Merchantbard
Chieftain
- Joined
- Aug 2, 2009
- Messages
- 26
Brilliant as the whole "Social Engineering" element is in terms of gameplay here, the available choices don't strike me as covering the metaphorical spectrum of options. Of course, how can one do so when you've only got three possibilities in each category? As a little thought exercise, I thought up the following additions:
Politics
Republica: +1 Efficiency/+1 Support/-1 Morale/+1 Police/-1 Industry/-1 Research
(a government led by a group that is chosen/elected by the populace, which encourages efficiency and organization within the society, but also runs the risk of economic stagnation.)
Aristocracy: -1 Economy/+2 Morale/+1 Police/-1 Growth
(the government is led by a hereditary oligarchy, keeping power by either the consent of the populace or through some level of coercion; this ensures an orderly and motivated society, but the economy and growth suffers from the concentration of wealth and power.)
Economics
Capitalism: +1 Economy/-2 Support/-1 Police/-1 Probe/+2 Industry/+1 Research
(the 'gentler' version of Free Market, where market competition takes place within a system of laws all sides - mostly - observe; said competition encouraging all sides to push the boundaries of established science and industry, but also risks undermining social stability.)
Regulatory: -1 Economy/-1 Efficiency/+1 Support/+1 Planet/+1 Industry/-1 Research
(an economy sitting between the extremes of Planned and Free Market, where the govenrment sets and enforces clear limits on economic - especially industrial - activity, thereby ensuring its ecological and social impacts are limited, but likewise limiting its overall output.)
Values
Asceticism: +2 Efficiency/+1 Morale/-1 Police/-1 Growth/+1 Probe/-1 Industry/-1 Research
(the populace are committed to lives of instrospection and communal effort, their efforts to make a low-impact society encouraging strong focus and minimizing ecological disruption, but also discourages interest in material goods.)
Peity: -1 Economy/+2 Support/+1 Morale/+1 Police/-2 Industry/-1 Research
(the sibling to Fundamentalism, the populace organize around a particular religious creed, one which helps organize and strengthen its internal order, but which limits its economic and scientific growth.)
Future Society
Collectivism: +1 Efficiency/+Police/-2 Growth/+1 Probe/-1 Research
(a milder version of Thought Control, but one chosen by the populace rather than imposed; this gives the population order and makes penetration difficult, but also causes it to stagnate scientifically and socially)
Federation: +2 Economy/-1 Efficiency/+2 Support/-1 Growth/+1 Planet/+1 Industry
(society functions as a collection of semi-autonomous communities, all answering to a central administrative body; things work smoothly, but the bureaucracy needed to maintain such a widely spread-out wears down efficiency and further growth.)
So, any comments?
Politics
Republica: +1 Efficiency/+1 Support/-1 Morale/+1 Police/-1 Industry/-1 Research
(a government led by a group that is chosen/elected by the populace, which encourages efficiency and organization within the society, but also runs the risk of economic stagnation.)
Aristocracy: -1 Economy/+2 Morale/+1 Police/-1 Growth
(the government is led by a hereditary oligarchy, keeping power by either the consent of the populace or through some level of coercion; this ensures an orderly and motivated society, but the economy and growth suffers from the concentration of wealth and power.)
Economics
Capitalism: +1 Economy/-2 Support/-1 Police/-1 Probe/+2 Industry/+1 Research
(the 'gentler' version of Free Market, where market competition takes place within a system of laws all sides - mostly - observe; said competition encouraging all sides to push the boundaries of established science and industry, but also risks undermining social stability.)
Regulatory: -1 Economy/-1 Efficiency/+1 Support/+1 Planet/+1 Industry/-1 Research
(an economy sitting between the extremes of Planned and Free Market, where the govenrment sets and enforces clear limits on economic - especially industrial - activity, thereby ensuring its ecological and social impacts are limited, but likewise limiting its overall output.)
Values
Asceticism: +2 Efficiency/+1 Morale/-1 Police/-1 Growth/+1 Probe/-1 Industry/-1 Research
(the populace are committed to lives of instrospection and communal effort, their efforts to make a low-impact society encouraging strong focus and minimizing ecological disruption, but also discourages interest in material goods.)
Peity: -1 Economy/+2 Support/+1 Morale/+1 Police/-2 Industry/-1 Research
(the sibling to Fundamentalism, the populace organize around a particular religious creed, one which helps organize and strengthen its internal order, but which limits its economic and scientific growth.)
Future Society
Collectivism: +1 Efficiency/+Police/-2 Growth/+1 Probe/-1 Research
(a milder version of Thought Control, but one chosen by the populace rather than imposed; this gives the population order and makes penetration difficult, but also causes it to stagnate scientifically and socially)
Federation: +2 Economy/-1 Efficiency/+2 Support/-1 Growth/+1 Planet/+1 Industry
(society functions as a collection of semi-autonomous communities, all answering to a central administrative body; things work smoothly, but the bureaucracy needed to maintain such a widely spread-out wears down efficiency and further growth.)
So, any comments?