I currently have an event that happens at every turn and i need a variable that increases inside the turn (for every loop of the event, i.e. it increases by 1 for every turn), but can be set to some arbitrary value.
The problem i have is that i need to give this variable an initial value, but if i do this it will reset the variable to this initial value every turn. How can i add a variable that i can give an initial value outside the per turn loop and toy with it inside the loop as i want?
The problem i have is that i need to give this variable an initial value, but if i do this it will reset the variable to this initial value every turn. How can i add a variable that i can give an initial value outside the per turn loop and toy with it inside the loop as i want?