Information On Our Opponents

Sommerswerd

Shades of the Sun
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This Thread is NOT a substitute for our Embassies​
.
Once the game starts, we will need a seperate embassy for each rival, that includes:
1. Info on Each Civ/Leader (UB, UU etc.)
2. Info we have on the Team Leader (skills tendancies etc.)
3. Goals for dealing with the team
4. Location relative to us
5. Diplomatic Status (friend, ally etc.)
6.7.8 etc... Lots of other info:)...

For Now we can just use this thread to Start Brainstorming about Our Rivals and what we will do about them.

Team
Team CDZ
Team Leader:BLGC100

Team Mavericks
Team Leader: DMOC

DMOC was on Team Saturn last game

Team Merlot
Team Merlot has just elected their first King:king:
King: Indiansmoke

Indiansmoke was a member of team Kazakhstan in the last game, and probably the best player on the team. He is very authoritarian, and so the setup of Merlot suits him well. I was actually hoping that he would be too busy to get really involved, because with Indiansmoke running the Team, Merlot will be a serious contender.

The good part is that we may have some built in credibility with Merlot, because we know their King:)

Team Quatronia
Team Leader: Unknown (Provolution??? Earthling???)

Earthling is currently the administrator for a "Mafia" game with over 30 players. I am not sure how this will affect his ability to be a Team Leader on Quatronia, but it certainly will not give him MORE time.

Provolution was also a member of Kazakhstan in the last game. He was probably the most social player on the team, using alot of PMs and Instant Message communication to move diplomatic agendas along. He posted very frequently and was deeply involved in all of the team's frequent disputes. He was very interested and focused on diplomacy. He was the primary player responsible for the CavKaz treaty that basically sealed the doom of SANCTA and Saturn by establishing an early alliance that lasted the whole game.

Provolution has been absent for most of the planning of this game, however, if Provolution ends up being a Team Leader, we will have a good chance at establishing regular and robust communication with Quatronia.

Provolution likes to establish new offices and positions to run and organize the team. Provolution is also a big fan of polls and voting.

Team Sirius
Team Leader: Lord Parkin

Lord Parkin is a highly skilled and accomplished player and was a member of Team Saturn in the last game. Lord Parkin exerted a great deal of Control over Saturn, and the post counts in the Sirius UN Thread are an indication that he will probably dominate decision making on Sirius as well.
 
I would like Sirius or the Q team to be our first target.
 
What about team Quatronia? Provolution was also on Team KAZ right?
 
What about team Quatronia? Provolution was also on Team KAZ right?

I don't think we should base our alliances just on who was Team Kaz's ally last game. Indiansmoke I understand, because he is a formidable rival and he was a leading figure in Team Kaz. He also (I assume) probably wants to ally with us, although I don't know him at all. I read some stuff that Provolution wrote, and from my first impression he may be a good choice to ally with too. But not because he was on Kaz, because he may be worth the while.
 
I don't think we should base our alliances just on who was Team Kaz's ally last game. Indiansmoke I understand, because he is a formidable rival and he was a leading figure in Team Kaz. He also (I assume) probably wants to ally with us, although I don't know him at all. I read some stuff that Provolution wrote, and from my first impression he may be a good choice to ally with too. But not because he was on Kaz, because he may be worth the while.

I wasn't saying that we should necessarily ally with Provolution. I just noticed Quatronia wasn't in the OP. And since Provolution was on KAZ, I just thought we might have some insight on his style and how he might organize his team.

I'm not sure we will want to for sure ally with Indiansmoke. We'll have to wait and see how it plays out.
 
I wasn't saying that we should necessarily ally with Provolution. I just noticed Quatronia wasn't in the OP. And since Provolution was on KAZ, I just thought we might have some insight on his style and how he might organize his team.

Oh, ok. That makes sense.

I'm not sure we will want to for sure ally with Indiansmoke. We'll have to wait and see how it plays out.

True, but I don't think we want to be on their bad side either. It's sometimes better to plan ahead rather than just see how things play out.
 
True, but I don't think we want to be on their bad side either. It's sometimes better to plan ahead rather than just see how things play out.[/QUOTE]

I was of course not suggesting we be on their bad side. And I'm all for planning ahead, so long as we are flexible enough to be able to change our plans in-game when situations present themselves.

To be honest, I fear Team CDZ more than Merlot and Indiansmoke, and I think getting on good terms with them could be key in this game.
 
CDZ and Merlot would be my picks for allies.
 
I was of course not suggesting we be on their bad side. And I'm all for planning ahead, so long as we are flexible enough to be able to change our plans in-game when situations present themselves.

Great. We always need to be a little flexible.

To be honest, I fear Team CDZ more than Merlot and Indiansmoke, and I think getting on good terms with them could be key in this game.

Why CDZ? Forgive me, but I don't know any of the people there. Are they good?
 
Why CDZ? Forgive me, but I don't know any of the people there. Are they good?

Some of the reasons I think Team CDZ might be very tough:
I think they all have a lot of Multi-Player experience and many are very good at micromanaging, I think. Also they are all pretty active and are unlikely to suffer much of a drop in participation like some other teams will. Also they all know each other very well, so they should work together very well. And they have some great players. One of their players is Robi_D, who knows as much as anyone about demographics analysis and information gathering.

Basically I would be surprised if they were not a top team, since they have lots of experience and will all be active and work together well. I'd just rather be on their good side than in their way.
 
If we are fortunate enough to get a choice, my picks for allies are as follows:

Mavericks: I see 5 people on it that are known deity-class players to me, several of them are objectively better than me in SP. If they lack MP or diplo experience, all the better for keeping their attention off of us early on.

Merlot: Indiansmoke is pretty strong in MP planning and strategy, so their empire development and war tactics should be adapted well if he's running the show. Frankly a less democratic team is a little bit better at 1) turning on people instantly after alliances expire and 2) reacting to such things. Probably, if the game turns into an epic showdown of former allies at the end, I'd like to see this team there least, but at the same time they'd be very useful allies for much of the game. However, if what silentconfusion is saying about CDZ is true (I don't know those guys too well), then put them in this spot and drop Merlot down one.

Note that these margins are razor thin. Given a better start or more deft diplomatic manipulations, Quatro or Sirius could easily win. However, Mavericks has the names I recognize most and scare me. Snaaty knew how to get 1100 AD infantry before I even owned civ IV!
 
If we are fortunate enough to get a choice, my picks for allies are as follows:

Mavericks: I see 5 people on it that are known deity-class players to me, several of them are objectively better than me in SP. If they lack MP or diplo experience, all the better for keeping their attention off of us early on.

Merlot: Indiansmoke is pretty strong in MP planning and strategy, so their empire development and war tactics should be adapted well if he's running the show. Frankly a less democratic team is a little bit better at 1) turning on people instantly after alliances expire and 2) reacting to such things. Probably, if the game turns into an epic showdown of former allies at the end, I'd like to see this team there least, but at the same time they'd be very useful allies for much of the game. However, if what silentconfusion is saying about CDZ is true (I don't know those guys too well), then put them in this spot and drop Merlot down one.

Note that these margins are razor thin. Given a better start or more deft diplomatic manipulations, Quatro or Sirius could easily win. However, Mavericks has the names I recognize most and scare me. Snaaty knew how to get 1100 AD infantry before I even owned civ IV!

Based on all the people's thoughts, all the teams are formidable enemies.

Team Sirius was mentioned as a top team a few times. Team Mavericks, like you said, have incredibly good players. Team Quatronia was also mentioned as a game-winner candidate. Team Merlot has Indiansmoke, who normally wouldn't be able to by himself bring his entire team to victory, but seeing as he is a King, he can do whatever he wants. Theoretically. (He can be voted out if he pisses enough people off. :cool:) But still, he's as good as a dictator. And also CDZ was supposed to be a good team of people who know each other with a lot of MP and micromanagement experience. And they have Robi_D, who's supposed to know a whole lot about demographics analysis.

But out of all these teems, the one that shocked me the most was Mavericks. Because as far as I can tell, none of us know how to get 1100 AD Infantries. If you do, now would be a good time to speak up. :goodjob:
 
I think the best choice for allies will depend on the location of the teams on the map. It is much easier to have a good alliance with a far away country than with our direct neighbours, because it is much easier to trust each other if you cannot backstab easily.
 
Based on all the people's thoughts, all the teams are formidable enemies.

Team Sirius was mentioned as a top team a few times. Team Mavericks, like you said, have incredibly good players. Team Quatronia was also mentioned as a game-winner candidate. Team Merlot has Indiansmoke, who normally wouldn't be able to by himself bring his entire team to victory, but seeing as he is a King, he can do whatever he wants. Theoretically. (He can be voted out if he pisses enough people off. :cool:) But still, he's as good as a dictator. And also CDZ was supposed to be a good team of people who know each other with a lot of MP and micromanagement experience. And they have Robi_D, who's supposed to know a whole lot about demographics analysis.

But out of all these teems, the one that shocked me the most was Mavericks. Because as far as I can tell, none of us know how to get 1100 AD Infantries. If you do, now would be a good time to speak up. :goodjob:

http://forums.civfanatics.com/showthread.php?t=308871&highlight=dual+deity+challenge

Check out submissions by U Sun (Who was a big part of Cav's micro, by the way, and seeing his sadly rare body of work on the forum has me convinced that in formats where you have a lot of time, he might be the best player I've ever seen), ABCF, and Rusten. Duckweed had some good submissions as well. Try to go easy on me, that was a long time ago and I was not nearly as good then as I am now (but note that I'm still not as good as a lot of those guys were then).

I have to go on record as never having 1100 AD infantry on immortal or deity...it's not an easy feat. HOWEVER, I have a rough idea of how it is accomplished: A super-specialized base research city (usually the capitol) and a tremendous amount of GPP with tight micro, solid trades, and lots of planning ahead.

Lib can be had in the 1 AD to 500 AD range if one does that properly. You need ASAP around 100 bpt and then a lot of GPP for bulbing philosophy, education, liberalism, possibly paper, printing press, chemistry, scientific method, etc.

I play too quickly to pull it off in SP, since planning must be meticulous. If we want to put down a team of deity players, we are going to be meticulous as team AMAZON. If we want to win we have to earn it, as a team. Challenge micro decisions by teammates, work it out yourself and compare. Plot ahead. We don't have to be perfect, just close enough that we get an opportunity, and we'd damned better not miss those when we see them.
 
One thing I have noticed now that I have played the warm-up is that I have micro:ed to an insane degree. I think it comes with having such long turns, in sp you just want to press end-turn quickly. In simultaneous mp, even after you press end-turn, you can still micro.
 
Allies will primarily depend on who we meet 1st and on geopolitics.
I agree with this 100%. If a decision to rush or play nice is at 50-50, then being one of the teams we most want to ally with might tip the balance. In most games, particularly with a strong rushing leader like Cyrus, don't come out 50/50 but either inadvisable (no horses near enough to be feasible, enemy capital far away) or nearly obligatory (enemy capital very close, horses in capital bfc or in natural and strong second city site).
 
Depends who is next to us. If Sirius, kill, merlot, ally. Do Imortal rushes work in a game like this?
 
If the answer to that question is "no" then we ought to re-open the poll for leaders, as I can't imagine that people who voted for Cyrus did so without considering the possibility. In SP, the only things that stop the immortal rush are spears, and those can usually be overcome by good scouting, and quick pillaging. Only the Mayans are potentially immune to the immortal rush.
 
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