Indian Units Pack

For your units it's -15 pixel on the y scale:
alu__center1.png

alu__center2.png
 
Sword, you don't need to mess with the offset if you use the exact camera settings that Kinboat uses (the ones I posted in your other recent unit thread).

I learned that after rendering my first two units which I'd used a camera angle that I guestimated, and they were both off by about 7 pixels.... When I changed the camera angles to use Kinboat's setting, they were dead on.
 
Great unit, I've been waiting for unit like this for India, it was worth the wait.
 
Great unit, I've been waiting for a unit like this for India, it was worth the wait.
 
Sorry to be a bit harsh... But you should REALLY take some time to make correct animation for one of your musket unit, and then redo the other units.
About this unit:
- Attack: The position of the rifle is not good at all, it should be firmly stuck against the shoulder, not above it. It's not a stinger missile launcher he's using. You still don't have the recoil correctly. You always make the guy wave is rifle as if it was a fishing pole. And we always tell you it's not a proper recoil animation. We give you suggestion. We give you reference to other units with a correct recoil. But I sometime have the impression you don't care.
- Default: is OK, although I personnally don't like default where the unit moves to much
- Fortify: need to be redone. Firt, the final position of the rifle is ridiculous as I said earlier. Second, the movement to get to this position doesn't seem right
- Run: The movement itself is good, but there's the general problem with the rifle I'll address later.
- The victory in itself is ok, except it starts from a wrong firing position.
General comments:
- The musket is to long, it looks exagerated in most of the animation.
- I personnaly would have prefered to match an existing uniform rather than make a mix of them. I'm OK for some creative work for units with no historical equivalent (like an Aztec rifleman), but for historical units why not take an historical unit?
- If he's supposed to be 18th century, then the crossing straps with cartridge (they can be seen on the large pcx) are not correct, as cartridge were not used at the time.

On a whole, I'm sorry to say I'm disappointed. I've been waiting eagerly for Indian units, perhaps a bit to much, and I have the impression you don't really try to correct the flaws in your musket animation, and keep repeating the same mistakes. You try to be creative with new units, new uniforms, and filling badly missing gaps, but if you build on quick sands, the walls won't be very strong.
It's probably hard to do, and I don't pretend I can do better. As I say, I may sound harsh, but that's because I really hope you can improve your job and reach the quality of some of the best unit makers here.
 
Steph said:
Sorry to be a bit harsh... But you should REALLY take some time to make correct animation for one of your musket unit, and then redo the other units.
About this unit:
- Attack: The position of the rifle is not good at all, it should be firmly stuck against the shoulder, not above it. It's not a stinger missile launcher he's using. You still don't have the recoil correctly. You always make the guy wave is rifle as if it was a fishing pole. And we always tell you it's not a proper recoil animation. We give you suggestion. We give you reference to other units with a correct recoil. But I sometime have the impression you don't care.
- Default: is OK, although I personnally don't like default where the unit moves to much
- Fortify: need to be redone. Firt, the final position of the rifle is ridiculous as I said earlier. Second, the movement to get to this position doesn't seem right
- Run: The movement itself is good, but there's the general problem with the rifle I'll address later.
- The victory in itself is ok, except it starts from a wrong firing position.
General comments:
- The musket is to long, it looks exagerated in most of the animation.
- I personnaly would have prefered to match an existing uniform rather than make a mix of them. I'm OK for some creative work for units with no historical equivalent (like an Aztec rifleman), but for historical units why not take an historical unit?
- If he's supposed to be 18th century, then the crossing straps with cartridge (they can be seen on the large pcx) are not correct, as cartridge were not used at the time.

On a whole, I'm sorry to say I'm disappointed. I've been waiting eagerly for Indian units, perhaps a bit to much, and I have the impression you don't really try to correct the flaws in your musket animation, and keep repeating the same mistakes. You try to be creative with new units, new uniforms, and filling badly missing gaps, but if you build on quick sands, the walls won't be very strong.
It's probably hard to do, and I don't pretend I can do better. As I say, I may sound harsh, but that's because I really hope you can improve your job and reach the quality of some of the best unit makers here.

Trust me a I do care. I've played around with the animations alot, and tried numerious things to get the attack to look right. I will try again on this guy before I start the next for you, since you have done alot for the community and have been looking forward to this for awile. What I need is a picture of a Enlightenment era rifle being fired, since I was basing the current animation off of much more modern soldiers..hense the almost stinger look...:blush:

Maybe I should contact civarmy and see if he could spare an animation or too from his units..
 
Sword_Of_Geddon said:
Trust me a I do care. I've played around with the animations alot, and tried numerious things to get the attack to look right. I will try again on this guy before I start the next for you, since you have done alot for the community and have been looking forward to this for awile. What I need is a picture of a Enlightenment era rifle being fired, since I was basing the current animation off of much more modern soldiers..hense the almost stinger look...:blush:

Maybe I should contact civarmy and see if he could spare an animation or too from his units..

Try to download several units from American Conquests. You have plenty of example of musket firing units there.
 
Steph said:
Try to download several units from American Conquests. You have plenty of example of musket firing units there.

Alright I will do. I managed to get a descent fortify pose down, all I need to do is see about the firing itself.

Sorry about the dissapointment, your not the first I have dissapointed today, I was supposed to go with my mother to an art show today...:(

El Justo I have to take care of this first...
 
Better.
- Default : OK
- Run: OK
- Victory: movement is perhaps not very smooth, but general OK:
- Fortify: in itself: OK
- Attack : movement is better, but the rigle doesn't look good in all the direction, and more importantly, a soldier will very seldom hold his rifle this way when firing. That's a Rambo with his M60 firing style. He should shoulder the rifle, aim, and shoot.
- Death: I find the movement of the rifle a bit strange when falling.
 
Back
Top Bottom