I think a valuable addition to the realism of the game to add some infrastructure items.
And by infrastructure, I mean roads, towns, mines, etc..
How is possible that a mine that i built in the year 4000 BC is just as efficient as it was 6000 years ago in 2005?
I propose:
1. Every time you change eras, your infrastructure must be rebuilt or upgraded.
2. Additonal Infrastructure items.
Tell me what you guys think.
And by infrastructure, I mean roads, towns, mines, etc..
How is possible that a mine that i built in the year 4000 BC is just as efficient as it was 6000 years ago in 2005?
I propose:
1. Every time you change eras, your infrastructure must be rebuilt or upgraded.
A. A complete rebuilding gives the infrastructure item a slighty upgraded bonus than before. (We did learn how to mine more efficiently in six thousand years)
For example, lets say you have a farm giving 4 :food in the industrial era. When you advance to the modern era, the farm will only give 4 food unless you upgrade (Giving 1/2 the bonus from fully upgrading) or rebuilt it (Giving lets say... 2 more bread,hammer or gold per era.).
I feel this adds more realism and makes it possible to have bigger, more powerful cities as time progresses because we know that Roma can support more people now than it did in the year 400.
2. Additonal Infrastructure items.
A. Canal. A city not near a huge body of water to still launch naval vessals or trade using the sea. The canal would take up the whole tile and look like a sea plot with a slight wall on two sides. (Also changes as era goes on, Stone to Concrete to Iron to Steel to Alloys)
B. Optic Cable. After a civilization discovers fiber optics, they can construct these cables across water bodies to connect cities giving the two connector cities 10% science and money bonus for each city their cable connects to.
Tell me what you guys think.