Some ideas that could help increase player identity with their empire
1. Building graphics.
Buildings should have the graphics that they were built under.
-ie if (As Greeks) I take a Mayan city, the Monument and Granary should stay Mayan style
-if I build a Brickyard and a Library, they should be Greek style.
If I then become Ming, those buildings (and the filler buildings around them) should stay in the mesoamerican/mediterranean style.(Exploration version)
When the Monument and Library get overbuilt they would be in the Ming style (and so the filler buildings would change), but
-the Granary (and fillers around it) would stay mesoamerican style and the Brickyard (and fillers around it) would stay mediterranean style.
The first few times you repair a nonunique building under a different civs style, it should give you a narrative event to keep the style or update/assimilate it (one if it was a style of your previous civs, another if it was a style of a civ/previous civ you conquered)... this could lead to an option to replace all building styles with that of your current civ in settlements you did not conquer this age, (maybe even ones you did after the unrest is done)
2. Prep for Civ Change/Legacies
When you first achieve gameplay unlock of a civ OR at some point during the age when your current/previous civ/leader unlocks a civ for the next age
You should get a quest Narrative event... Do X to receive a bonus towards the civ's unique civics if you choose them for the next age.
So if an Exploration civ settles 3 Tundra tiles OR (reaches X point in the game AND (has Catherine as a Leader OR is Bulgaria OR was Greece))
That triggers a Narrative Quest that lets you earn extra culture toward Russian unique civics if you choose them in the Modern Age. (say get 12 Homeland settlements, at least 6 of them in Tundra... or something like that)
The Narrative can then also explain how those new ideas are arising
This Narrative event would help explain Why the upcoming civ change would happen
Edit (from Leucarum's comment): Antiquity/Exploration civs should have Narrative events that happen in Exploration/Modern (see Shawnee)... perhaps triggered by taking an attribute point/slotting a Tradition from that previous civ.
3. Civ Name Control
When you actually change the civ and adopt new uniques in the new Age, you should get another Narrative event...
"we have adopted new ways***detail some of new ways here*** in this new age... some people are calling our new ways [Mongol], shall we
-adopt this name (lump sum culture to Mongol civics, use Mongol civ Name, Graphics, and Settlement List)
or
-hold true to our [Egyptian] traditions and identity (lump sum happiness toward next celebration-to slot those Traditions, use Egyptian civ Name, Graphics, and Settlement List)
Also let the player choose that name for their first Age as well (possibly even have an option where the AI will choose a name and stick with it... Ben Franklin can lead the American Legions in Antiquity, build American Motte and Baileys in Exploration, etc.)
4. City List
At certain points throughout the age, settlements whose name is not on the current City List (And haven't been custom named this age) will trigger Renaming Narrative events to either
-keep their name
or
-adopt one from the current City list.....
after a few of these you can get a universal Narrative Quests to
-honor original names
or
-standardize and integrate them.
ADVANCED OPTIONS
Allow the player to have a single civ all 3 ages.
Outside of the civs "Main Age", its Unique Civics and Traditions are based on their Attributes and the Age
So Antiquity America can get both Antiquity Economic Civics/Traditions and Antiquity Expansionist Civics/Traditions
1. Building graphics.
Buildings should have the graphics that they were built under.
-ie if (As Greeks) I take a Mayan city, the Monument and Granary should stay Mayan style
-if I build a Brickyard and a Library, they should be Greek style.
If I then become Ming, those buildings (and the filler buildings around them) should stay in the mesoamerican/mediterranean style.(Exploration version)
When the Monument and Library get overbuilt they would be in the Ming style (and so the filler buildings would change), but
-the Granary (and fillers around it) would stay mesoamerican style and the Brickyard (and fillers around it) would stay mediterranean style.
The first few times you repair a nonunique building under a different civs style, it should give you a narrative event to keep the style or update/assimilate it (one if it was a style of your previous civs, another if it was a style of a civ/previous civ you conquered)... this could lead to an option to replace all building styles with that of your current civ in settlements you did not conquer this age, (maybe even ones you did after the unrest is done)
2. Prep for Civ Change/Legacies
When you first achieve gameplay unlock of a civ OR at some point during the age when your current/previous civ/leader unlocks a civ for the next age
You should get a quest Narrative event... Do X to receive a bonus towards the civ's unique civics if you choose them for the next age.
So if an Exploration civ settles 3 Tundra tiles OR (reaches X point in the game AND (has Catherine as a Leader OR is Bulgaria OR was Greece))
That triggers a Narrative Quest that lets you earn extra culture toward Russian unique civics if you choose them in the Modern Age. (say get 12 Homeland settlements, at least 6 of them in Tundra... or something like that)
The Narrative can then also explain how those new ideas are arising
This Narrative event would help explain Why the upcoming civ change would happen
Edit (from Leucarum's comment): Antiquity/Exploration civs should have Narrative events that happen in Exploration/Modern (see Shawnee)... perhaps triggered by taking an attribute point/slotting a Tradition from that previous civ.
3. Civ Name Control
When you actually change the civ and adopt new uniques in the new Age, you should get another Narrative event...
"we have adopted new ways***detail some of new ways here*** in this new age... some people are calling our new ways [Mongol], shall we
-adopt this name (lump sum culture to Mongol civics, use Mongol civ Name, Graphics, and Settlement List)
or
-hold true to our [Egyptian] traditions and identity (lump sum happiness toward next celebration-to slot those Traditions, use Egyptian civ Name, Graphics, and Settlement List)
Also let the player choose that name for their first Age as well (possibly even have an option where the AI will choose a name and stick with it... Ben Franklin can lead the American Legions in Antiquity, build American Motte and Baileys in Exploration, etc.)
4. City List
At certain points throughout the age, settlements whose name is not on the current City List (And haven't been custom named this age) will trigger Renaming Narrative events to either
-keep their name
or
-adopt one from the current City list.....
after a few of these you can get a universal Narrative Quests to
-honor original names
or
-standardize and integrate them.
ADVANCED OPTIONS
Allow the player to have a single civ all 3 ages.
Outside of the civs "Main Age", its Unique Civics and Traditions are based on their Attributes and the Age
So Antiquity America can get both Antiquity Economic Civics/Traditions and Antiquity Expansionist Civics/Traditions
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