Hello guys,
I play to this wonderfull game since 1992. I play now at Emperor and win 50% (it's difficult to win when your Babylonian neighbor gets the armor in 1300 AD !!!)
I've changed the caracteristics of 2 units to increase the interest of the game :
- Chariots from 4.1.2.40 to 3.1.2.30 : the less attack value prevents the the "Mongol rush" style of play, which is boring in my opinion. This also increase the interest of the knights and the research of feudalism/chivalry (which is a ininteresting dead end branch of the tech tree)
- Legion from 3.1.1.20 to 3.2.1. 30 : This makes this unity more interesting against the "Mongol rush" style. I fell very few human build this unit with its original specs!
Also I've adapted (A4 format), corrected and put in form by category of research the beautifull tech tree i've found on a website (maybe this one, i don't remember)
Bye
I play to this wonderfull game since 1992. I play now at Emperor and win 50% (it's difficult to win when your Babylonian neighbor gets the armor in 1300 AD !!!)
I've changed the caracteristics of 2 units to increase the interest of the game :
- Chariots from 4.1.2.40 to 3.1.2.30 : the less attack value prevents the the "Mongol rush" style of play, which is boring in my opinion. This also increase the interest of the knights and the research of feudalism/chivalry (which is a ininteresting dead end branch of the tech tree)
- Legion from 3.1.1.20 to 3.2.1. 30 : This makes this unity more interesting against the "Mongol rush" style. I fell very few human build this unit with its original specs!
Also I've adapted (A4 format), corrected and put in form by category of research the beautifull tech tree i've found on a website (maybe this one, i don't remember)
Bye
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