Infinite production bug in Switc version?

m15a

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I haven’t been on the forums in a while so I’m not sure whether this should go in the Switch or technical support forum, but I think I encountered a pretty major bug on my first game on the Switch:

Suddenly, maybe 100 turns or so in, everything in my capital city had a build time of 1 turn. At first, I thought I just had a lot of overflow production from chopping forests, but after a few 1-turn wonders, I’m pretty sure that’s not the issue. :lol:

Has anyone else seen that issue in the Switch version or otherwise? Is there a place where I should report bugs? I’m not really sure if there’s a way to download the save file from the Switch...

EDIT: It happened I’m one of my other cities. It was another high-production city and I started getting all 1-turn build times after making a couple builders in a row, so maybe it’s an overflow problem.

EDIT 2: Now, the first city has normal build times again except the current production (a builder) has a build time of 12781 turns.. because the current production is at -4968445/154. :crazyeye:
 

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God of microing right here guys.
:thumbsup:

Any reasons where did this stuff come up?
Earlier saves around? Did you build some specific building maybe that boosts production or some other multipliers on production?

Maybe we can figure this out as the community here seems to be pretty quiet.
:lol:
 
Playing some more, I’ve seen the issue of “infinite” production come up a few times and go away a couple times.. which makes me think that the production isn’t infinite but that there’s an extremely large overflow (like thousands of production). It looks like it has happened after I made a few builders in a row, possibly with the policy that gives a bonus to production of builders... so maybe the overflow keeps getting the bonus production applied multiple times in a row, so the overflow grows exponentially? Just a hypothesis.

That still doesn’t explain why one of my cities is stuck with a build time of >7000 turns for a builder.. although maybe the variable tracking the amount of production in generating the builder is a signed integer and overflowed into a very large negative number.
 
I think there was a bug on PC where the completion times were shown wrong and changing production fixed it. I wonder if this is somehow related. It seems its happening a lot for you, might definetly be miscalculated overflows.
 
I have exactly the same issue! I'm glad I found your thread. It's kind of a waste of my save game to be honest.. This makes it too easy. I will post some screenshots + more info soon. Is there anything specific I should pay attention to? Maybe we can figure out what's happening together.
 
It looks like it has happened after I made a few builders in a row, possibly with the policy that gives a bonus to production of builders... so maybe the overflow keeps getting the bonus production applied multiple times in a row, so the overflow grows exponentially? Just a hypothesis.
You might be on to something. I also built a couple of builders in a row! And I had the policy "IIlkum: 30% production toward Builders". Is that the policy you had as well?

Here's some more info:
- Issue started around turn 150 (not sure when exactly)
- Playing version 1.0.2.0 on switch
- Map Type: continents
- Map size: large
- Ruleset: standard rules
- Civilization: Aztec
 

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Sooner or later more of us will encounter this and we can find the source. At least we have some leads. How long does the glitch stay? Does it eventually vanish?

I just want to be 100% sure its not from "fail gold" of a wonder or something. :D
 
How long does the glitch stay? Does it eventually vanish?
I continued playing for about 20 turns and it showed no signs of going away. Even though I kept producing things with a high production cost (in an effort to drain the "production overflow")

I just want to be 100% sure its not from "fail gold" of a wonder or something
Didn't build any wonders before this issue started
 
I managed to reproduce this by going back to an old save (50 turns earlier) and producing a couple of builders in a row. Keep in mind that at this point in my save game I have already produced some builders (not sure how many). With each additional builder I can see the amount of turns go down for all production in my city. This is with the "30% production towards builders" policy enabled and my city has +18.7 production yields

before my first new builder:
- Scout (30 production) is the only unit I can finish in 1 turn
- Builder (86 production) costs 2 turns
- Colosseum (400 production) costs 21 turns

This is where the first odd thing happens: it said it would take 2 turns for my builder to complete, but it completes the next turn already.

After my 1st new builder:
- Builder (90 production) is now able to complete in 1 turn
- Colosseum (400 production) has gone down to 20 turns. If I understand correctly, this is already bugged? I still have +18.7 production yield. 18.7 times 20 is smaller than 400?

After my 2nd new builder:
- All production seems to have gone down in number of turns
- There are 4 more military units I can now finish in 1 turn. Most expensive of them being 65 production
- Quite a lot I can complete in 2 turns. Cost ranges from Swordsman (90 production) to Siege Tower (100 production)
- Colosseum (400 production) has gone down to 19 turns

After my 3rd new builder:
- Catapult (120 production) is the only unit that costs 2 turns. Others are down to 1 turn (up to 100 production)
- Colosseum (400 production) has gone down to 17 turns
- University (250 production) completes in 9 turns

After my 4th new builder:
- University (250 production) is the only non-wonder that takes over 1 turn (3 turns)
- Colosseum (400 production) has gone down to 11 turns

At this point I decide to build a temple (120 production) to see if the amount of turns go up again. It seems to go back exactly 1 builder (so the situation after my 3rd builder).

Back to producing builders. After the 5th builder:
- the Colosseum takes 12 turns

After the 6th builder:
- the Colosseum takes just 1 turn!
- I have a more expensive wonder available now. The Hagia Sophia (710 production) takes 15 turns
- Everything else in 1 turn

After the 7th builder:
- Everything in 1 turn :)

This turn I construct a Water Mill and change my policies by removing the builder bonus. I thought maybe this would change things back to normal but everything stayed the same.
Now, as much fun as this has been I've gotten a bit tired of testing 0:) If there's anything specific I could check out let me know.
 
I have been observing the same bug, I used the Limes overflow in one city generate multiple 5 charge builders in a row to later see I could build anything I wanted in just one turn.

This was after Feudalism so the 30% Policy isn't there anymore, seems you don't need it to activate it.

I was able to reproduce it several other times in other playthroughs and situations so it seems that whenever a Builder is made in one turn, instead of consuming the production you generate, the production starts stacking exponentially.

I am using the Switch port too, I'm wondering if that's a Switch only related bug, it would be interesting to post this in the General Discussion thread.
 
I just encountered this bug while playing in a local MP game. I had the 30% reduction on builders policy and I made a few builders in a row and now everything is getting conpleted in one single turn.
 
I have the same issue but only in the capital city. This is my first game on the switch. I also put out an number of builders in a row and used the limes policy card. Sad. I was enjoying this first game but have to stop it. No fun if the hardest wonder is only one turn.
 
standard rules
continents
small map
version 1.0.2.0

I restored a save where everything appeared to be OK, Canberra was building Mahabodhi Temple. I had the policy that made builders 30% cheaper.
When I finished the wonder
builder 1 turn
settler 5
crossbowman 7
- I made a builder then
builder 1
settler 5
crossbowman 6
-I made a builder then
builder 1
settler 1
crossbowman 4
-I made a builder then
all units districts buildings and early wonders were 1
later wonders were 4

Firaxis... please fix this... the game is unplayable.
 
Somebody fluent in English could contact the developers with this issue, and I am sure someone will at some point.
 
Aspyr representatives occasionally visit this forum, but this is not an official Aspyr site -- this is a fan site, not affiliated with Aspyr (or Firaxis or 2K). So, to ensure that Aspyr gets notice of any bugs, contacting them directly would be advisable.
 
I sent in a bug report to Aspyr.
Also I am on the hunt. Using the seeds I have set up the same game on my Mac and switch. I am playing both games at the same time... I am doing my best to keep both games at the same point although some random elements have them diverge a bit. I am at turn 70 on both games and all of the production amounts are the same between both platforms and seem normal. I will update when I have found the turn where they diverge.
 
Maybe alerting @AspyrRyan may be a good move :goodjob:

Oh believe me, I've been watching this post since it was made.


I sent in a bug report to Aspyr.
Also I am on the hunt. Using the seeds I have set up the same game on my Mac and switch. I am playing both games at the same time... I am doing my best to keep both games at the same point although some random elements have them diverge a bit. I am at turn 70 on both games and all of the production amounts are the same between both platforms and seem normal. I will update when I have found the turn where they diverge.

I'll warn you that the base game code on Switch and Mac are different, so I suspect you'll see quite a few differences between the two.
 
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