Info on next patch coming next week

I am pretty sure the patch will address the absurd amounts of tourism you get from corporations. That's easily the most urgent issue to fix.

The AI razing city states is not an issue at all in my view. It makes the game more challenging, which is a good thing. If you can't defend a city a state, then you shouldn't be able to receive its benefits.
 
I am pretty sure the patch will address the absurd amounts of tourism you get from corporations. That's easily the most urgent issue to fix.

The AI razing city states is not an issue at all in my view. It makes the game more challenging, which is a good thing. If you can't defend a city a state, then you shouldn't be able to receive its benefits.
Then they have to include a mechanism to get opponents to stop attacking.
 
Aren't we getting a Barbarian oriented mode? Or.. something with barbarians? It was implied that February would have it no? Or was that April?
It is indeed this month.
 
I thought the barbarian mode was the final thing they were adding as 'new mode'? If so wouldn't that come in March?
 
I thought the barbarian mode was the final thing they were adding as 'new mode'? If so wouldn't that come in March?
Barbarians were confirmed to be part of the February update. We still don't have any confirmation if it will be part of a game mode or just a generic update to barbarians for every standard game.
 
I am pretty sure the patch will address the absurd amounts of tourism you get from corporations. That's easily the most urgent issue to fix.

The AI razing city states is not an issue at all in my view. It makes the game more challenging, which is a good thing. If you can't defend a city a state, then you shouldn't be able to receive its benefits.

Yes, I will defend them before I have even met them... :crazyeye::crazyeye::crazyeye:
 
I am pretty sure the patch will address the absurd amounts of tourism you get from corporations. That's easily the most urgent issue to fix.

The AI razing city states is not an issue at all in my view. It makes the game more challenging, which is a good thing. If you can't defend a city a state, then you shouldn't be able to receive its benefits.

Disagree. It’s not always feasible to stop city states from being razed, as I have seen them defeated and razed within 2 turns of being declared on. You can’t be everywhere at once, and you don’t always have open borders to protect the city state. Furthermore, they are being razed by allies as well as enemies. They don’t seem to generate grievances either. Now, if you are unable to liberate cs, then I agree you shouldn’t receive a benefit, but we should have the chance to liberate.
 
Yes, I will defend them before I have even met them... :crazyeye::crazyeye::crazyeye:

I guess, in a perverse way, it illustrates how some civilizations will be lost to history. Who knows how many IRL left undetectable archeological evidence?

Edit: For reference, >80% of the players who participated in this survey don't like the city-state razing phenomenon.
 
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The most annoying thing with the razing of city states is that often the AI could keep the city state without loyalty problems if they just waited a little bit. What's the point of razing a city state that no civs have invested envoys in? On top of that, if they were marginally competent in the envoy game, they would more often than not be better off taking suzerainty of these city states that they raze. Razing city states is not helping the AI win games, and its not making the game harder. The AI cannot win games because the AI can't get their science / tourism to respectable levels in the late game.
 
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if you're the suzerain of a city state, you basically can't defend it in any practical way if your ally declares war on it. So, you feel helpless as a player. It's terrible game design, really.
The best alternative is to levy the city state military, supplement them with your own troops and surround the CS city so that your ally can't reach it.
 
This^. And one more thing - it is really boring when I want to (for example) buy back captured spy and I propose money. 200 is NOK, 400 is OK... so 300 is OK, but 250 is NOK and finally 273 the best offer. AI should give me simple answer at the beginning
Yes. Do you know the Concise UI mod? It has a component called "deal panel" where you can adjust the amounts of gold to be traded in steps of 1 or 10 or 100. For example, left click on the "+10" button adds 10 gold, right click takes away 10 gold. So simple, so efficient. Unfortunately, that "deal panel" is not working any more since the last patch. Why are the creators of such mods so much smarter than the people from Firaxis?
 
I'm guessing the new content in the next update will be the return of the raging barbarians mode, since we already know it will have something to do with barbarians. I just hope the gamemode will spice things up a bit with the barbarians, instead of just making them tougher to deal with. Though I think the latter will be the actual case, I would love some mechanic allowing you to maybe make deals with a barbarian leader, bribing them not to attack your units or cities. Or maybe barbarians could actually own conquered cities and create their own empire. One can dream, I guess.
 
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