Increase the Emotion Mod - thread discussion

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Feb 7, 2004
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01- INCREASE THE EMOTION

This mod has one idea, if I had the power to produce Civilization 3, the game would have the configuration of civis, leaders, units, wonders and tech tree present in the Increase the Emotion (ItE) mod. Some rules that I changed:
- I remove some old civis and add others, now there is 6 civis per cultural group, just one of these groups has 7 civis.
- The cultural groups are Americas, Asia, Africa, Europe and Mid East.
- 2 UUs per civilization.
- I changed some unit powers and add new units: Granadeir, 3 new options of Settler and Car Bomb.
- each cultural group has its own units line plus a flavor unit (a UU for the entire group) and its own tech tree.
- I added 3 new natural resources plus more little changes.

Thank your very much for many creators for that beautiful creation: Aaglo, Aaron, Bebro, CamJH, Dease, Embryodead, Dom Pedro II, Kinboat, R8FXT, Steph, Sween, Utahjazz7 and Winter.


This attached file shows my notes for the new bonuses, UUs and new units power.
 

Attachments

02- CULTURAL GROUPS
- I tried join civis in the same group/root to save space and tried choice just ancient civis.
- I tried spread them in the map.

Europe:
Celts
Germanics
Greeks
Illyrians
Romans
Slavs

ItE02.jpg



Mid East:
Arabs
Babylonians
Egyptians
Indians
Persians
Turks

ItE03.jpg



Asia:
Chinese
Japanese
Malay
Mongols
Polynesians
Tibetans

ItE04.jpg



Africa
Abyssinians
Benin
Carthaginians
Kanuri-Bornu
Zulu
???

ItE06.jpg



Americas:
Aztecs
Inca
Inuit
Iroquois
Mapuche
Mayans
Tupi

ItE05.jpg
 
03- THE CIVILIZATIONS
- I tried choice male and female leaders
- The leaders that Firaxis offers us can not be changed (to save space)
- All the extra LHs r mines, except the Inuit (Aaron Burr), Illyrian (R8FXT) and Polynesian (Sween) ones.

01- Celts
Leader: King Brennus
Bonuses: Agricultural and Religious
UU A: Gallic Swordsman (Swordsman)
UU B: Celtic Chariot (Chariot)

02- Germanics
Leader: Chancellor Bismarck
Bonuses: Militaristic and Scientific
UU A: Panzer (Tank)
UU B: Jäger (Grenadier)

03- Greeks
Leader: King Alexander
Bonuses: Scientific and Seafaring
UU A: Hoplite (Spearman)
UU B: Greek Trieme (Galley)

04- Illyrians
Leader: Queen Teuta
Bonuses: Agricultural and Seafaring
UU A: Illyrian Infantry (Swordsman)
UU B:

05- Romans
Leader: Emperor Caesar
Bonuses: Expansionist and Militaristic
UU A: Legion (Swordsman)
UU B: Roman Trireme (Galley)

06- Slavs
Leader: Czarina Catherine
Bonuses: Expansionist and Scientific
UU A: Cossack (Cavalry)
UU B: T-34 (tank)

07- Arabs
Leader: Caliph Abu Bakr
Bonuses: Expansionist and Religious
UU A: Ansar Warrior (Knight)
UU B: Motorized Guerilla (Tank)

08- Babylonians
Leader: King Hammurabi
Bonuses: Religious and Seafaring
UU A: Bowman (Archer)
UU B: Mounted Bowman (Horseman)

09- Egyptians
Leader: Queen Cleopatra
Bonuses: Industrious and Religious
UU A: War Chariot (Chariot)
UU B: Bedouin Raider (Cavalry)

10- Persians
Leader: Emperor Xerxes
Bonuses: Industrious and Expansionists
UU A: Immortals (Swordsman)
UU B: Persian Pikeman (Pikeman)

11- Indians
Leader: Mahatma Gandhi
Bonuses: Commercial and Religious
UU A: War Elephant (Knight)
UU B: Indian Swordsman (Swordsman)

12- Turks
Leader: Sultan Osman
Bonuses: Industrious and Scientific
UU A: Sipahi (Cavalry)
UU B: Ghulam (Knight)

13- Chinese
Leader: Chairman Mao
Bonuses: Industrious and Militaristic
UU A: Rider (Knight)
UU B: Boxer Rifleman (Rifleman)

14- Japanese
Leader: Shogun Tokugawa
Bonuses: Militaristic and Religious
UU A: Samurai (Medieval Infantry)
UU B: Zero (fighter)

15- Malay
Leader: Rajadhiraja Hayam Wuruk
Bonuses: Industrious and Seafaring
UU A: Keris (Medieval Infantry)
UU B: Tongkang (Galley)

16- Mongols
Leader: Genghis Khan Temujin
Bonuses: Expansionist and Militaristic
UU A: Keshik (Knight)
UU B: Mongol Cavalry (Cavalry)

17- Polynesians
Leader: Chief Tangaloa
Bonuses: Militaristic and Seafaring
UU A: Matato'a (Medieval Infantry)
UU B: Polynesian Frigate (Galley)

18- Tibetans
Leader: Dalai Lama Ngawang Gyatso
Bonuses: Religious and Scientific
UU A: Shaolin Monk (Swordsman)
UU B: Warrior Monk (Pikeman)

19- Abyssians
Leader: Emperor Menelik II
Bonuses: Commercial and Seafaring
UU A: Ethiopian Archer (Archer)
UU B: Ethiopian Spearman (Spearman)

20- Benin
Leader: Oba Ewuare
Bonuses: Commercial and Scientific
UU A: Yoruba Cavalry (Knight)
UU B: Benin Pikeman (Pikeman)

21- Kanem-Bornu
Leader: Mai Idris-Alloma
Bonuses: Commercial and Militaristic
UU A: Tunisian Musketeer (Musketman)
UU B: Kanuri Knight (Knight)

22- Zulu
Leader: Chief Shaka
Bonuses: Commercial and Industrious
UU A: Impi (Spearman)
UU B: Zulu Musketeer (Musketman)

23- Carthaginians
Leader: General Hannibal
Bonuses: Expansionist and Seafaring
UU A: Numidian Mercenary (Spearman)
UU B: Phoenician Bireme (Curragh)

24- AFRICAN CIV MISSING
Leader:
Bonuses:
UU A:
UU B:

25- Aztecs
Leader: Chief Montezuma
Bonuses: Agricultural and Scientific
UU A: Jaguar Warrior (Explorer)
UU B: Tlecuahuitl (Musketman)

26- Incans
Leader: Sapa-Inca Pachacuti
Bonuses: Agricultural and Expansionist
UU A: Chasquis Scout (Scout)
UU B: Incan Pikeman (Pikeman)

27- Inuit
Leader: Princess Atuat
Bonuses: Commercial and Seafaring
UU A: Dog Sled (Horseman)
UU B: Kayak (Curragh)

28- Iroquois
Leader: Chief Hiawatha
Bonuses: Agricultural and Commercial
UU A: Mounted Warrior (Cavalry)
UU B: Tomahawk (Longbowman)

29- Mapuche
Leader: Toki Lautaro
Bonuses: Commercial and Expansionist
UU A: Pikunmapu (Longbowman)
UU B: Ayllarehue (Rifleman)

30- Maya
Leader: Great Instigator Smoke-Jaguar
Bonuses: Agricultural and Industrious
UU A: Javelin Thrower (Archer)
UU B: Ah Kuy (Warrior)

31- Tupi
Leader: Aiyra Paraguaçu
Bonuses: Agricultural and Militaristic
UU A: Tamoio (Archer)
UU B: Zarabataneiro (Longbowman)
 
04- THE UNITS LINES


ItE07.jpg




ItE08.jpg



Also we have these new units:

Car Bomb
Bombard Stranger: 10. Bombard ranger: 2. Rate of fire: 01. Cost: 35.
Tech: Rocketry
Resources: oil.
PS: Works as a missible

CarBomb-Attack.gif




Granadeir
Attack: 4. Defese: 5. Moviment: 1. Cost: 70.
Tech: Military Tradition.
Resource: Saltpeter.

Riflero-Run.gif




Mule (mounted settler)
A: 0. D: 0. M: 2. C: 45.
Tech: Education
Resource: Horses.

Mula-Run.gif




Motorized Settler
A: 0. D: 0. M: 3. C: 55.
Tech: Combustion
Resource: Oil.

MotorizedSettler-Death.gif




Lunar Settler
A: 0. D: 0. M: 3 (all terrains as rods). C: 60.
Tech: Integrated Defense
Resource: Allumium.

LunarSettler-Run.gif




PS: Lunar Settler replaces Motorized Settle that replaces Mule, but it doesn't replace currently Settler, these new units r alternative ones.
 
this mod looks great but....

1) why is an inquisitor the explorer (or anything for that matter) for the Mid East culture group?

2) you should probably find a different leaderhead for the turks because the Ottomans are/were not turks.... they were/are from west asia....

like I said, though: this mod looks awesome!
 
BTW I lik the idea of this mod. But, in my humble opinion, the list of groups/civs should be:

America:
Iroquios
Sioux
Aztecs
Mayans
Incas
Tupi

Europe:
Germanics (+ Vikings, leader: Otto)
Gauls
British (leader. Boudicca)
Italics (Rome)
Greeks
Slavs (leader: A. Nevskij)
Illyrians (I have some doubt)

Middle-East:
Mesopotamia
Arabia
Anatolia (Hittites + Turkey)
Egypt
Phoenicians (Carthage)
Persia

Asia:
China
Mongols
Huns (in central Asia, kazakhstan and turkestan)
Malay
Japan
India

Africa:
Kanem-Bornu
Mali
Ghana, or Nubia
Abyssinia
Bantu
Benin
 
one more question: is this mod going to be designed to work on a world map?
 
Oh, fine stuff! Kinboat did an Egyptian Pikeman which might fill that gap for the Africans. In fact his Egyptian line are all brilliant and you might find homes for some more of them too in an African context.

It's all looking great fun!
 
the turks are from Mongolia, and outer China, they(probably not Turks but people who became part of the Turkish culture) founded turkey much much later, I dont know off the top of my head, but I think atleast after 900ad they arrived in europe/asia minor. And the Arabs should be much lower on the map of the middle east. You should replace "Mesopotamia" with an older civ like the Sumarians. And although the Cathigines are located in Africa they are ethnically and culturally more related to the Greeks who have the same ansestores, forget their name. But They are from what is now turkey. So if you are going to have Carthage it should be part of either the Middle East or European culture group.
Some more civs for Africa are the Kush(ancient Nubia) Sanghai or the Mali, probably the Kush because it is the oldest
 
you could have the Scandinavian people, should replace the Illyrias
units
the Asian warrior should be the Shang soldier by Utah, although use a different name.
the spearman should be the Otomo Spearman
Archer should be the civ3 extra Japanese archer
horseman civ 3 extra Japanese horsebowman
Asia shouldnt have a long bowman, Japan has used the longbow since the Yamato, and the Koreans Chiense and Mongols mostly used composite bows short bows. The Chinese should however have a crossbowman instead of an Archer, since they infended it in ancient times
instead of muskets asia should have the aquebuse, like the unit that is in the civ 3 extras
you should also just use the defult civ3 cavalry.
and the civ 3 extra Japanese infantry for the Grenadier, the ww1 style unifroms for all civs should maybe, and then download the modern infantry on the board for all the civs modern infantry. It comes in a few colors green olve and brown.
these changes will also lessen the download size
 
Very nice! :D

btw. although i REALLY like your choice for the greek UU's, you could also have as the second UU (just so that they arent both in the ancient era) the greek guard, some unit that is already made, by bebro i think (not sure, but it is in the unit forums and it looks very cool). It replaces rifleman, and can cost less and have the same stats ;) The suggestion would mostly help spread out the uu's somewhat, since otherwise i agree that the second uu is fine as it is. OR you could have a fire catapult or fire ship (greek fire) :D
 
ShiroKobbure said:
And although the Cathigines are located in Africa they are ethnically and culturally more related to the Greeks who have the same ansestores, forget their name. But They are from what is now turkey. So if you are going to have Carthage it should be part of either the Middle East or European culture group.

No, Carthaginians and Greeks did not share ancestors. The ancestors from the Carthaginians were the Phoenicians, who were given that name by the greeks actually
 
The main relation between the ancient greeks and the phoinecians was the (still debatable) replacement of the first greek writing (the grammike a' and b') with the so called "phoinecian alphabet", which is the known greek alphabet (alpha, beta etc etc). The minoans used the grammike a' i think, and there are artifacts of that language, that consisted of images and geometrical shapes. Racially i dont think that anyone proposed that the two races are related. Unfortunately i havent read anything about the use of the alphabet by the phoinecians themselves, but they appeared to have done little else but trade around the mediterranian (?)
 
First of all, thanks for have enjoyed the mod friends! :thanx: And thanks for all the suggestions that r appear in this thread :thanx: I love these suggestions, cos always appear good tips to increase the emotion of all the mods that appear in CFC :)
Well, here comes somes points mine:
- I read in a enciclopedia time ago about the beggining of the European roots and it said the main primitive group has separated in 4 groups: Celts, Illyrians, People of Italic linguages (one of them is the Romans) and Slavs, these 4 groups joined on other present groups, as Germanics (not only Germans) and Greeks. For this reason I choice these 6 civis to represent Europe. I know there is other roots in Europe and I could divide some groups in 2 or 3 parts, but my wish is make a mod with civis representing all the points of the World, for this reason I limit 6 civis for Europe.
- The Catharginian people r descendents of the Phoenicians, but I don't know if they r "pure" Phoenicians or a mixed people result of Phoenicians, Greeks, "Italians" and people who had arrived in north Africa before Phoenicians.
- For Mid East a import note: the Arabs r representing the Semite root, which also include civis as Hebrews and Phoenicians, for this reason I didn't add these two civis.
- The Turks is not only people of modern Turkey, but I mean the Turk Tribes that appear in central Asia, I think. Maybe the correct place for this civ is next of Mongols, but I putted the Turks (not only Ottomans) in the most famous place for this group, the modern Turkey.
- The unit Inquisitor: I was looking for a mid easter unit look and I found it, but it is not the final version and I can search in the game or in the forums a more look like unit :) If someone wants suggest one, I appreciate ;)
- The map is designed for be played in a random map and in a world map, maybe I finally do my own World Map or maybe I use these awesome ones that we find in CFC.
I think I anwsered all the questions, in case I forgot someone, advise me :buish:

One last thing: I posted in post number 01 the new config of the units and power of the UUs, well, the file is in Microsoft Excel and it is not the final version, but if someone wants know how is the config now can download the file (and it is my back up, in case I lost the file in my HD).
 
I only have a few coments:

-I don´t know is you are planing to add more units into the line. I´m thinking Dragoons, Ancient Calvary, Horse Archers, Machinegunners, Galleasses, etc. Making a guess, I think there are enough units out there.
-I like the idea of puting the scandinavians in. Longboat and Berserek are a deadly combo.
- If you are missing a African civ, you can move Egypt there and add someboy else there in the mix in Middle East.
-And a couple of complains on the UU: I don't see the romans using a bout, Velites or Auxilia seems a better fit. Idem with the Zero, there are other choises. The car bomb also fits in there.
-Also, are you doing culturaly-spicific Building and Wonders? Add more flavor!
-And last, need testers? ;)
 
Polietileno said:
I only have a few coments:

-I don´t know is you are planing to add more units into the line. I´m thinking Dragoons, Ancient Calvary, Horse Archers, Machinegunners, Galleasses, etc. Making a guess, I think there are enough units out there.
-I like the idea of puting the scandinavians in. Longboat and Berserek are a deadly combo.
- If you are missing a African civ, you can move Egypt there and add someboy else there in the mix in Middle East.
-And a couple of complains on the UU: I don't see the romans using a bout, Velites or Auxilia seems a better fit. Idem with the Zero, there are other choises. The car bomb also fits in there.
-Also, are you doing culturaly-spicific Building and Wonders? Add more flavor!
-And last, need testers? ;)

Thanks for have enjoyed Poli! :D Here comes the anwsers:
- For this first version I'll just add Granadeir, Car Bomb and new Settlers, in the future I can add other units and new lines.
- I think the Vikings r part of the Germanic Tribes, for this reason I excluded them.
- I putted a flight unit for Japan and some seafaring units for Romans, Greeks and others cos I had some difficult to balance the unit powers, there is 62 UUs in the game and if all there r ground units it could turn this balance harder.
- I've thought add wonders and buildings that just civis of any specific cultural group can build, it is a good idea.
- When I post the BETA in CFC server it'd be great u be one of the testers :goodjob: Launch a BETA is not too hard with the stuff that I already joined, I can do it soon.
 
varwnos said:
Very nice! :D

btw. although i REALLY like your choice for the greek UU's, you could also have as the second UU (just so that they arent both in the ancient era) the greek guard, some unit that is already made, by bebro i think (not sure, but it is in the unit forums and it looks very cool). It replaces rifleman, and can cost less and have the same stats ;) The suggestion would mostly help spread out the uu's somewhat, since otherwise i agree that the second uu is fine as it is. OR you could have a fire catapult or fire ship (greek fire) :D
The Byzantines are actually the ones who used (and invented) Greek fire, which is simply dumping flammable liquids (oils I think) into the surrounding water and setting fire to it.

@CivArmy
I want to play this mod. It looks well done.
 
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