Sorry to be a bit harsh... But you should REALLY take some time to make correct animation for one of your musket unit, and then redo the other units.
About this unit:
- Attack: The position of the rifle is not good at all, it should be firmly stuck against the shoulder, not above it. It's not a stinger missile launcher he's using. You still don't have the recoil correctly. You always make the guy wave is rifle as if it was a fishing pole. And we always tell you it's not a proper recoil animation. We give you suggestion. We give you reference to other units with a correct recoil. But I sometime have the impression you don't care.
- Default: is OK, although I personnally don't like default where the unit moves to much
- Fortify: need to be redone. Firt, the final position of the rifle is ridiculous as I said earlier. Second, the movement to get to this position doesn't seem right
- Run: The movement itself is good, but there's the general problem with the rifle I'll address later.
- The victory in itself is ok, except it starts from a wrong firing position.
General comments:
- The musket is to long, it looks exagerated in most of the animation.
- I personnaly would have prefered to match an existing uniform rather than make a mix of them. I'm OK for some creative work for units with no historical equivalent (like an Aztec rifleman), but for historical units why not take an historical unit?
- If he's supposed to be 18th century, then the crossing straps with cartridge (they can be seen on the large pcx) are not correct, as cartridge were not used at the time.
On a whole, I'm sorry to say I'm disappointed. I've been waiting eagerly for Indian units, perhaps a bit to much, and I have the impression you don't really try to correct the flaws in your musket animation, and keep repeating the same mistakes. You try to be creative with new units, new uniforms, and filling badly missing gaps, but if you build on quick sands, the walls won't be very strong.
It's probably hard to do, and I don't pretend I can do better. As I say, I may sound harsh, but that's because I really hope you can improve your job and reach the quality of some of the best unit makers here.