!
Appearence: How do you look? Describe.
Bio: Not essential, but I HIGHLY recommend you fill this out. RP is a major part of this game.
Level: 1
XP: 0
Stats: You start with 5 at each level, and can add 15 additional points. You can go up to 10 points pre-feats and down to 1 point for each stat.
Str: Physical strength. Affects how much damage you do and your ability to move heavy stuff.
Con: Physical endurance. Affects how much health you have and how likely you are to take damage.
Dex: Speed and flexibility! Affects your reaction time and ability to dodge and hit enemies with projectiles.
Int: How smart you is. Affects use of non-physical powers and your ability to know things.
Wis: Street smarts, in layman's terms. Affects non-physical powers and the ability to comprehend your environment.
Cha: Your ability to move others with words. Affects how you interact with NPC and sometimes even command them.
HP: You start with 10 HP and get 2 for every point of Con.
Feats: You start with five, chosen from this list. If you want a unique feat, PM me and we can talk about it.
Spoiler :
Super Strength - +2 STR
Made of Iron - +2 CON
Super Speed - +2 DEX
Strong Minded - +2 INT
Street Smart - +2 WIS
The Charmer - +2 CHA
Skill Training - +1 Skill Point*
Flight - The ability to fly
Brawler - Bonus in hand to hand combat
-Martial Artist - Bigger bonus in hand to hand combat
Sleight of Hand - Bonus to ranged combat hit chance
-Never Miss - Bigger bonus to ranged combat hit chance
Unbreakable - Immune to stun, sleep and weakening effects
Hyper Awareness - More aware of your surroundings and clues therein
Significant Sense - You just instinctively KNOW, sometimes
Healing Hands - Heal yourself and others!
Where Does He Get All Those Wonderful Toys- You gain up to three gadgets of your own description. PM me with ideas and we can talk.
-Crazy Prepared -Gain an additional gadget*
Mind Games - You can speak to others in their minds! Beware geniuses and those with Unbreakable
Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks.
Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES!
Phantom - You're almost impossible to detect in any way!
Invisibility - For when you need to ditch this crowd
Shadow Gamer - You can create illusions of yourself or others! Remember to have good CHA to be convincing
Shifter - You can shapeshift! Bad rolls might mean your shapeshifting backfires
Unstoppable - Each CON point is worth 4HP, not 2
*Feat can be taken additional times.
Made of Iron - +2 CON
Super Speed - +2 DEX
Strong Minded - +2 INT
Street Smart - +2 WIS
The Charmer - +2 CHA
Skill Training - +1 Skill Point*
Flight - The ability to fly
Brawler - Bonus in hand to hand combat
-Martial Artist - Bigger bonus in hand to hand combat
Sleight of Hand - Bonus to ranged combat hit chance
-Never Miss - Bigger bonus to ranged combat hit chance
Unbreakable - Immune to stun, sleep and weakening effects
Hyper Awareness - More aware of your surroundings and clues therein
Significant Sense - You just instinctively KNOW, sometimes
Healing Hands - Heal yourself and others!
Where Does He Get All Those Wonderful Toys- You gain up to three gadgets of your own description. PM me with ideas and we can talk.
-Crazy Prepared -Gain an additional gadget*
Mind Games - You can speak to others in their minds! Beware geniuses and those with Unbreakable
Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks.
Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES!
Phantom - You're almost impossible to detect in any way!
Invisibility - For when you need to ditch this crowd
Shadow Gamer - You can create illusions of yourself or others! Remember to have good CHA to be convincing
Shifter - You can shapeshift! Bad rolls might mean your shapeshifting backfires
Unstoppable - Each CON point is worth 4HP, not 2
*Feat can be taken additional times.
Next two posts are reserved, DO NOT POST.