Roland Johansen
Deity
To form an informed opinion about the concept of inflation in this game, I've added some information about inflation.
Inflation increases the other costs (unit upkeep, civic upkeep, city upkeep) with a certain percentage. These costs are not increased directly. The inflation cost is mentioned independent of the other costs, but its value is a percentage of the other costs. This percentage rises throughout the game with every turn you play. For instance, at epic speed level, it is 0% for the first 160 turns of the game. Afterwards it increased by 1% every 5 turns for the next 500 turns until it reaches 100% at the end of the game (2050AD). So at the end of the game the costs of units, city upkeep and civic upkeep are effectively doubled. If you would play on after 2050AD, it would increase further.
Some further information about the costs that are increased by inflation:
Unit upkeep. You pay 1 gold for every unit above the free unit upkeep and an extra 1/2 gold in supply costs for every unit outside your borders with a free supply upkeep for 4 units. The free unit upkeep is determined by the size of your population (about 1 free unit upkeep for every 4 units of population).
Civic upkeep. The civic upkeep is determined by the types of civics that you're using (no upkeep cost, low upkeep cost, etc.), the size of your population and the number of cities in your empire. A bigger empire costs more.
City upkeep. City upkeep is split in two parts, city distance upkeep and city number upkeep. The city distance upkeep is based on the distance to the capital (or forbidden palace/Versailles) and the size of the city. The city number upkeep is based on the number of cities in your empire. Every city has a higher city number upkeep in a big empire. There's an upper limit per city to the city number upkeep.
All of these costs are modified for difficulty level. This information is from various strategy articles in the strategy articles section of this forum. More details about these costs can be found there.
Personally, I really think that the implementation of the concept of inflation in this game stinks. It means that if I don't change anything to my empire from one turn to the next and then click 'end turn', then my costs will rise. A bad concept in my opinion.
Inflation increases the other costs (unit upkeep, civic upkeep, city upkeep) with a certain percentage. These costs are not increased directly. The inflation cost is mentioned independent of the other costs, but its value is a percentage of the other costs. This percentage rises throughout the game with every turn you play. For instance, at epic speed level, it is 0% for the first 160 turns of the game. Afterwards it increased by 1% every 5 turns for the next 500 turns until it reaches 100% at the end of the game (2050AD). So at the end of the game the costs of units, city upkeep and civic upkeep are effectively doubled. If you would play on after 2050AD, it would increase further.
Some further information about the costs that are increased by inflation:
Unit upkeep. You pay 1 gold for every unit above the free unit upkeep and an extra 1/2 gold in supply costs for every unit outside your borders with a free supply upkeep for 4 units. The free unit upkeep is determined by the size of your population (about 1 free unit upkeep for every 4 units of population).
Civic upkeep. The civic upkeep is determined by the types of civics that you're using (no upkeep cost, low upkeep cost, etc.), the size of your population and the number of cities in your empire. A bigger empire costs more.
City upkeep. City upkeep is split in two parts, city distance upkeep and city number upkeep. The city distance upkeep is based on the distance to the capital (or forbidden palace/Versailles) and the size of the city. The city number upkeep is based on the number of cities in your empire. Every city has a higher city number upkeep in a big empire. There's an upper limit per city to the city number upkeep.
All of these costs are modified for difficulty level. This information is from various strategy articles in the strategy articles section of this forum. More details about these costs can be found there.
Personally, I really think that the implementation of the concept of inflation in this game stinks. It means that if I don't change anything to my empire from one turn to the next and then click 'end turn', then my costs will rise. A bad concept in my opinion.